Fixed cookies being reset on some occasions and admin-dependant classes are saved properly as well.
This commit is contained in:
parent
4776bf4e04
commit
21c41688d7
@ -20,3 +20,5 @@ echo Starting compiler:
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%SPCOMP% -i%SOURCEDIR% -i%SOURCEDIR%/include -i%SMINCLUDES% -o%BUILDDIR%/zombiereloaded.smx %SOURCEDIR%\zombiereloaded.sp
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pause
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compile.bat
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@ -55,6 +55,7 @@ ZR
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..\src\zr\commands.inc
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..\src\zr\config.inc
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..\src\zr\cookies.inc
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..\src\zr\credits.inc
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..\src\zr\cvars.inc
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..\src\zr\damage.inc
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..\src\zr\debugtools.inc
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@ -223,6 +223,15 @@ public OnConfigsExecuted()
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ClassOnModulesLoaded();
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}
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/**
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* Client has just connected to the server.
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*/
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public OnClientConnected(client)
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{
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// Forward event to modules.
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ClassOnClientConnected(client);
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}
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/**
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* Client is joining the server.
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*
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@ -245,14 +254,32 @@ public OnClientPutInServer(client)
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}
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/**
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* Client is authorized and fully in-game.
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client Client index.
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*/
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public OnClientCookiesCached(client)
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{
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// Forward "OnCookiesCached" event to modules.
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ClassOnCookiesCached(client);
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WeaponsOnCookiesCached(client);
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ZHPOnCookiesCached(client);
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}
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/**
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* Called once a client is authorized and fully in-game, and
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* after all post-connection authorizations have been performed.
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*
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* This callback is gauranteed to occur on all clients, and always
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* after each OnClientPutInServer() call.
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*
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* @param client Client index.
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* @noreturn
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*/
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public OnClientPostAdminCheck(client)
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{
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// Forward authorized event to modules that depend on client admin info.
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ClassOnClientAuthorized(client);
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ClassOnClientPostAdminCheck(client);
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}
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/**
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@ -10,6 +10,11 @@
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* ============================================================================
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*/
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/**
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* Keeps track of if a client has been authorized as an admin.
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*/
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new bool:g_bAdminChecked[MAXPLAYERS + 1];
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/* ------------------------------------
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*
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* GAME EVENTS
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@ -62,32 +67,71 @@ ClassOnMapStart()
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ClassHealthRegenInit();
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}
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/**
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* Client has just connected to the server.
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*/
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ClassOnClientConnected(client)
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{
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// Initialize the admin checked variable.
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g_bAdminChecked[client] = false;
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}
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/**
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* Called when a client connects to the server (OnClientPutInServer).
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*/
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ClassClientInit(client)
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{
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// Check if classes are loaded successfully and the client is valid.
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if (ClassValidated && ZRIsClientValid(client))
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{
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// Forward event to sub-modules.
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ClassOverlayClientInit(client);
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}
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// Reset spawn flag.
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ClassPlayerSpawned[client] = false;
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}
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/**
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* Event callback for authorized clients when they're connecting.
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* (OnClientPostAdminCheck)
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* Called once a client is authorized and fully in-game, and
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* after all post-connection authorizations have been performed.
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*
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* This callback is gauranteed to occur on all clients, and always
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* after each OnClientPutInServer() call.
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*
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* @param client Client index.
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* @noreturn
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*/
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ClassOnClientPostAdminCheck(client)
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{
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// Client has been checked.
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g_bAdminChecked[client] = true;
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// Below this depends on client cookies.
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if (!AreClientCookiesCached(client))
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return;
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// Check if classes are loaded successfully and the client is valid.
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if (ClassValidated)
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{
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// Set default class indexes on the player.
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ClassClientSetDefaultIndexes(client);
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}
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}
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/**
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client Client index.
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*/
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ClassOnClientAuthorized(client)
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ClassOnCookiesCached(client)
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{
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// Check if classes are loaded successfully.
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if (ClassValidated)
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{
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// Forward event to sub-modules.
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ClassOverlayOnCookiesCached(client);
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}
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// Below this depends on client authorization.
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if (!g_bAdminChecked[client])
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return;
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// Check if classes are loaded successfully and the client is valid.
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if (ClassValidated && ZRIsClientValid(client))
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if (ClassValidated)
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{
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// Set default class indexes on the player.
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ClassClientSetDefaultIndexes(client);
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@ -79,11 +79,11 @@ ClassOverlayOnCookiesCreate()
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}
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/**
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* Client is joining the server.
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client The client index.
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* @param client Client index.
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*/
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ClassOverlayClientInit(client)
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ClassOverlayOnCookiesCached(client)
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{
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// Get overlay toggle cvar values.
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new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
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@ -318,6 +318,17 @@ WeaponsClientInit(client)
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ZMarketClientInit(client);
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}
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/**
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client Client index.
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*/
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WeaponsOnCookiesCached(client)
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{
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// Forward event to sub-modules.
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ZMarketOnCookiesCached(client);
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}
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/**
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* Client is leaving the server.
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*
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@ -109,7 +109,15 @@ ZMarketClientInit(client)
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// Create a new array handle to store purchase count data for client.
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g_hZMarketPurchaseCount[client] = CreateTrie();
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}
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/**
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client Client index.
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*/
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ZMarketOnCookiesCached(client)
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{
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// Initialize auto-rebuy data.
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decl String:zmarketautorebuy[8];
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GetClientCookie(client, g_hZMarketAutoRebuyCookie, zmarketautorebuy, sizeof(zmarketautorebuy));
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@ -67,6 +67,17 @@ ZHPOnCookiesCreate()
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* @param client The client index.
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*/
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ZHPClientInit(client)
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{
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// Reset timer handle.
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tZHP[client] = INVALID_HANDLE;
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}
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/**
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client Client index.
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*/
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ZHPOnCookiesCached(client)
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{
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// Get default client setting from cvar.
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new bool:zhp = GetConVarBool(g_hCvarsList[CVAR_ZHP_DEFAULT]);
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@ -81,9 +92,6 @@ ZHPClientInit(client)
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// Set cookie to default value from cvar.
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CookiesSetClientCookieBool(client, g_hZHPEnabledCookie, zhp);
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}
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// Reset timer handle.
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tZHP[client] = INVALID_HANDLE;
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}
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/**
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