Added infect option to ZAdmin.

Fixed bug where manual infecting after the round ending caused the plugin to think their was a zombie next round. (Spawn protect activated)
Updated translations.
This commit is contained in:
Greyscale
2009-06-24 23:57:39 -07:00
parent 9bc5146b73
commit 1dff60542e
6 changed files with 302 additions and 315 deletions

View File

@ -90,6 +90,16 @@
"en" "Current value:"
}
"Zombie"
{
"en" "Zombie"
}
"Human"
{
"en" "Human"
}
// Menu
"Menu empty"
@ -343,6 +353,13 @@
"ru" "Последний зомби покинул игру и передал свою инфекцию вам."
}
// Menu
"Infect menu clients title"
{
"en" "Zombie Management\nToggle Infection:\n[] = Infected"
}
// Commands
"Infect command infect syntax"
@ -932,58 +949,23 @@
// ZAdmin Menu
// ===========================
"!zadmin title"
"ZAdmin main title"
{
"en" "ZAdmin\n Select Category:"
}
"!zadmin class multipliers"
"ZAdmin main class multipliers"
{
"en" "Class Multipliers"
}
"!zadmin weapons"
"ZAdmin main weapons"
{
"en" "Weapon Management"
}
"!zadmin main logflags"
"ZAdmin main zombie"
{
"en" "Logging Flags"
}
"!zadmin infect title"
{
"en" "Choose a Player to Infect:"
}
"!zadmin ztele title"
{
"en" "ZTele Admin Menu:"
}
"!zadmin ztele spawn tele"
{
"en" "Teleport a Player to Spawn"
}
"!zadmin ztele abort"
{
"en" "Abort Teleport on a Player"
}
"!zadmin ztele save"
{
"en" "Save Teleport Location"
}
"!zadmin ztele tele"
{
"en" "Teleport Player to Saved Location"
}
"!zadmin log flags title"
{
"en" "Toggle Logging Flags:"
"en" "Zombie Management"
}
}