Added missing restrict.inc.

This commit is contained in:
richard 2009-04-09 18:30:14 +02:00
parent 54931dfc82
commit 1e99bd64f3

365
src/zr/weapons/restrict.inc Normal file
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@ -0,0 +1,365 @@
/**
* ====================
* Zombie:Reloaded
* File: restriction.inc
* Author: Greyscale
* ====================
*/
/**
* Array to store restricted weapon names
*/
new Handle:gRestrictedWeapons = INVALID_HANDLE;
/**
* Array to store keyvalue data
*/
new Handle:kvWeaponGroups = INVALID_HANDLE;
/**
* Array that stores the "HookID" to be later unhooked on player disconnect.
*/
new gCanUseHookID[MAXPLAYERS+1];
/**
* Query results returned when (un)restricting a weapon
*/
enum WpnRestrictQuery
{
Successful_Weapon, /** Weapon (un)restrict query was successful */
Successful_Group, /** Group (un)restrict query was successful */
Invalid, /** Weapon/Group invalid */
}
/**
* Initialize data and hook commands
*/
WeaponRestrictInit()
{
// Initialize weapon restrict array
gRestrictedWeapons = CreateArray(32, 0);
// Hook buy command
RegConsoleCmd("buy", WeaponRestrictBuyHook);
}
/**
* Loads weapon data from file
*/
WeaponRestrictMapStart()
{
// Clear restricted weapons
RestrictWeaponUnrestrictAll();
// Load weapon group data
if (kvWeaponGroups != INVALID_HANDLE)
{
CloseHandle(kvWeaponGroups);
}
kvWeaponGroups = CreateKeyValues("weapongroups");
decl String:path[PLATFORM_MAX_PATH];
BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapongroups.txt");
if (!FileToKeyValues(kvWeaponGroups, path))
{
SetFailState("\"%s\" missing from server", path);
}
}
/**
* Clears restricted weapon array
*/
RestrictWeaponUnrestrictAll()
{
ClearArray(gRestrictedWeapons);
}
/**
* Hook Weapon_CanUse function on a client
*
* @param client The client index
*/
WeaponRestrictClientInit(client)
{
gCanUseHookID[client] = Hacks_Hook(client, HACKS_HTYPE_WEAPON_CANUSE, WeaponRestrictCanUse, false);
}
/**
* Unhook Weapon_CanUse function on a client
*
* @param client The client index
*/
WeaponRestrictClientDisconnect(client)
{
Hacks_Unhook(gCanUseHookID[client]);
}
/**
* Command callback function for the "buy" command
* Used to block use of this command under certain conditions
*
* @param client The client index.
* @param argc Argument count
*/
public Action:WeaponRestrictBuyHook(client, argc)
{
// If plugin is disabled then stop
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
if (!enabled)
{
// Allow command
return Plugin_Continue;
}
// If player is a zombie then block command
if (IsPlayerZombie(client))
{
ZR_PrintToChat(client, "Zombie cant use weapon");
// Block command
return Plugin_Handled;
}
decl String:weapon[64];
GetCmdArg(1, weapon, sizeof(weapon));
ReplaceString(weapon, sizeof(weapon), "weapon_", "");
// Check if the weapon is restricted, if so then block command
if (WeaponRestrictIsRestricted(weapon))
{
ZR_PrintToChat(client, "Weapon is restricted", weapon);
// Block command
return Plugin_Handled;
}
// Allow command
return Plugin_Continue;
}
/**
* Restricts a weapon
*
* @param weapon The weapon/group name.
* @return Successful_Weapon: The call successfully restricted a weapon.
* Successful_Group: The call successfully restricted a weapon group.
* Invalid: The call was unsuccessful due to invalid weapon.
*/
WpnRestrictQuery:WeaponRestrictRestrict(const String:weapon[])
{
if (WeaponRestrictIsCustomGroup(weapon))
{
KvRewind(kvWeaponGroups);
KvJumpToKey(kvWeaponGroups, weapon);
if (KvGotoFirstSubKey(kvWeaponGroups))
{
decl String:groupweapon[32];
do
{
KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon));
if (!WeaponRestrictIsRestricted(groupweapon))
{
PushArrayString(gRestrictedWeapons, groupweapon);
}
} while (KvGotoNextKey(kvWeaponGroups));
}
return Successful_Group;
}
if (!WeaponRestrictIsRestricted(weapon))
{
PushArrayString(gRestrictedWeapons, weapon);
}
return Successful_Weapon;
}
/**
* Unrestricts a weapon
*
* @param weapon The weapon/group name.
* @return Successful_Weapon: The call successfully restricted a weapon.
* Successful_Group: The call successfully restricted a weapon group.
* Invalid: The call was unsuccessful due to invalid weapon.
*/
WpnRestrictQuery:WeaponRestrictUnrestrict(const String:weapon[])
{
if (WeaponRestrictIsCustomGroup(weapon))
{
KvRewind(kvWeaponGroups);
KvJumpToKey(kvWeaponGroups, weapon);
if (KvGotoFirstSubKey(kvWeaponGroups))
{
decl String:groupweapon[32];
do
{
KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon));
if (WeaponRestrictIsRestricted(groupweapon))
{
new weaponindex = WeaponRestrictGetIndex(groupweapon);
if (weaponindex > -1)
{
RemoveFromArray(gRestrictedWeapons, weaponindex);
}
}
} while (KvGotoNextKey(kvWeaponGroups));
}
return Successful_Group;
}
if (WeaponRestrictIsRestricted(weapon))
{
new weaponindex = WeaponRestrictGetIndex(weapon);
if (weaponindex > -1)
{
RemoveFromArray(gRestrictedWeapons, weaponindex);
return Successful_Weapon;
}
}
return Invalid;
}
/**
* Checks if a weapon is restricted.
*
* @param weapon The weapon name.
*/
bool:WeaponRestrictIsRestricted(const String:weapon[])
{
new size = GetArraySize(gRestrictedWeapons);
for (new x = 0; x < size; x++)
{
decl String:restrictedweapon[32];
GetArrayString(gRestrictedWeapons, x, restrictedweapon, sizeof(restrictedweapon));
if (StrEqual(weapon, restrictedweapon, false))
{
return true;
}
}
return false;
}
/**
* Returns the array index of the restricted weapon.
*
* @param weapon The weapon name.
*/
WeaponRestrictGetIndex(const String:weapon[])
{
new size = GetArraySize(gRestrictedWeapons);
for (new x = 0; x < size; x++)
{
decl String:restrictedweapon[32];
GetArrayString(gRestrictedWeapons, x, restrictedweapon, sizeof(restrictedweapon));
if (StrEqual(weapon, restrictedweapon, false))
{
return x;
}
}
return -1;
}
/**
* Checks if the provided name is a custom group.
*
* @param groupname Name of the group to check.
* @return True if it's a group, false if not.
*/
bool:WeaponRestrictIsCustomGroup(const String:groupname[])
{
// Reset the traversal stack
KvRewind(kvWeaponGroups);
// Returns true if groupname is listed in the custom groups file
return KvJumpToKey(kvWeaponGroups, groupname);
}
/**
* Returns a string of all weapons in a custom weapon group separated
* by the provided character.
*
* @param groupname Name of the group to get weapon list from.
* @param weaponlist Variable to store weapon list string in.
* @param maxlen Maximum length of the weapon list, the rest is truncated.
* @param separator Separator character between weapon names.
*/
WeaponRestrictGetWeaponList(const String:groupname[], String:weaponlist[], maxlen, const String:separator[])
{
KvRewind(kvWeaponGroups);
KvJumpToKey(kvWeaponGroups, groupname);
if (KvGotoFirstSubKey(kvWeaponGroups))
{
decl String:groupweapon[32];
strcopy(weaponlist, maxlen, "");
do
{
KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon));
if (!weaponlist[0])
{
strcopy(weaponlist, maxlen, groupweapon);
}
else
{
Format(weaponlist, maxlen, "%s%s%s", weaponlist, separator, groupweapon);
}
} while (KvGotoNextKey(kvWeaponGroups));
}
}
/**
* Hook callback, called when a player is trying to pick up a weapon.
* @param client The client index.
* @param weapon The weapon index.
* @return 0 to block weapon pickup, Hacks_Continue to allow.
*/
public WeaponRestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4)
{
// If plugin is disabled then stop
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
if (!enabled)
{
return Hacks_Continue;
}
new String:weaponname[32];
GetEdictClassname(weapon, weaponname, sizeof(weaponname));
// Strip "weapon_" from entity name
ReplaceString(weaponname, sizeof(weaponname), "weapon_", "");
// If the weapon is restricted then prevent pickup
if (WeaponRestrictIsRestricted(weaponname))
{
return 0;
}
// If the player is a zombie and the weapon isn't a knife then prevent pickup
if (IsPlayerZombie(client) && !StrEqual(weaponname, "knife"))
{
return 0;
}
return Hacks_Continue;
}