Improved knockback, renamed ZTele function, changed ZStuck to reset velocity, modified velocity changing function, removed unneeded offset (basevelocity)
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@ -26,6 +26,7 @@ enum ZRSettings
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Handle:CVAR_ZOMBIE_JUMP_DISTANCE,
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Handle:CVAR_ZOMBIE_JUMP_HEIGHT,
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Handle:CVAR_ZOMBIE_KNOCKBACK,
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Handle:CVAR_ZOMBIE_KNOCKBACK_GRENADE,
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Handle:CVAR_ZOMBIE_NVGS,
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Handle:CVAR_ZOMBIE_FOV,
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Handle:CVAR_ZOMBIE_REGEN,
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@ -111,6 +112,7 @@ CreateCvars()
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gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");
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gCvars[CVAR_ZOMBIE_JUMP_HEIGHT] = CreateConVar("zr_zombie_jump_height", "10.0", "How high a zombie jumps (0: Regular jump height)");
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gCvars[CVAR_ZOMBIE_KNOCKBACK] = CreateConVar("zr_zombie_knockback", "1", "How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values (1: Default)");
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gCvars[CVAR_ZOMBIE_KNOCKBACK_GRENADE] = CreateConVar("zr_zombie_knockback_grenade", "4.0", "Knockback multiplier when a grenade inflicts damage on a zombie. (4.0: Default)");
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gCvars[CVAR_ZOMBIE_NVGS] = CreateConVar("zr_zombie_nvgs", "-1", "Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override, uses class setting, 0: No nvgs, 1: Nvgs on)");
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gCvars[CVAR_ZOMBIE_FOV] = CreateConVar("zr_zombie_fov", "110", "The field of vision of zombies (90: Default vision)");
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gCvars[CVAR_ZOMBIE_REGEN] = CreateConVar("zr_zombie_regen", "0", "Zombies will regenerate health");
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