Added infect option to ZAdmin.
Fixed bug where manual infecting after the round ending caused the plugin to think their was a zombie next round. (Spawn protect activated) Updated translations.
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@ -32,6 +32,7 @@ new g_iWeaponsCurType[MAXPLAYERS + 1];
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/**
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* Sends main weapon menu to client.
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*
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* @param client The client index.
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*/
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bool:WeaponsMenuMain(client)
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@ -71,6 +72,7 @@ bool:WeaponsMenuMain(client)
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/**
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* Called when client selects option in the weapons main menu, and handles it.
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*
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* @param menu_weapons_main Handle of the menu being used.
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* @param action The action done on the menu (see menus.inc, enum MenuAction).
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* @param client The client index.
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@ -114,6 +116,7 @@ public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client
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/**
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* Sends weapon type list to client.
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*
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* @param client The client index.
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*/
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WeaponsMenuTypes(client)
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@ -155,6 +158,7 @@ WeaponsMenuTypes(client)
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/**
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* Called when client selects option in the weapons list menu, and handles it.
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*
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* @param menu_weapons_types Handle of the menu being used.
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* @param action The action done on the menu (see menus.inc, enum MenuAction).
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* @param client The client index.
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@ -189,6 +193,7 @@ public WeaponsMenuTypesHandle(Handle:menu_weapons_types, MenuAction:action, clie
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/**
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* Sends a list of weapons of a certain type in a menu to the client.
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*
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* @param client The client index.
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*/
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WeaponsMenuTypeWeapons(client)
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@ -249,6 +254,7 @@ WeaponsMenuTypeWeapons(client)
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/**
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* Called when client selects option in the weapon group menu, and handles it.
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*
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* @param menu_weapons_typeweapons Handle of the menu being used.
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* @param action The action done on the menu (see menus.inc, enum MenuAction).
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* @param client The client index.
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@ -338,6 +344,7 @@ public WeaponsMenuTypeWeaponsHandle(Handle:menu_weapons_typeweapons, MenuAction:
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/**
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* Sends ZMarket options menu to client.
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*
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* @param client The client index.
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*/
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WeaponsMenuZMarket(client)
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@ -368,6 +375,7 @@ WeaponsMenuZMarket(client)
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/**
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* Called when client selects option in the weapons main menu, and handles it.
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*
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* @param menu_weapons_market Handle of the menu being used.
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* @param action The action done on the menu (see menus.inc, enum MenuAction).
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* @param client The client index.
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