Rename ztele functions to use new module prefix naming convention.

The underscore makes it easier to see the real function name because it visualy separates the prefix.
This commit is contained in:
Richard Helgeby
2015-03-29 18:42:04 +02:00
parent 400856e554
commit 1ef060258f
8 changed files with 75 additions and 73 deletions

View File

@ -770,7 +770,7 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
new bool:zombierespawn = GetConVarBool(g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN]);
if(zombierespawn)
{
ZTeleTeleportClient(client);
ZTele_TeleportClient(client);
}
}
// Check override.
@ -778,7 +778,7 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
{
if (respawnoverride && respawn)
{
ZTeleTeleportClient(client);
ZTele_TeleportClient(client);
}
}
@ -790,7 +790,7 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
RoundEndOnClientInfected();
DamageOnClientInfected(client, motherinfect);
SEffectsOnClientInfected(client);
ZTeleOnClientInfected(client);
ZTele_OnClientInfected(client);
ZHPOnClientInfected(client);
APIOnClientInfected(client, attacker, motherinfect, respawnoverride, respawn);
ImmunityOnClientInfected(client);
@ -830,7 +830,7 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
// Forward event to modules.
ClassReloadPlayer(client);
RoundEndOnClientInfected();
ZTeleOnClientInfected(client);
ZTele_OnClientInfected(client);
// Give human a new knife. (If you leave the old one there will be glitches with the knife positioning)
new knife = GetPlayerWeaponSlot(client, _:Slot_Melee);
@ -844,7 +844,7 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
// Check if we should respawn the client.
if (respawn)
{
ZTeleTeleportClient(client);
ZTele_TeleportClient(client);
}
// Check if we should spawn protect the client.