Added logic check to stop if both jump multipliers are 1.0. (We are done with jump module for now, it works for me)
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@ -36,6 +36,12 @@ JumpBoostOnClientJumpPost(client)
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new Float:distancemultiplier = ClassGetJumpDistance(client);
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new Float:distancemultiplier = ClassGetJumpDistance(client);
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new Float:heightmultiplier = ClassGetJumpHeight(client);
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new Float:heightmultiplier = ClassGetJumpHeight(client);
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// If both are set to 1.0, then stop here to save some work.
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if (distancemultiplier == 1.0 && heightmultiplier == 1.0)
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{
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return;
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}
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new Float:vecVelocity[3];
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new Float:vecVelocity[3];
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// Get client's current velocity.
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// Get client's current velocity.
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