Revert "General: Allow auto infection on 'late' spawners."
This reverts commit a45be16399
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a45be16399
commit
252392c433
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@ -107,7 +107,6 @@ enum CvarsList
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Handle:CVAR_INFECT_WEAPONS_DROP,
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Handle:CVAR_INFECT_KNIFE_COOLDOWN,
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Handle:CVAR_INFECT_MAX_DISTANCE,
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Handle:CVAR_INFECT_LATE_SPAWN,
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Handle:CVAR_INFECT_MZOMBIE_MODE,
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Handle:CVAR_INFECT_MZOMBIE_RATIO,
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Handle:CVAR_INFECT_MZOMBIE_MIN,
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@ -336,7 +335,6 @@ CvarsCreate()
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g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
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g_hCvarsList[CVAR_INFECT_KNIFE_COOLDOWN] = CreateConVar("zr_infect_knife_cooldown", "1.0", "Time in seconds during which knife can not be used after becoming a zombie.");
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g_hCvarsList[CVAR_INFECT_MAX_DISTANCE] = CreateConVar("zr_infect_max_distance", "80.0", "The maximum allowed distance between a client and an attacker for a successful infection. [0.0 = Disabled]");
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g_hCvarsList[CVAR_INFECT_LATE_SPAWN] = CreateConVar("zr_infect_late_spawn", "0", "Should people spawning after mother infection also be infected, or should nothing happen. [0.0 = Disabled]");
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// Effects
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g_hCvarsList[CVAR_INFECT_EXPLOSION] = CreateConVar("zr_infect_explosion", "1", "Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.");
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@ -275,35 +275,14 @@ InfectOnClientTeam(client, team)
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*/
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InfectOnClientSpawn(client)
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{
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// If the zombie has spawned.
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if (InfectHasZombieSpawned())
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// Disable zombie flag on client.
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g_bZombie[client] = false;
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// Check if client is spawning on the terrorist team.
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if (ZRIsClientOnTeam(client, CS_TEAM_T) && InfectHasZombieSpawned())
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{
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// Check if late spawn protection is enabled.
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new bool:latespawn = GetConVarBool(g_hCvarsList[CVAR_INFECT_LATE_SPAWN]);
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if (latespawn)
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{
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// Enable zombie flag on client.
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g_bZombie[client] = true;
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// Swap the client to terrorists.
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if (ZRIsClientOnTeam(client, CS_TEAM_CT))
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{
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CS_SwitchTeam(client, CS_TEAM_T);
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CS_RespawnPlayer(client);
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}
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}
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else
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{
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// Disable zombie flag on client.
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g_bZombie[client] = false;
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// Swap the client to counter-terrorists.
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if (ZRIsClientOnTeam(client, CS_TEAM_T))
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{
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CS_SwitchTeam(client, CS_TEAM_CT);
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CS_RespawnPlayer(client);
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}
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}
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CS_SwitchTeam(client, CS_TEAM_CT);
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CS_RespawnPlayer(client);
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}
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InfectUnglitchKevlar(client);
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