Fixed spawn protection being buggy when admin infects them, added better countdown, changed variable names (consistency), fixed typo in world kill respawn cvar, gKilledByWorld initialized on connect
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@ -137,7 +137,7 @@ CreateCvars()
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gCvars[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "How long to wait after death to respawn, in seconds");
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gCvars[CVAR_SUICIDE] = CreateConVar("zr_suicide", "1", "Stops players from suiciding");
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gCvars[CVAR_SUICIDE_ECHO] = CreateConVar("zr_suicide_echo", "0", "Log suicide attempts to admin chat.");
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gCvars[CVAR_SUICIDE_WORLD_DAMAGE] = CreateConVar("zr_suicide_world_damage", "1", "Respawn zombies as zombies if they was killed by the world, like elevators, doors and lasers.");
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gCvars[CVAR_SUICIDE_WORLD_DAMAGE] = CreateConVar("zr_suicide_world_damage", "1", "Respawn zombies as zombies if they were killed by the world, like elevators, doors and lasers. (0: Disable)");
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gCvars[CVAR_SPAWN_MIN] = CreateConVar("zr_spawn_min", "30", "Minimum time a player is picked to be zombie after the round starts, in seconds");
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gCvars[CVAR_SPAWN_MAX] = CreateConVar("zr_spawn_max", "50", "Maximum time a player is picked to be zombie after the round starts, in seconds");
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gCvars[CVAR_PROTECT] = CreateConVar("zr_protect", "10", "Players that join late will be protected for this long, in seconds (0: Disable)");
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