From 20b63d9bc5daeb2936484be465a6df1fb72d6fa8 Mon Sep 17 00:00:00 2001 From: Greyscale Date: Wed, 29 Apr 2009 03:07:51 +0200 Subject: [PATCH] Removed offsets.inc --- src/zr/offsets.inc | 248 --------------------------------------------- 1 file changed, 248 deletions(-) delete mode 100644 src/zr/offsets.inc diff --git a/src/zr/offsets.inc b/src/zr/offsets.inc deleted file mode 100644 index 4544149..0000000 --- a/src/zr/offsets.inc +++ /dev/null @@ -1,248 +0,0 @@ -/** - * ==================== - * Zombie:Reloaded - * File: offsets.inc - * Author: Greyscale - * ==================== - */ - -new offsGetVelocity0; -new offsGetVelocity1; -new offsGetVelocity2; -new offsSpeed; -new offsNVG; -new offsNVGOn; -new offsCollision; -new offsAccount; -new offsFOV; -new offsBuyZone; -new offsColor; -new offsRender; -new offsActiveWeapon; - -new Handle:g_hGameConf = INVALID_HANDLE; -new Handle:g_hEyeAngles = INVALID_HANDLE; -new Handle:g_hTerminateRound = INVALID_HANDLE; -new Handle:g_hCSWeaponDrop = INVALID_HANDLE; - -FindOffsets() -{ - offsGetVelocity0 = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]"); - if (offsGetVelocity0 == -1) - { - SetFailState("Couldn't find \"m_vecVelocity[0]\"!"); - } - - offsGetVelocity1 = FindSendPropInfo("CBasePlayer", "m_vecVelocity[1]"); - if (offsGetVelocity1 == -1) - { - SetFailState("Couldn't find \"m_vecVelocity[1]\"!"); - } - - offsGetVelocity2 = FindSendPropInfo("CBasePlayer", "m_vecVelocity[2]"); - if (offsGetVelocity2 == -1) - { - SetFailState("Couldn't find \"m_vecVelocity[2]\"!"); - } - - offsSpeed = FindSendPropInfo("CCSPlayer", "m_flLaggedMovementValue"); - if (offsSpeed == -1) - { - SetFailState("Couldn't find \"m_flLaggedMovementValue\"!"); - } - - offsNVG = FindSendPropInfo("CCSPlayer", "m_bHasNightVision"); - if (offsNVG == -1) - { - SetFailState("Couldn't find \"m_bHasNightVision\"!"); - } - - offsNVGOn = FindSendPropInfo("CCSPlayer", "m_bNightVisionOn"); - if (offsNVGOn == -1) - { - SetFailState("Couldn't find \"m_bNightVisionOn\"!"); - } - - offsCollision = FindSendPropInfo("CBaseEntity", "m_CollisionGroup"); - if (offsCollision == -1) - { - SetFailState("Couldn't find \"m_CollisionGroup\"!"); - } - - offsAccount = FindSendPropInfo("CCSPlayer", "m_iAccount"); - if (offsAccount == -1) - { - SetFailState("Couldn't find \"m_iAccount\"!"); - } - - offsFOV = FindSendPropInfo("CBasePlayer", "m_iDefaultFOV"); - if (offsFOV == -1) - { - SetFailState("Couldn't find \"m_iDefaultFOV\"!"); - } - - offsBuyZone = FindSendPropInfo("CCSPlayer", "m_bInBuyZone"); - if (offsBuyZone == -1) - { - SetFailState("Couldn't find \"m_bInBuyZone\"!"); - } - - offsColor = FindSendPropInfo("CAI_BaseNPC", "m_clrRender"); - if(offsColor == -1) - { - SetFailState("Couldn't find \"m_clrRender\"!"); - } - - offsRender = FindSendPropInfo("CBaseAnimating", "m_nRenderMode"); - if(offsRender == -1) - { - SetFailState("Couldn't find \"m_nRenderMode\"!"); - } - - offsActiveWeapon = FindSendPropInfo("CBasePlayer", "m_hActiveWeapon"); - if(offsActiveWeapon == -1) - { - SetFailState("Couldn't find \"m_hActiveWeapon\"!"); - } -} - -SetupGameData() -{ - // Load game config file. - g_hGameConf = LoadGameConfigFile("plugin.zombiereloaded"); - - StartPrepSDKCall(SDKCall_Player); - PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyeAngles"); - PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue); - g_hEyeAngles = EndPrepSDKCall(); - - if(g_hEyeAngles == INVALID_HANDLE) - { - SetFailState("Couldn't find offset \"EyeAngles\"!"); - } - - StartPrepSDKCall(SDKCall_GameRules); - PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Signature, "TerminateRound"); - PrepSDKCall_AddParameter(SDKType_Float, SDKPass_Plain); - PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); - g_hTerminateRound = EndPrepSDKCall(); - - if(g_hTerminateRound == INVALID_HANDLE) - { - SetFailState("Couldn't find signature \"CGameRules::TerminateRound\"!"); - } - - StartPrepSDKCall(SDKCall_Player); - PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Signature, "CSWeaponDrop"); - PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer); - PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain); - PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain); - g_hCSWeaponDrop = EndPrepSDKCall(); - - if(g_hCSWeaponDrop == INVALID_HANDLE) - { - SetFailState("Couldn't find signature \"CBasePlayer::CSWeaponDrop\"!"); - } -} - -SetPlayerVelocity(client, const Float:vec[3], bool:reset) -{ - if (reset) - { - TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vec); - } - else - { - new Float:fVelocity[3]; - GetPlayerVelocity(client, fVelocity); - - AddVectors(vec, fVelocity, fVelocity); - - TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fVelocity); - } -} - -GetPlayerVelocity(client, Float:vel[3]) -{ - vel[0] = GetEntDataFloat(client, offsGetVelocity0); - vel[1] = GetEntDataFloat(client, offsGetVelocity1); - vel[2] = GetEntDataFloat(client, offsGetVelocity2); -} - -SetPlayerSpeed(client, Float:speed) -{ - new Float:newspeed = speed / 300.0; - SetEntDataFloat(client, offsSpeed, newspeed, true); -} - -NightVision(client, bool:enable) -{ - SetEntData(client, offsNVG, enable, 1, true); -} - -NightVisionOn(client, bool:enable) -{ - SetEntData(client, offsNVGOn, enable, 1, true); -} - -NoCollide(client, bool:nocollide) -{ - if (nocollide) - { - SetEntData(client, offsCollision, 2, 1, true); - } - else - { - SetEntData(client, offsCollision, 5, 1, true); - } -} - -bool:CanCollide(client) -{ - new collisionstate = GetEntData(client, offsCollision, 1); - - if (collisionstate == 2) - { - return false; - } - - return true; -} - -SetPlayerFOV(client, fov) -{ - SetEntData(client, offsFOV, fov, 1, true); -} - -bool:IsClientInBuyZone(client) -{ - return bool:GetEntData(client, offsBuyZone); -} - -AddPlayerScore(client, amount) -{ - new frags = GetEntProp(client, Prop_Data, "m_iFrags"); - SetEntProp(client, Prop_Data, "m_iFrags", frags + amount); -} - -AddPlayerDeath(client, amount) -{ - new deaths = GetEntProp(client, Prop_Data, "m_iDeaths"); - SetEntProp(client, Prop_Data, "m_iDeaths", deaths + amount); -} - -GetPlayerEyeAngles(client, Float:ang[3]) -{ - SDKCall(g_hEyeAngles, client, ang); -} - -TerminateRound(Float:delay, reason) -{ - SDKCall(g_hTerminateRound, delay, reason); -} - -SetPlayerAlpha(client, alpha) -{ - SetEntData(client, offsRender, 3, 1, true); - SetEntData(client, offsColor + 3, alpha, 1, true); -} \ No newline at end of file