Merged heads.

This commit is contained in:
richard 2009-04-15 23:41:22 +02:00
commit 258c839a27
18 changed files with 658 additions and 295 deletions

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@ -0,0 +1,70 @@
// Hitgroups
//
// Format
//
// "hitgroup index" // Index of the hitgroup (listed below)
// {
// "name" "name of hitgroup" // Redundant as of now, used for readability.
// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup
// }
//
// Notes:
//
// A missing config setting will be assumed to be its default value (documented above).
"hitgroups" // Counter-Strike: Source hitgroups
{
"0"
{
"name" "Generic"
"knockback" "1.0"
}
"1"
{
"name" "Head"
"knockback" "2.0"
}
"2"
{
"name" "Chest"
"knockback" "1.3"
}
"3"
{
"name" "Stomach"
"knockback" "1.2"
}
"4"
{
"name" "Left Arm"
"knockback" "1.0"
}
"5"
{
"name" "Right Arm"
"knockback" "1.0"
}
"6"
{
"name" "Left Leg"
"knockback" "0.9"
}
"7"
{
"name" "Right Leg"
"knockback" "0.9"
}
"10"
{
"name" "Gear"
"knockback" "1.0"
}
}

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@ -1,7 +1,12 @@
"Games" "Games"
{ {
"cstrike" "#default"
{ {
"#supported"
{
"game" "cstrike"
}
"Offsets" "Offsets"
{ {
"RemoveAllItems" "RemoveAllItems"
@ -9,17 +14,20 @@
"windows" "283" "windows" "283"
"linux" "284" "linux" "284"
} }
"EyePosition" "EyePosition"
{ {
"windows" "117" "windows" "117"
"linux" "118" "linux" "118"
} }
"EyeAngles" "EyeAngles"
{ {
"windows" "206" "windows" "206"
"linux" "207" "linux" "207"
} }
} }
"Signatures" "Signatures"
{ {
"TerminateRound" "TerminateRound"
@ -28,6 +36,13 @@
"windows" "\x83\xEC\x18\x53\x55\x8B\xD9\x8B\x4C\x24\x28\x56\x57\x33\xF6\x8D" "windows" "\x83\xEC\x18\x53\x55\x8B\xD9\x8B\x4C\x24\x28\x56\x57\x33\xF6\x8D"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi" "linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
} }
"CSWeaponDrop"
{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x57\x8B\xBC\x24\x40\x01\x00\x00\x32\xDB\x85\xFF\x8B\xF1\x0F"
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
}
} }
} }
} }

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@ -36,9 +36,15 @@
// Weapons // Weapons
#include "zr/weapons/weapons" #include "zr/weapons/weapons"
// Hitgroups
#include "zr/hitgroups"
// Knockback // Knockback
#include "zr/knockback" #include "zr/knockback"
// Spawn protect
#include "zr/spawnprotect"
#include "zr/zadmin" #include "zr/zadmin"
#include "zr/damagecontrol" #include "zr/damagecontrol"
#include "zr/commands" #include "zr/commands"
@ -126,7 +132,8 @@ public OnMapStart()
// Forward event to modules. // Forward event to modules.
ClassLoad(); ClassLoad();
WeaponsOnMapStart(); WeaponsLoad();
HitgroupsLoad();
Anticamp_Startup(); Anticamp_Startup();
} }

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@ -17,7 +17,7 @@
*/ */
/** /**
* Handle to keep track of AntiStickTimer * Handle to keep track of AntiStickTimer.
*/ */
new Handle:tAntiStick = INVALID_HANDLE; new Handle:tAntiStick = INVALID_HANDLE;
@ -48,7 +48,7 @@ AntiStickReset()
} }
/** /**
* Checks if a player is currently stuck within another player * Checks if a player is currently stuck within another player.
* *
* @param client The client index. * @param client The client index.
* @return The client index of the other stuck player, -1 when * @return The client index of the other stuck player, -1 when
@ -61,11 +61,11 @@ AntiStickIsStuck(client)
GetClientAbsOrigin(client, clientloc); GetClientAbsOrigin(client, clientloc);
// x = client index // x = client index.
new maxplayers = GetMaxClients(); new maxplayers = GetMaxClients();
for (new x = 1; x <= maxplayers; x++) for (new x = 1; x <= maxplayers; x++)
{ {
// Validate player is in-game, alive, and isn't the player being checked ('client') // Validate player is in-game, alive, and isn't the player being checked. ('client')
if (!IsClientInGame(x) || !IsPlayerAlive(x) || x == client) if (!IsClientInGame(x) || !IsPlayerAlive(x) || x == client)
{ {
continue; continue;
@ -82,7 +82,7 @@ AntiStickIsStuck(client)
new Float:eyeloc[3]; new Float:eyeloc[3];
GetPlayerEyePosition(client, eyeloc); GetPlayerEyePosition(client, eyeloc);
// Get the distance between the eyes and feet and subtract the stack "view crush" // Get the distance between the eyes and feet and subtract the stack "view crush."
new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - PLAYER_HULL_STACK_OFFSET; new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - PLAYER_HULL_STACK_OFFSET;
new Float:zdistance = FloatAbs(stuckloc[2] - clientloc[2]); new Float:zdistance = FloatAbs(stuckloc[2] - clientloc[2]);
@ -107,13 +107,13 @@ public Action:AntiStickTimer(Handle:timer)
new maxplayers = GetMaxClients(); new maxplayers = GetMaxClients();
for (new x = 1; x <= maxplayers; x++) for (new x = 1; x <= maxplayers; x++)
{ {
// Validate player is in-game and alive // Validate player is in-game and alive.
if (!IsClientInGame(x) || !IsPlayerAlive(x)) if (!IsClientInGame(x) || !IsPlayerAlive(x))
{ {
continue; continue;
} }
// Stop if the player isn't stuck // Stop if the player isn't stuck.
new stuckindex = AntiStickIsStuck(x); new stuckindex = AntiStickIsStuck(x);
if (stuckindex == -1) if (stuckindex == -1)
{ {
@ -138,23 +138,24 @@ public Action:AntiStickTimer(Handle:timer)
* Repeated timer function. * Repeated timer function.
* Re-solidifies a player being unstuck. * Re-solidifies a player being unstuck.
* *
* @param index The client index. * @param timer The timer handle.
* @param client The client index.
*/ */
public Action:AntiStickSolidify(Handle:timer, any:index) public Action:AntiStickSolidify(Handle:timer, any:client)
{ {
// Validate player is in-game, alive, and is being unstuck // Validate player is in-game, alive, and is being unstuck.
if (!IsClientInGame(index) || !IsPlayerAlive(index) || CanCollide(index)) if (!IsClientInGame(client) || !IsPlayerAlive(client) || CanCollide(client))
{ {
return Plugin_Stop; return Plugin_Stop;
} }
// Stop if the player is still stuck // Stop if the player is still stuck.
if (AntiStickIsStuck(index) > -1) if (AntiStickIsStuck(client) > -1)
{ {
return Plugin_Continue; return Plugin_Continue;
} }
NoCollide(index, false); NoCollide(client, false);
return Plugin_Stop; return Plugin_Stop;
} }

View File

@ -169,6 +169,7 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
SetPlayerFOV(index, 90); SetPlayerFOV(index, 90);
ClientCommand(index, "r_screenoverlay \"\""); ClientCommand(index, "r_screenoverlay \"\"");
// Stop here if client isn't on a team.
new team = GetClientTeam(index); new team = GetClientTeam(index);
if (team != CS_TEAM_T && team != CS_TEAM_CT) if (team != CS_TEAM_T && team != CS_TEAM_CT)
{ {
@ -186,7 +187,6 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
NightVisionOn(index, false); NightVisionOn(index, false);
NightVision(index, false); NightVision(index, false);
pProtect[index] = false;
if (zombieSpawned) if (zombieSpawned)
{ {
if (team == CS_TEAM_T) if (team == CS_TEAM_T)
@ -194,34 +194,6 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
CS_SwitchTeam(index, CS_TEAM_CT); CS_SwitchTeam(index, CS_TEAM_CT);
CS_RespawnPlayer(index); CS_RespawnPlayer(index);
} }
new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
if (protect > 0)
{
decl String:respawnteam[32];
GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[index]))
{
SetPlayerAlpha(index, 0);
SetPlayerSpeed(index, 600.0);
pProtect[index] = true;
ZR_PrintToChat(index, "Spawn protection begin", protect);
ZR_PrintCenterText(index, "Spawn protection begin", protect);
if (tHandles[index][TPROTECT] != INVALID_HANDLE)
{
KillTimer(tHandles[index][TPROTECT]);
}
pTimeLeft[index] = protect;
PrintHintText(index, "%d", pTimeLeft[index]);
tHandles[index][TPROTECT] = CreateTimer(1.0, ProtectTimer, index, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
}
} }
else else
{ {
@ -230,6 +202,7 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
// Forward event to modules. // Forward event to modules.
ClassOnClientSpawn(index); ClassOnClientSpawn(index);
SpawnProtectPlayerSpawn(index);
ZTeleClientSpawned(index); ZTeleClientSpawned(index);
ZR_PrintToChat(index, "!zmenu reminder"); ZR_PrintToChat(index, "!zmenu reminder");
@ -240,13 +213,15 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
new index = GetClientOfUserId(GetEventInt(event, "userid")); new index = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
new hitgroup = GetEventInt(event, "hitgroup");
new dmg_health = GetEventInt(event, "dmg_health"); new dmg_health = GetEventInt(event, "dmg_health");
decl String:weapon[32]; decl String:weapon[32];
GetEventString(event, "weapon", weapon, sizeof(weapon)); GetEventString(event, "weapon", weapon, sizeof(weapon));
// Forward event to modules. // Forward event to modules.
KnockbackPlayerHurt(index, attacker, weapon, dmg_health); KnockbackPlayerHurt(index, attacker, weapon, hitgroup, dmg_health);
// Check if the attacker is a player. // Check if the attacker is a player.
if (attacker != 0) if (attacker != 0)

118
src/zr/hitgroups.inc Normal file
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@ -0,0 +1,118 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: hitgroup.inc
* Description: API for loading hitgroup specific settings.
* Author: Greyscale, Richard Helgeby
*
* ============================================================================
*/
/**
* Array to store keyvalue data.
*/
new Handle:kvHitgroups = INVALID_HANDLE;
/**
* @section Player hitgroup values.
*/
#define HITGROUP_GENERIC 0
#define HITGROUP_HEAD 1
#define HITGROUP_CHEST 2
#define HITGROUP_STOMACH 3
#define HITGROUP_LEFTARM 4
#define HITGROUP_RIGHTARM 5
#define HITGROUP_LEFTLEG 6
#define HITGROUP_RIGHTLEG 7
#define HITGROUP_GEAR 10
/**
* @endsection
*/
/**
* Clears hitgroup data.
*/
HitgroupsClearData()
{
// Load hitgroup data.
if (kvHitgroups != INVALID_HANDLE)
{
CloseHandle(kvHitgroups);
}
kvHitgroups = CreateKeyValues("hitgroups");
}
/**
* Loads hitgroup data from file.
*/
HitgroupsLoad()
{
// Clear hitgroup data
HitgroupsClearData();
decl String:path[PLATFORM_MAX_PATH];
BuildPath(Path_SM, path, sizeof(path), "configs/zr/hitgroups.txt");
// If file isn't found, stop plugin.
if (!FileToKeyValues(kvHitgroups, path))
{
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_HITGROUPS))
{
ZR_LogMessageFormatted(-1, "Hitgroups", "Config Validation", "Missing file hitgroups.txt, disabling hitgroup-based modules.", LOG_FORMAT_TYPE_FULL);
}
return;
}
// Validate hitgroups config.
HitgroupsValidateConfig();
}
/**
* Validate hitgroup config file and settings.
*/
HitgroupsValidateConfig()
{
// If log flag check fails, don't log.
if (!LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_HITGROUPS))
{
return;
}
KvRewind(kvHitgroups);
if (!KvGotoFirstSubKey(kvHitgroups))
{
ZR_LogMessageFormatted(-1, "Hitgroups", "Config Validation", "No hitgroups listed in hitgroups.txt, disabling hitgroup-based modules.", LOG_FORMAT_TYPE_FULL);
}
}
/**
* Retrieve hitgroup knockback value.
*
* @param hitgroup The hitgroup index.
*/
Float:HitgroupsGetHitgroupKnockback(hitgroup)
{
// Reset keyvalue's traversal stack.
KvRewind(kvHitgroups);
if (KvGotoFirstSubKey(kvHitgroups))
{
decl String:sHitgroup[4];
do
{
KvGetSectionName(kvHitgroups, sHitgroup, sizeof(sHitgroup));
// If this is the right hitgroup, then return knockback for it.
if (hitgroup == StringToInt(sHitgroup))
{
return KvGetFloat(kvHitgroups, "knockback", 1.0);
}
} while (KvGotoNextKey(kvHitgroups));
}
return 1.0;
}

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@ -6,29 +6,15 @@
* ==================== * ====================
*/ */
/** /** Player hurt event.
* @section Player hitgroup values. *
*/
#define HITGROUP_GENERIC 0
#define HITGROUP_HEAD 1
#define HITGROUP_CHEST 2
#define HITGROUP_STOMACH 3
#define HITGROUP_LEFTARM 4
#define HITGROUP_RIGHTARM 5
#define HITGROUP_LEFTLEG 6
#define HITGROUP_RIGHTLEG 7
#define HITGROUP_GEAR 10
/**
* @endsection
*/
/** Player hurt event
* @param client The victim index. (zombie) * @param client The victim index. (zombie)
* @param attacker The attacker index. (human) * @param attacker The attacker index. (human)
* @param weapon The weapon used. * @param weapon The weapon used.
* @param hitgroup Hitgroup attacker has damaged.
* @param dmg_health Damage done. * @param dmg_health Damage done.
*/ */
KnockbackPlayerHurt(client, attacker, const String:weapon[], dmg_health) KnockbackPlayerHurt(client, attacker, const String:weapon[], hitgroup, dmg_health)
{ {
// Check if the attacker is a player. // Check if the attacker is a player.
if (attacker != 0) if (attacker != 0)
@ -68,14 +54,14 @@ KnockbackPlayerHurt(client, attacker, const String:weapon[], dmg_health)
TR_GetEndPosition(clientloc); TR_GetEndPosition(clientloc);
} }
// Apply damage knockback multiplier
knockback *= float(dmg_health);
// Retrieve weapon knockback boost. // Retrieve weapon knockback boost.
new Float:boostWeapon = WeaponGetWeaponKnockback(weapon); new Float:boostWeapon = WeaponGetWeaponKnockback(weapon);
// Apply weapon knockback multiplier. // Retrieve hitgroup knockback boost.
knockback *= boostWeapon; new Float:boostHitgroup = HitgroupsGetHitgroupKnockback(hitgroup);
// Apply all knockback multipliers.
knockback *= float(dmg_health) * boostWeapon * boostHitgroup;
// Apply knockback. // Apply knockback.
KnockbackSetVelocity(client, attackerloc, clientloc, knockback); KnockbackSetVelocity(client, attackerloc, clientloc, knockback);
@ -85,6 +71,7 @@ KnockbackPlayerHurt(client, attacker, const String:weapon[], dmg_health)
/** /**
* Sets velocity on a player. * Sets velocity on a player.
*
* @param client The client index. * @param client The client index.
* @param startpoint The starting coordinate to push from. * @param startpoint The starting coordinate to push from.
* @param endpoint The ending coordinate to push towards. * @param endpoint The ending coordinate to push towards.
@ -108,6 +95,7 @@ KnockbackSetVelocity(client, const Float:startpoint[3], const Float:endpoint[3],
/** /**
* Trace Ray forward, used as a filter to continue tracing if told so. (See sdktools_trace.inc) * Trace Ray forward, used as a filter to continue tracing if told so. (See sdktools_trace.inc)
*
* @param entity The entity index. * @param entity The entity index.
* @param contentsMask The contents mask. * @param contentsMask The contents mask.
* @return True to allow hit, false to continue tracing. * @return True to allow hit, false to continue tracing.
@ -126,6 +114,7 @@ public bool:KnockbackTRFilter(entity, contentsMask)
/** /**
* Find the location of an exploding grenade (currently inflicting damage in player_hurt). * Find the location of an exploding grenade (currently inflicting damage in player_hurt).
*
* @param heLoc The location of the exploding grenade. * @param heLoc The location of the exploding grenade.
* @return The entity index of the grenade. * @return The entity index of the grenade.
*/ */

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@ -115,25 +115,3 @@ LoadDownloadData()
CloseHandle(fileDownloads); CloseHandle(fileDownloads);
CloseHandle(arrayDownloads); CloseHandle(arrayDownloads);
} }
/*ApplyZombieModel(client)
{
decl String:modelpath[256];
new bool:classes = GetConVarBool(gCvars[CVAR_CLASSES]);
if (classes)
{
GetClassModel(pClass[client], modelpath, sizeof(modelpath));
if (!StrEqual(modelpath, "default", false))
{
SetPlayerModel(client, modelpath);
return;
}
}
new randmodel = GetRandomInt(0, GetArraySize(arrayModels) - 1);
GetArrayString(arrayModels, randmodel, modelpath, sizeof(modelpath));
Format(modelpath, sizeof(modelpath), "%s.mdl", modelpath);
SetPlayerModel(client, modelpath);
}*/

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@ -21,9 +21,10 @@ new offsRender;
new Handle:g_hGameConf = INVALID_HANDLE; new Handle:g_hGameConf = INVALID_HANDLE;
new Handle:g_hRemoveAllItems = INVALID_HANDLE; new Handle:g_hRemoveAllItems = INVALID_HANDLE;
new Handle:g_hTerminateRound = INVALID_HANDLE;
new Handle:g_hEyePosition = INVALID_HANDLE; new Handle:g_hEyePosition = INVALID_HANDLE;
new Handle:g_hEyeAngles = INVALID_HANDLE; new Handle:g_hEyeAngles = INVALID_HANDLE;
new Handle:g_hTerminateRound = INVALID_HANDLE;
new Handle:g_hCSWeaponDrop = INVALID_HANDLE;
FindOffsets() FindOffsets()
{ {
@ -100,27 +101,61 @@ FindOffsets()
SetupGameData() SetupGameData()
{ {
// Load game config file.
g_hGameConf = LoadGameConfigFile("plugin.zombiereloaded"); g_hGameConf = LoadGameConfigFile("plugin.zombiereloaded");
//
StartPrepSDKCall(SDKCall_Player); StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "RemoveAllItems"); PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "RemoveAllItems");
g_hRemoveAllItems = EndPrepSDKCall(); g_hRemoveAllItems = EndPrepSDKCall();
if(g_hRemoveAllItems == INVALID_HANDLE)
{
SetFailState("Couldn't find offset \"RemoveAllItems\"!");
}
StartPrepSDKCall(SDKCall_Player); StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyePosition"); PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyePosition");
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue); PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
g_hEyePosition = EndPrepSDKCall(); g_hEyePosition = EndPrepSDKCall();
if(g_hEyePosition == INVALID_HANDLE)
{
SetFailState("Couldn't find offset \"EyePosition\"!");
}
StartPrepSDKCall(SDKCall_Player); StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyeAngles"); PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyeAngles");
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue); PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
g_hEyeAngles = EndPrepSDKCall(); g_hEyeAngles = EndPrepSDKCall();
if(g_hEyeAngles == INVALID_HANDLE)
{
SetFailState("Couldn't find offset \"EyeAngles\"!");
}
StartPrepSDKCall(SDKCall_GameRules); StartPrepSDKCall(SDKCall_GameRules);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Signature, "TerminateRound"); PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Signature, "TerminateRound");
PrepSDKCall_AddParameter(SDKType_Float, SDKPass_Plain); PrepSDKCall_AddParameter(SDKType_Float, SDKPass_Plain);
PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain);
g_hTerminateRound = EndPrepSDKCall(); g_hTerminateRound = EndPrepSDKCall();
if(g_hTerminateRound == INVALID_HANDLE)
{
SetFailState("Couldn't find signature \"CGameRules::TerminateRound\"!");
}
StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Signature, "CSWeaponDrop");
PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer);
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain);
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain);
g_hCSWeaponDrop = EndPrepSDKCall();
if(g_hCSWeaponDrop == INVALID_HANDLE)
{
SetFailState("Couldn't find signature \"CBasePlayer::CSWeaponDrop\"!");
}
} }
SetPlayerVelocity(client, const Float:vec[3], bool:reset) SetPlayerVelocity(client, const Float:vec[3], bool:reset)
@ -231,13 +266,12 @@ GetPlayerEyeAngles(client, Float:ang[3])
TerminateRound(Float:delay, reason) TerminateRound(Float:delay, reason)
{ {
if (g_hTerminateRound == INVALID_HANDLE) return;
SDKCall(g_hTerminateRound, delay, reason); SDKCall(g_hTerminateRound, delay, reason);
} }
SetPlayerModel(client, const String:model[]) CSDropWeapon(client, weapon)
{ {
SetEntityModel(client, model); SDKCall(g_hCSWeaponDrop, client, weapon, true, false);
} }
SetPlayerAlpha(client, alpha) SetPlayerAlpha(client, alpha)

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@ -77,7 +77,7 @@ bool:ClassApplyModel(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
// TODO: Add support for keeping the default cs model ("default"). // TODO: Add support for keeping the default cs model ("default").
SetPlayerModel(client, modelpath); SetEntityModel(client, modelpath);
return true; return true;
} }

145
src/zr/spawnprotect.inc Normal file
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@ -0,0 +1,145 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: spawnprotect.inc
* Description: Protects late-joining players from zombies for x seconds.
*
* ============================================================================
*/
/**
* Array for storing spawn protect timer handles per client.
*/
new Handle:tSpawnProtect[MAXPLAYERS + 1];
/**
* Array for flagging client to be protected.
*/
new bool:pSpawnProtect[MAXPLAYERS + 1];
/**
* Array for storing time left for spawn protection per client.
*/
new pSpawnProtectTime[MAXPLAYERS + 1];
/**
* Client is joining the server.
*
* @param client The client index.
*/
SpawnProtectClientInit(client)
{
tSpawnProtect[client] = INVALID_HANDLE;
}
/**
* Player is spawning into the game.
*
* @param client The client index.
*/
SpawnProtectPlayerSpawn(client)
{
// Disable spawn protection on client.
pSpawnProtect[client] = false;
// If zombie hasn't spawned, then stop.
if (!zombieSpawned)
{
return;
}
// If protect cvar is invalid or 0, then stop.
new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
if (protect <= 0)
{
return;
}
// Get respawn team.
decl String:respawnteam[32];
GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
// If the respawn team is not set to zombie, and either cvar zr_suicide_world_damage or the client
// wasn't killed by world is false, then continue to protect client.
if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[client]))
{
// Set spawn protect flag on client.
pSpawnProtect[client] = true;
// Set improved attributes
// (Move to cvar?)
SetPlayerAlpha(client, 0);
SetPlayerSpeed(client, 600.0);
// Set time left to zr_protect's value.
pSpawnProtectTime[client] = protect;
// Tell client they are being protected.
ZR_PrintToChat(client, "Spawn protection begin", protect);
// Send time left in a hud message.
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
// If timer is currently running, kill it.
if (tSpawnProtect[client] != INVALID_HANDLE)
{
KillTimer(tSpawnProtect[client]);
}
// Start repeating timer.
tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
}
/**
* Timer callback function, countdown for spawn protection.
*
* @param timer The timer handle.
* @param client The client index.
*/
public Action:SpawnProtectTimer(Handle:timer, any:client)
{
// If client leaves, then stop timer.
if (!IsClientInGame(client))
{
return Plugin_Stop;
}
// If client has become a zombie, then stop timer.
if (!IsPlayerHuman(client))
{
return Plugin_Stop;
}
// Decrement time left.
pSpawnProtectTime[client]--;
// Print time left to client.
ZR_HudHint(client, "Spawn Protect", pSpawnProtectTime[client]);
// Time has expired.
if (pSpawnProtectTime[client] <= 0)
{
// Remove protect flag.
pSpawnProtect[client] = false;
// Tell client spawn protection is over.
ZR_HudHint(client, "Spawn protection end");
// Fix attributes.
// TODO: Set class attributes.
SetPlayerAlpha(client, 255);
SetPlayerSpeed(client, 300.0);
// Clear timer handle.
tSpawnProtect[client] = INVALID_HANDLE;
// Stop timer.
return Plugin_Stop;
}
// Allow timer to continue repeating.
return Plugin_Continue;
}

View File

@ -15,13 +15,13 @@
*/ */
public bool:Market_OnWeaponSelected(client, String:weaponid[]) public bool:Market_OnWeaponSelected(client, String:weaponid[])
{ {
// If player is dead or weaponid is invalid, then stop // If player is dead or weaponid is invalid, then stop.
if (!weaponid[0] || !IsPlayerAlive(client)) if (!weaponid[0] || !IsPlayerAlive(client))
{ {
return false; return false;
} }
// If player is a zombie, then stop // If player is a zombie, then stop.
if (IsPlayerZombie(client)) if (IsPlayerZombie(client))
{ {
ZR_PrintToChat(client, "Zombie cant use weapon"); ZR_PrintToChat(client, "Zombie cant use weapon");
@ -29,7 +29,7 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
return false; return false;
} }
// If player is using the rebuy option then allow // If player is using the rebuy option then allow.
if (StrEqual(weaponid, "rebuy")) if (StrEqual(weaponid, "rebuy"))
{ {
return true; return true;
@ -39,16 +39,16 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
decl String:weapon[WEAPONS_MAX_LENGTH]; decl String:weapon[WEAPONS_MAX_LENGTH];
new price; new price;
// If the market plugin can't find info about the weapon, then stop // If the market plugin can't find info about the weapon, then stop.
if (!Market_GetWeaponIDInfo(weaponid, display, weapon, price)) if (!Market_GetWeaponIDInfo(weaponid, display, weapon, price))
{ {
return false; return false;
} }
// Strip "weapon_" from entity name // Strip "weapon_" from entity name.
ReplaceString(weapon, sizeof(weapon), "weapon_", ""); ReplaceString(weapon, sizeof(weapon), "weapon_", "");
// If the weapon is restricted, then stop // If the weapon is restricted, then stop.
if (RestrictIsWeaponRestricted(weapon)) if (RestrictIsWeaponRestricted(weapon))
{ {
ZR_PrintToChat(client, "Weapon is restricted", weapon); ZR_PrintToChat(client, "Weapon is restricted", weapon);
@ -56,7 +56,7 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
return false; return false;
} }
// Check if buyzone cvar is enabled, and if the client is in a buyzone // Check if buyzone cvar is enabled, and if the client is in a buyzone.
new bool:buyzone = GetConVarBool(gCvars[CVAR_ZMARKET_BUYZONE]); new bool:buyzone = GetConVarBool(gCvars[CVAR_ZMARKET_BUYZONE]);
if (!IsClientInBuyZone(client) && buyzone) if (!IsClientInBuyZone(client) && buyzone)
{ {
@ -76,12 +76,12 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
*/ */
public Market_PostOnWeaponSelected(client, &bool:allowed) public Market_PostOnWeaponSelected(client, &bool:allowed)
{ {
// If the purchase wasn't allowed, then stop // If the purchase wasn't allowed, then stop.
if (!allowed) if (!allowed)
{ {
return; return;
} }
// Resend market menu // Resend market menu.
ZMarket(client); ZMarket(client);
} }

View File

@ -16,12 +16,12 @@ enum WeaponsMenu
} }
/** /**
* Array to store the client's current weapon menu * Array to store the client's current weapon menu.
*/ */
new WeaponsMenu:curMenuWeapons[MAXPLAYERS + 1]; new WeaponsMenu:curMenuWeapons[MAXPLAYERS + 1];
/** /**
* Array to store the client's current weapon group menu * Array to store the client's current weapon group menu.
*/ */
new String:curMenuGroup[WEAPONS_MAX_LENGTH][MAXPLAYERS + 1]; new String:curMenuGroup[WEAPONS_MAX_LENGTH][MAXPLAYERS + 1];
@ -31,7 +31,7 @@ new String:curMenuGroup[WEAPONS_MAX_LENGTH][MAXPLAYERS + 1];
*/ */
WeaponsMenuMain(client) WeaponsMenuMain(client)
{ {
// Create menu handle // Create menu handle.
new Handle:menu_weapons_main = CreateMenu(WeaponsMenuMainHandle); new Handle:menu_weapons_main = CreateMenu(WeaponsMenuMainHandle);
SetGlobalTransTarget(client); SetGlobalTransTarget(client);
@ -49,7 +49,7 @@ WeaponsMenuMain(client)
AddMenuItem(menu_weapons_main, "toggleweaponrestriction", toggleweaponrestriction); AddMenuItem(menu_weapons_main, "toggleweaponrestriction", toggleweaponrestriction);
AddMenuItem(menu_weapons_main, "togglewgrouprestriction", togglewgrouprestriction); AddMenuItem(menu_weapons_main, "togglewgrouprestriction", togglewgrouprestriction);
// Disable market option if market isn't installed // Disable market option if market isn't installed.
if (market) if (market)
{ {
AddMenuItem(menu_weapons_main, "zmarket", zmarket); AddMenuItem(menu_weapons_main, "zmarket", zmarket);
@ -59,10 +59,10 @@ WeaponsMenuMain(client)
AddMenuItem(menu_weapons_main, "zmarket", zmarket, ITEMDRAW_DISABLED); AddMenuItem(menu_weapons_main, "zmarket", zmarket, ITEMDRAW_DISABLED);
} }
// Create a "Back" button to the weapons main menu // Create a "Back" button to the weapons main menu.
SetMenuExitBackButton(menu_weapons_main, true); SetMenuExitBackButton(menu_weapons_main, true);
// Send menu // Send menu.
DisplayMenu(menu_weapons_main, client, MENU_TIME_FOREVER); DisplayMenu(menu_weapons_main, client, MENU_TIME_FOREVER);
} }
@ -75,7 +75,7 @@ WeaponsMenuMain(client)
*/ */
public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client, slot) public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client, slot)
{ {
// Client selected an option // Client selected an option.
if (action == MenuAction_Select) if (action == MenuAction_Select)
{ {
switch(slot) switch(slot)
@ -94,16 +94,16 @@ public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client
} }
} }
} }
// Client closed the menu // Client closed the menu.
if (action == MenuAction_Cancel) if (action == MenuAction_Cancel)
{ {
// Client hit "Back" button // Client hit "Back" button.
if (slot == MenuCancel_ExitBack) if (slot == MenuCancel_ExitBack)
{ {
ZRAdminMenu(client); ZRAdminMenu(client);
} }
} }
// Client hit "Exit" button // Client hit "Exit" button.
else if (action == MenuAction_End) else if (action == MenuAction_End)
{ {
CloseHandle(menu_weapons_main); CloseHandle(menu_weapons_main);
@ -116,15 +116,15 @@ public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client
*/ */
WeaponsMenuWeapons(client, WeaponsMenu:type) WeaponsMenuWeapons(client, WeaponsMenu:type)
{ {
// Set the current action client is performing on a weapon (see enum WeaponsMenu) // Set the current action client is performing on a weapon. (see enum WeaponsMenu)
curMenuWeapons[client] = type; curMenuWeapons[client] = type;
// Create menu handle // Create menu handle.
new Handle:menu_weapons_weapons = CreateMenu(WeaponsMenuWeaponsHandle); new Handle:menu_weapons_weapons = CreateMenu(WeaponsMenuWeaponsHandle);
SetGlobalTransTarget(client); SetGlobalTransTarget(client);
// If client wants to perform an action on a single weapon, show weapon list // If client wants to perform an action on a single weapon, show weapon list.
switch(curMenuWeapons[client]) switch(curMenuWeapons[client])
{ {
case Weapon: case Weapon:
@ -136,7 +136,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
new Handle:arrayWeapons = INVALID_HANDLE; new Handle:arrayWeapons = INVALID_HANDLE;
new size = WeaponsCreateWeaponArray(arrayWeapons); new size = WeaponsCreateWeaponArray(arrayWeapons);
// x = Array index // x = Array index.
for (new x = 0; x < size; x++) for (new x = 0; x < size; x++)
{ {
GetArrayString(arrayWeapons, x, weapon, sizeof(weapon)); GetArrayString(arrayWeapons, x, weapon, sizeof(weapon));
@ -148,7 +148,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
Format(display, sizeof(display), "%s*", weapon); Format(display, sizeof(display), "%s*", weapon);
} }
// If weapon restriction is blocked for the menu, disable option // If weapon restriction is blocked for the menu, disable option.
new bool:menu = WeaponsIsWeaponMenu(weapon); new bool:menu = WeaponsIsWeaponMenu(weapon);
if (menu) if (menu)
@ -161,7 +161,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
} }
} }
// If there are no weapons, add an "(Empty)" line // If there are no weapons, add an "(Empty)" line.
if (size == 0) if (size == 0)
{ {
decl String:empty[64]; decl String:empty[64];
@ -170,10 +170,10 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
AddMenuItem(menu_weapons_weapons, "empty", empty, ITEMDRAW_DISABLED); AddMenuItem(menu_weapons_weapons, "empty", empty, ITEMDRAW_DISABLED);
} }
// Kill the array handle // Kill the array handle.
CloseHandle(arrayWeapons); CloseHandle(arrayWeapons);
} }
// If client wants to perform an action on a weapon group, show custom group list // If client wants to perform an action on a weapon group, show custom group list.
case WeaponGroup: case WeaponGroup:
{ {
SetMenuTitle(menu_weapons_weapons, "%t\n ", "Weapons menu weapons group title"); SetMenuTitle(menu_weapons_weapons, "%t\n ", "Weapons menu weapons group title");
@ -183,7 +183,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
new Handle:arrayWeaponGroups = INVALID_HANDLE; new Handle:arrayWeaponGroups = INVALID_HANDLE;
new size = RestrictCreateGroupArray(arrayWeaponGroups); new size = RestrictCreateGroupArray(arrayWeaponGroups);
// x = Array index // x = Array index.
for (new x = 0; x < size; x++) for (new x = 0; x < size; x++)
{ {
GetArrayString(arrayWeaponGroups, x, weapongroup, sizeof(weapongroup)); GetArrayString(arrayWeaponGroups, x, weapongroup, sizeof(weapongroup));
@ -202,7 +202,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
AddMenuItem(menu_weapons_weapons, weapongroup, display); AddMenuItem(menu_weapons_weapons, weapongroup, display);
} }
// If there are no weapons, add an "(Empty)" line // If there are no weapons, add an "(Empty)" line.
if (size == 0) if (size == 0)
{ {
decl String:empty[64]; decl String:empty[64];
@ -230,7 +230,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
*/ */
public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action, client, slot) public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action, client, slot)
{ {
// Client selected an option // Client selected an option.
if (action == MenuAction_Select) if (action == MenuAction_Select)
{ {
decl String:weapon[WEAPONS_MAX_LENGTH]; decl String:weapon[WEAPONS_MAX_LENGTH];
@ -238,7 +238,7 @@ public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action,
switch(curMenuWeapons[client]) switch(curMenuWeapons[client])
{ {
// Client is restricting a single weapon // Client is restricting a single weapon.
case Weapon: case Weapon:
{ {
new WpnRestrictQuery:output; new WpnRestrictQuery:output;
@ -254,27 +254,27 @@ public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action,
RestrictPrintUnrestrictOutput(client, output, weapon, false); RestrictPrintUnrestrictOutput(client, output, weapon, false);
} }
// Resend menu // Resend menu.
WeaponsMenuWeapons(client, curMenuWeapons[client]); WeaponsMenuWeapons(client, curMenuWeapons[client]);
} }
// Client is accessing a weapon group // Client is accessing a weapon group.
case WeaponGroup: case WeaponGroup:
{ {
// Send weapon group menu // Send weapon group menu.
WeaponsMenuWeaponGroup(client, weapon); WeaponsMenuWeaponGroup(client, weapon);
} }
} }
} }
// Client closed the menu // Client closed the menu.
if (action == MenuAction_Cancel) if (action == MenuAction_Cancel)
{ {
// Client hit "Back" button // Client hit "Back" button.
if (slot == MenuCancel_ExitBack) if (slot == MenuCancel_ExitBack)
{ {
WeaponsMenuMain(client); WeaponsMenuMain(client);
} }
} }
// Client hit "Exit" button // Client hit "Exit" button.
else if (action == MenuAction_End) else if (action == MenuAction_End)
{ {
CloseHandle(menu_weapons_weapons); CloseHandle(menu_weapons_weapons);
@ -285,7 +285,7 @@ WeaponsMenuWeaponGroup(client, const String:weapongroup[])
{ {
strcopy(curMenuGroup[client], WEAPONS_MAX_LENGTH, weapongroup); strcopy(curMenuGroup[client], WEAPONS_MAX_LENGTH, weapongroup);
// Create menu handle // Create menu handle.
new Handle:menu_weapons_groupweapon = CreateMenu(WeaponsMenuWeaponGroupHandle); new Handle:menu_weapons_groupweapon = CreateMenu(WeaponsMenuWeaponGroupHandle);
SetMenuTitle(menu_weapons_groupweapon, "%t\n ", "Weapons menu weapon group title", weapongroup); SetMenuTitle(menu_weapons_groupweapon, "%t\n ", "Weapons menu weapon group title", weapongroup);
@ -319,7 +319,7 @@ WeaponsMenuWeaponGroup(client, const String:weapongroup[])
new Handle:arrayGroupWeapons = INVALID_HANDLE; new Handle:arrayGroupWeapons = INVALID_HANDLE;
new size = RestrictCreateGroupWeaponsArray(arrayGroupWeapons, weapongroup); new size = RestrictCreateGroupWeaponsArray(arrayGroupWeapons, weapongroup);
// x = Array index // x = Array index.
for (new x = 0; x < size; x++) for (new x = 0; x < size; x++)
{ {
GetArrayString(arrayGroupWeapons, x, groupweapon, sizeof(groupweapon)); GetArrayString(arrayGroupWeapons, x, groupweapon, sizeof(groupweapon));
@ -334,7 +334,7 @@ WeaponsMenuWeaponGroup(client, const String:weapongroup[])
AddMenuItem(menu_weapons_groupweapon, groupweapon, display); AddMenuItem(menu_weapons_groupweapon, groupweapon, display);
} }
// Kill the array handle // Kill the array handle.
CloseHandle(arrayGroupWeapons); CloseHandle(arrayGroupWeapons);
SetMenuExitBackButton(menu_weapons_groupweapon, true); SetMenuExitBackButton(menu_weapons_groupweapon, true);
@ -351,7 +351,7 @@ WeaponsMenuWeaponGroup(client, const String:weapongroup[])
*/ */
public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:action, client, slot) public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:action, client, slot)
{ {
// Client selected an option // Client selected an option.
if (action == MenuAction_Select) if (action == MenuAction_Select)
{ {
switch(slot) switch(slot)
@ -387,19 +387,19 @@ public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:
} }
} }
// Resend menu // Resend menu.
WeaponsMenuWeaponGroup(client, curMenuGroup[client]); WeaponsMenuWeaponGroup(client, curMenuGroup[client]);
} }
// Client closed the menu // Client closed the menu.
if (action == MenuAction_Cancel) if (action == MenuAction_Cancel)
{ {
// Client hit "Back" button // Client hit "Back" button.
if (slot == MenuCancel_ExitBack) if (slot == MenuCancel_ExitBack)
{ {
WeaponsMenuWeapons(client, curMenuWeapons[client]); WeaponsMenuWeapons(client, curMenuWeapons[client]);
} }
} }
// Client hit "Exit" button // Client hit "Exit" button.
else if (action == MenuAction_End) else if (action == MenuAction_End)
{ {
CloseHandle(menu_weapons_groupweapon); CloseHandle(menu_weapons_groupweapon);
@ -412,7 +412,7 @@ public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:
*/ */
WeaponsMenuMarket(client) WeaponsMenuMarket(client)
{ {
// Create menu handle // Create menu handle.
new Handle:menu_weapons_market = CreateMenu(WeaponsMenuMarketHandle); new Handle:menu_weapons_market = CreateMenu(WeaponsMenuMarketHandle);
SetGlobalTransTarget(client); SetGlobalTransTarget(client);
@ -428,7 +428,7 @@ WeaponsMenuMarket(client)
AddMenuItem(menu_weapons_market, "togglebuyzone", togglebuyzone); AddMenuItem(menu_weapons_market, "togglebuyzone", togglebuyzone);
// Create a "Back" button to the weapons main menu // Create a "Back" button to the weapons main menu.
SetMenuExitBackButton(menu_weapons_market, true); SetMenuExitBackButton(menu_weapons_market, true);
// Send menu // Send menu
@ -444,7 +444,7 @@ WeaponsMenuMarket(client)
*/ */
public WeaponsMenuMarketHandle(Handle:menu_weapons_market, MenuAction:action, client, slot) public WeaponsMenuMarketHandle(Handle:menu_weapons_market, MenuAction:action, client, slot)
{ {
// Client selected an option // Client selected an option.
if (action == MenuAction_Select) if (action == MenuAction_Select)
{ {
switch(slot) switch(slot)
@ -462,19 +462,19 @@ public WeaponsMenuMarketHandle(Handle:menu_weapons_market, MenuAction:action, cl
} }
} }
// Resend menu // Resend menu.
WeaponsMenuMarket(client); WeaponsMenuMarket(client);
} }
// Client closed the menu // Client closed the menu.
if (action == MenuAction_Cancel) if (action == MenuAction_Cancel)
{ {
// Client hit "Back" button // Client hit "Back" button.
if (slot == MenuCancel_ExitBack) if (slot == MenuCancel_ExitBack)
{ {
WeaponsMenuMain(client); WeaponsMenuMain(client);
} }
} }
// Client hit "Exit" button // Client hit "Exit" button.
else if (action == MenuAction_End) else if (action == MenuAction_End)
{ {
CloseHandle(menu_weapons_market); CloseHandle(menu_weapons_market);

View File

@ -38,22 +38,22 @@ enum WpnRestrictQuery
*/ */
RestrictInit() RestrictInit()
{ {
// Initialize weapon restrict array // Initialize weapon restrict array.
gRestrictedWeapons = CreateArray(32, 0); gRestrictedWeapons = CreateArray(32, 0);
// Hook buy command // Hook buy command.
RegConsoleCmd("buy", RestrictBuyHook); RegConsoleCmd("buy", RestrictBuyHook);
} }
/** /**
* Clears weapon restrict data * Clears weapon restrict data.
*/ */
RestrictClearData() RestrictClearData()
{ {
// Clear restricted weapons // Clear restricted weapons.
RestrictWeaponUnrestrictAll(); RestrictWeaponUnrestrictAll();
// Load weapon group data // Load weapon group data.
if (kvWeaponGroups != INVALID_HANDLE) if (kvWeaponGroups != INVALID_HANDLE)
{ {
CloseHandle(kvWeaponGroups); CloseHandle(kvWeaponGroups);
@ -67,13 +67,13 @@ RestrictClearData()
*/ */
RestrictOnMapStart() RestrictOnMapStart()
{ {
// Restrict default restrictions (set in weapons.txt) // Restrict default restrictions. (set in weapons.txt)
RestrictDefaultRestrictions(); RestrictDefaultRestrictions();
decl String:path[PLATFORM_MAX_PATH]; decl String:path[PLATFORM_MAX_PATH];
BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapongroups.txt"); BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapongroups.txt");
// If file isn't found, stop plugin // If file isn't found, stop plugin.
if (!FileToKeyValues(kvWeaponGroups, path)) if (!FileToKeyValues(kvWeaponGroups, path))
{ {
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS)) if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
@ -88,7 +88,7 @@ RestrictOnMapStart()
} }
/** /**
* Restrict default restrictions (set in weapons.txt) * Restrict default restrictions. (set in weapons.txt)
*/ */
RestrictDefaultRestrictions() RestrictDefaultRestrictions()
{ {
@ -103,7 +103,7 @@ RestrictDefaultRestrictions()
{ {
KvGetSectionName(kvWeapons, weapon, sizeof(weapon)); KvGetSectionName(kvWeapons, weapon, sizeof(weapon));
// If weapon is defaulted to restricted, then restrict weapon // If weapon is defaulted to restricted, then restrict weapon.
decl String:restrict[8]; decl String:restrict[8];
KvGetString(kvWeapons, "restrict", restrict, sizeof(restrict), "no"); KvGetString(kvWeapons, "restrict", restrict, sizeof(restrict), "no");
@ -113,7 +113,7 @@ RestrictDefaultRestrictions()
RestrictPrintRestrictOutput(0, output, display, true); RestrictPrintRestrictOutput(0, output, display, true);
// Function calls above screwed with the keyvalue stack, so we have to set it back // Function calls above screwed with the keyvalue stack, so we have to set it back
// to where it was before those calls // to where it was before those calls.
KvRewind(kvWeapons); KvRewind(kvWeapons);
KvJumpToKey(kvWeapons, weapon); KvJumpToKey(kvWeapons, weapon);
} }
@ -126,14 +126,16 @@ RestrictDefaultRestrictions()
*/ */
RestrictValidateWeaponGroups() RestrictValidateWeaponGroups()
{ {
// If log flag check fails, don't log // If log flag check fails, don't log.
if (!LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS)) if (!LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
{ {
return; return;
} }
// Reset keygroup's traversal stack.
KvRewind(kvWeaponGroups); KvRewind(kvWeaponGroups);
// Traverse into the keygroup. (weapon groups level)
if (KvGotoFirstSubKey(kvWeaponGroups)) if (KvGotoFirstSubKey(kvWeaponGroups))
{ {
decl String:weapongroup[WEAPONS_MAX_LENGTH]; decl String:weapongroup[WEAPONS_MAX_LENGTH];
@ -143,12 +145,14 @@ RestrictValidateWeaponGroups()
{ {
KvGetSectionName(kvWeaponGroups, weapongroup, sizeof(weapongroup)); KvGetSectionName(kvWeaponGroups, weapongroup, sizeof(weapongroup));
// Traverse into the keygroup. (weapons level)
if (KvGotoFirstSubKey(kvWeaponGroups)) if (KvGotoFirstSubKey(kvWeaponGroups))
{ {
do do
{ {
KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon)); KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon));
// If weapon is invalid, then log it.
if (!WeaponsIsValidWeapon(groupweapon)) if (!WeaponsIsValidWeapon(groupweapon))
{ {
ZR_LogMessageFormatted(-1, "Weapon Restrict", "Config Validation", "Invalid weapon \"%s\" in group \"%s\" configured in weapongroups.txt.", LOG_FORMAT_TYPE_ERROR, groupweapon, weapongroup); ZR_LogMessageFormatted(-1, "Weapon Restrict", "Config Validation", "Invalid weapon \"%s\" in group \"%s\" configured in weapongroups.txt.", LOG_FORMAT_TYPE_ERROR, groupweapon, weapongroup);
@ -157,6 +161,7 @@ RestrictValidateWeaponGroups()
KvGoBack(kvWeaponGroups); KvGoBack(kvWeaponGroups);
} }
// If it couldn't traverse to the weapons, then log no weapons within group.
else else
{ {
ZR_LogMessageFormatted(-1, "Weapon Restrict", "Config Validation", "No weapons listed in weapon group \"%s\" in weapongroups.txt.", LOG_FORMAT_TYPE_ERROR, weapongroup); ZR_LogMessageFormatted(-1, "Weapon Restrict", "Config Validation", "No weapons listed in weapon group \"%s\" in weapongroups.txt.", LOG_FORMAT_TYPE_ERROR, weapongroup);
@ -174,7 +179,7 @@ RestrictWeaponUnrestrictAll()
} }
/** /**
* Hook Weapon_CanUse function on a client. * Client is joining the server.
* *
* @param client The client index. * @param client The client index.
*/ */
@ -202,15 +207,15 @@ RestrictOnClientDisconnect(client)
*/ */
public Action:RestrictBuyHook(client, argc) public Action:RestrictBuyHook(client, argc)
{ {
// If plugin is disabled then stop // If plugin is disabled then stop.
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]); new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
if (!enabled) if (!enabled)
{ {
// Allow command // Allow command.
return Plugin_Continue; return Plugin_Continue;
} }
// If player is a zombie then block command // If player is a zombie then block command.
if (IsPlayerZombie(client)) if (IsPlayerZombie(client))
{ {
ZR_PrintToChat(client, "Zombie cant use weapon"); ZR_PrintToChat(client, "Zombie cant use weapon");
@ -224,16 +229,16 @@ public Action:RestrictBuyHook(client, argc)
ReplaceString(weapon, sizeof(weapon), "weapon_", ""); ReplaceString(weapon, sizeof(weapon), "weapon_", "");
// Check if the weapon is restricted, if so then block command // Check if the weapon is restricted, if so then block command.
if (RestrictIsWeaponRestricted(weapon)) if (RestrictIsWeaponRestricted(weapon))
{ {
ZR_PrintToChat(client, "Weapon is restricted", weapon); ZR_PrintToChat(client, "Weapon is restricted", weapon);
// Block command // Block command.
return Plugin_Handled; return Plugin_Handled;
} }
// Allow command // Allow command.
return Plugin_Continue; return Plugin_Continue;
} }
@ -251,18 +256,23 @@ public Action:RestrictBuyHook(client, argc)
*/ */
WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "") WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
{ {
// Check if weapon is a custom group name.
if (RestrictIsWeaponGroup(weapon)) if (RestrictIsWeaponGroup(weapon))
{ {
// Return restrict failed if group is already restricted.
if (RestrictIsGroupRestricted(weapon)) if (RestrictIsGroupRestricted(weapon))
{ {
return Failed_Group; return Failed_Group;
} }
// Jump to weapon group key.
KvRewind(kvWeaponGroups); KvRewind(kvWeaponGroups);
KvJumpToKey(kvWeaponGroups, weapon); KvJumpToKey(kvWeaponGroups, weapon);
// Get display name of the weapon group.
KvGetSectionName(kvWeaponGroups, display, WEAPONS_MAX_LENGTH); KvGetSectionName(kvWeaponGroups, display, WEAPONS_MAX_LENGTH);
// Traverse into the group's weapons.
if (KvGotoFirstSubKey(kvWeaponGroups)) if (KvGotoFirstSubKey(kvWeaponGroups))
{ {
decl String:groupweapon[WEAPONS_MAX_LENGTH]; decl String:groupweapon[WEAPONS_MAX_LENGTH];
@ -271,12 +281,13 @@ WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
{ {
KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon)); KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon));
// If weapon is invalid, then skip // If weapon is invalid, then skip.
if (!WeaponsIsValidWeapon(groupweapon)) if (!WeaponsIsValidWeapon(groupweapon))
{ {
continue; continue;
} }
// Add to restricted weapon array if not already restricted.
if (!RestrictIsWeaponRestricted(groupweapon)) if (!RestrictIsWeaponRestricted(groupweapon))
{ {
PushArrayString(gRestrictedWeapons, groupweapon); PushArrayString(gRestrictedWeapons, groupweapon);
@ -284,23 +295,29 @@ WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
} while (KvGotoNextKey(kvWeaponGroups)); } while (KvGotoNextKey(kvWeaponGroups));
} }
// Successfully restricted a group
return Successful_Group; return Successful_Group;
} }
// If weapon name is invalid then set display to invalid weapon name.
if (!WeaponsIsValidWeapon(weapon)) if (!WeaponsIsValidWeapon(weapon))
{ {
strcopy(display, WEAPONS_MAX_LENGTH, weapon); strcopy(display, WEAPONS_MAX_LENGTH, weapon);
// Weapon name was invalid.
return Invalid; return Invalid;
} }
// Get display name of the weapon.
WeaponGetDisplayName(weapon, display); WeaponGetDisplayName(weapon, display);
// Return restrict failed if weapon is already restricted.
if (RestrictIsWeaponRestricted(weapon)) if (RestrictIsWeaponRestricted(weapon))
{ {
return Failed_Weapon; return Failed_Weapon;
} }
// Add to restricted weapon array.
PushArrayString(gRestrictedWeapons, display); PushArrayString(gRestrictedWeapons, display);
return Successful_Weapon; return Successful_Weapon;
@ -310,8 +327,8 @@ WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
* Unrestricts a weapon. * Unrestricts a weapon.
* *
* @param weapon The weapon/group name. * @param weapon The weapon/group name.
* @param display String set to the name set in weapons.txt * @param display String set to the name set in weapons.txt.
* Set to the value of 'weapon' if invalid * Set to the value of 'weapon' if invalid.
* @return Successful_Weapon: The call successfully restricted a weapon. * @return Successful_Weapon: The call successfully restricted a weapon.
* Successful_Group: The call successfully restricted a weapon group. * Successful_Group: The call successfully restricted a weapon group.
* Failed_Weapon: The call failed to restrict a weapon. * Failed_Weapon: The call failed to restrict a weapon.
@ -320,18 +337,23 @@ WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
*/ */
WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = "") WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = "")
{ {
// Check if weapon is a custom group name.
if (RestrictIsWeaponGroup(weapon)) if (RestrictIsWeaponGroup(weapon))
{ {
// Return restrict failed if group isn't restricted.
if (RestrictIsGroupUnrestricted(weapon)) if (RestrictIsGroupUnrestricted(weapon))
{ {
return Failed_Group; return Failed_Group;
} }
// Jump to weapon group key.
KvRewind(kvWeaponGroups); KvRewind(kvWeaponGroups);
KvJumpToKey(kvWeaponGroups, weapon); KvJumpToKey(kvWeaponGroups, weapon);
// Get display name of the weapon group.
KvGetSectionName(kvWeaponGroups, display, WEAPONS_MAX_LENGTH); KvGetSectionName(kvWeaponGroups, display, WEAPONS_MAX_LENGTH);
// Traverse into the group's weapons.
if (KvGotoFirstSubKey(kvWeaponGroups)) if (KvGotoFirstSubKey(kvWeaponGroups))
{ {
decl String:groupweapon[WEAPONS_MAX_LENGTH]; decl String:groupweapon[WEAPONS_MAX_LENGTH];
@ -346,8 +368,10 @@ WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = ""
continue; continue;
} }
// Remove from restricted weapon array if currently restricted.
if (RestrictIsWeaponRestricted(groupweapon)) if (RestrictIsWeaponRestricted(groupweapon))
{ {
// Verify weapon is in the array.
new weaponindex = RestrictGetIndex(groupweapon); new weaponindex = RestrictGetIndex(groupweapon);
if (weaponindex > -1) if (weaponindex > -1)
{ {
@ -357,9 +381,11 @@ WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = ""
} while (KvGotoNextKey(kvWeaponGroups)); } while (KvGotoNextKey(kvWeaponGroups));
} }
// Successfully unrestricted a group
return Successful_Group; return Successful_Group;
} }
// If weapon name is invalid then set display to invalid weapon name.
if (!WeaponsIsValidWeapon(weapon)) if (!WeaponsIsValidWeapon(weapon))
{ {
strcopy(display, WEAPONS_MAX_LENGTH, weapon); strcopy(display, WEAPONS_MAX_LENGTH, weapon);
@ -367,16 +393,20 @@ WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = ""
return Invalid; return Invalid;
} }
// Get display name of the weapon.
WeaponGetDisplayName(weapon, display); WeaponGetDisplayName(weapon, display);
// Return unrestrict failed if weapon isn't restricted.
if (!RestrictIsWeaponRestricted(weapon)) if (!RestrictIsWeaponRestricted(weapon))
{ {
return Failed_Weapon; return Failed_Weapon;
} }
// Verify weapon is in the array.
new weaponindex = RestrictGetIndex(display); new weaponindex = RestrictGetIndex(display);
if (weaponindex > -1) if (weaponindex > -1)
{ {
// Remove from restricted weapon array.
RemoveFromArray(gRestrictedWeapons, weaponindex); RemoveFromArray(gRestrictedWeapons, weaponindex);
} }
@ -394,6 +424,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
{ {
switch(output) switch(output)
{ {
// Weapon was successfully restricted.
case Successful_Weapon: case Successful_Weapon:
{ {
ZR_PrintToChat(0, "Restrict weapon", weapon); ZR_PrintToChat(0, "Restrict weapon", weapon);
@ -403,6 +434,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
ZR_LogMessageFormatted(client, "Weapon Restrict", "Restrict", "\"%L\" restricted weapon: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon); ZR_LogMessageFormatted(client, "Weapon Restrict", "Restrict", "\"%L\" restricted weapon: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
} }
} }
// Weapon group was successfully restricted.
case Successful_Group: case Successful_Group:
{ {
decl String:weaponlist[128]; decl String:weaponlist[128];
@ -415,6 +447,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
ZR_LogMessageFormatted(client, "Weapon Restrict", "Restrict", "\"%L\" restricted weapon group: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon); ZR_LogMessageFormatted(client, "Weapon Restrict", "Restrict", "\"%L\" restricted weapon group: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
} }
} }
// Weapon was already restricted.
case Failed_Weapon: case Failed_Weapon:
{ {
if (reply) if (reply)
@ -426,6 +459,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
ZR_PrintToChat(client, "Restrict weapon failed", weapon); ZR_PrintToChat(client, "Restrict weapon failed", weapon);
} }
} }
// Weapon group was already restricted.
case Failed_Group: case Failed_Group:
{ {
decl String:weaponlist[128]; decl String:weaponlist[128];
@ -440,6 +474,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
ZR_PrintToChat(client, "Restrict custom weapon group failed", weapon, weaponlist); ZR_PrintToChat(client, "Restrict custom weapon group failed", weapon, weaponlist);
} }
} }
// Weapon name was invalid.
case Invalid: case Invalid:
{ {
if (reply) if (reply)
@ -465,6 +500,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
{ {
switch(output) switch(output)
{ {
// Weapon was successfully unrestricted.
case Successful_Weapon: case Successful_Weapon:
{ {
ZR_PrintToChat(0, "Unrestrict weapon", weapon); ZR_PrintToChat(0, "Unrestrict weapon", weapon);
@ -474,6 +510,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
ZR_LogMessageFormatted(client, "Weapon Restrict", "Unrestrict", "\"%L\" unrestricted weapon: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon); ZR_LogMessageFormatted(client, "Weapon Restrict", "Unrestrict", "\"%L\" unrestricted weapon: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
} }
} }
// Weapon group was successfully unrestricted.
case Successful_Group: case Successful_Group:
{ {
decl String:weaponlist[128]; decl String:weaponlist[128];
@ -486,6 +523,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
ZR_LogMessageFormatted(client, "Weapon Restrict", "Unrestrict", "\"%L\" unrestricted weapon group: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon); ZR_LogMessageFormatted(client, "Weapon Restrict", "Unrestrict", "\"%L\" unrestricted weapon group: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
} }
} }
// Weapon wasn't restricted.
case Failed_Weapon: case Failed_Weapon:
{ {
if (reply) if (reply)
@ -497,6 +535,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
ZR_PrintToChat(client, "Unrestrict weapon failed", weapon); ZR_PrintToChat(client, "Unrestrict weapon failed", weapon);
} }
} }
// Weapon group wasn't restricted.
case Failed_Group: case Failed_Group:
{ {
decl String:weaponlist[128]; decl String:weaponlist[128];
@ -511,6 +550,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
ZR_PrintToChat(client, "Unrestrict custom weapon group failed", weapon, weaponlist); ZR_PrintToChat(client, "Unrestrict custom weapon group failed", weapon, weaponlist);
} }
} }
// Weapon name was invalid.
case Invalid: case Invalid:
{ {
if (reply) if (reply)
@ -529,22 +569,28 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
* Checks if a weapon is restricted. * Checks if a weapon is restricted.
* *
* @param weapon The weapon name. * @param weapon The weapon name.
* @return True if weapon is restricted, false if not.
*/ */
bool:RestrictIsWeaponRestricted(const String:weapon[]) bool:RestrictIsWeaponRestricted(const String:weapon[])
{ {
decl String:restrictedweapon[WEAPONS_MAX_LENGTH]; decl String:restrictedweapon[WEAPONS_MAX_LENGTH];
new size = GetArraySize(gRestrictedWeapons); new size = GetArraySize(gRestrictedWeapons);
// x = restricted weapon index.
for (new x = 0; x < size; x++) for (new x = 0; x < size; x++)
{ {
GetArrayString(gRestrictedWeapons, x, restrictedweapon, sizeof(restrictedweapon)); GetArrayString(gRestrictedWeapons, x, restrictedweapon, sizeof(restrictedweapon));
// Check if weapon matches any weapon names in the restricted weapon array.
if (StrEqual(weapon, restrictedweapon, false)) if (StrEqual(weapon, restrictedweapon, false))
{ {
// Weapon is restricted.
return true; return true;
} }
} }
// Weapon is not restricted.
return false; return false;
} }
@ -555,11 +601,15 @@ bool:RestrictIsWeaponRestricted(const String:weapon[])
*/ */
bool:RestrictIsGroupRestricted(const String:weapongroup[]) bool:RestrictIsGroupRestricted(const String:weapongroup[])
{ {
// Reset keygroup's traversal stack.
KvRewind(kvWeaponGroups); KvRewind(kvWeaponGroups);
// Traverse in to the group names.
if (KvJumpToKey(kvWeaponGroups, weapongroup)) if (KvJumpToKey(kvWeaponGroups, weapongroup))
{ {
decl String:groupweapon[WEAPONS_MAX_LENGTH]; decl String:groupweapon[WEAPONS_MAX_LENGTH];
// Traverse into the group's weapons.
if (KvGotoFirstSubKey(kvWeaponGroups)) if (KvGotoFirstSubKey(kvWeaponGroups))
{ {
do do
@ -587,11 +637,15 @@ bool:RestrictIsGroupRestricted(const String:weapongroup[])
*/ */
bool:RestrictIsGroupUnrestricted(const String:weapongroup[]) bool:RestrictIsGroupUnrestricted(const String:weapongroup[])
{ {
// Reset keygroup's traversal stack.
KvRewind(kvWeaponGroups); KvRewind(kvWeaponGroups);
// Traverse in to the group names.
if (KvJumpToKey(kvWeaponGroups, weapongroup)) if (KvJumpToKey(kvWeaponGroups, weapongroup))
{ {
decl String:groupweapon[WEAPONS_MAX_LENGTH]; decl String:groupweapon[WEAPONS_MAX_LENGTH];
// Traverse into the group's weapons.
if (KvGotoFirstSubKey(kvWeaponGroups)) if (KvGotoFirstSubKey(kvWeaponGroups))
{ {
do do
@ -632,16 +686,21 @@ RestrictGetIndex(const String:weapon[])
decl String:restrictedweapon[WEAPONS_MAX_LENGTH]; decl String:restrictedweapon[WEAPONS_MAX_LENGTH];
new size = GetArraySize(gRestrictedWeapons); new size = GetArraySize(gRestrictedWeapons);
// x = restricted weapon index.
for (new x = 0; x < size; x++) for (new x = 0; x < size; x++)
{ {
GetArrayString(gRestrictedWeapons, x, restrictedweapon, sizeof(restrictedweapon)); GetArrayString(gRestrictedWeapons, x, restrictedweapon, sizeof(restrictedweapon));
// Check if weapon matches weapon in restricted weapons array.
if (StrEqual(weapon, restrictedweapon, false)) if (StrEqual(weapon, restrictedweapon, false))
{ {
// Return restricted weapon's index.
return x; return x;
} }
} }
// Weapon isn't restricted.
return -1; return -1;
} }
@ -653,10 +712,10 @@ RestrictGetIndex(const String:weapon[])
*/ */
bool:RestrictIsWeaponGroup(const String:groupname[]) bool:RestrictIsWeaponGroup(const String:groupname[])
{ {
// Reset the traversal stack // Reset keygroup's traversal stack.
KvRewind(kvWeaponGroups); KvRewind(kvWeaponGroups);
// Returns true if groupname is listed in the custom groups file // Returns true if groupname is listed in the custom groups file.
return KvJumpToKey(kvWeaponGroups, groupname); return KvJumpToKey(kvWeaponGroups, groupname);
} }
@ -710,7 +769,7 @@ RestrictCreateGroupWeaponsArray(&Handle:arrayGroupWeapons, const String:weapongr
{ {
KvGetSectionName(kvWeaponGroups, groupweapon, maxlen); KvGetSectionName(kvWeaponGroups, groupweapon, maxlen);
// If the weapon is invalid, then stop // If the weapon is invalid, then stop.
if (!WeaponsIsValidWeapon(groupweapon)) if (!WeaponsIsValidWeapon(groupweapon))
{ {
continue; continue;
@ -749,7 +808,7 @@ RestrictGetGroupWeapons(const String:groupname[], String:weaponlist[], maxlen, c
{ {
KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon)); KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon));
// If weapon is invalid, then skip // If weapon is invalid, then skip.
if (!WeaponsIsValidWeapon(groupweapon)) if (!WeaponsIsValidWeapon(groupweapon))
{ {
continue; continue;
@ -775,7 +834,7 @@ RestrictGetGroupWeapons(const String:groupname[], String:weaponlist[], maxlen, c
*/ */
public RestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4) public RestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4)
{ {
// If plugin is disabled then stop // If plugin is disabled then stop.
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]); new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
if (!enabled) if (!enabled)
{ {
@ -785,16 +844,16 @@ public RestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4)
new String:weaponname[WEAPONS_MAX_LENGTH]; new String:weaponname[WEAPONS_MAX_LENGTH];
GetEdictClassname(weapon, weaponname, sizeof(weaponname)); GetEdictClassname(weapon, weaponname, sizeof(weaponname));
// Strip "weapon_" from entity name // Strip "weapon_" from entity name.
ReplaceString(weaponname, sizeof(weaponname), "weapon_", ""); ReplaceString(weaponname, sizeof(weaponname), "weapon_", "");
// If the weapon is restricted then prevent pickup // If the weapon is restricted then prevent pickup.
if (RestrictIsWeaponRestricted(weaponname)) if (RestrictIsWeaponRestricted(weaponname))
{ {
return 0; return 0;
} }
// If the player is a zombie and the weapon isn't a knife then prevent pickup // If the player is a zombie and the weapon isn't a knife then prevent pickup.
if (IsPlayerZombie(client) && !StrEqual(weaponname, "knife")) if (IsPlayerZombie(client) && !StrEqual(weaponname, "knife"))
{ {
return 0; return 0;

View File

@ -25,7 +25,7 @@ new Handle:kvWeapons = INVALID_HANDLE;
#include "zr/weapons/menu_weapons" #include "zr/weapons/menu_weapons"
/** /**
* Weapons module init function * Weapons module init function.
*/ */
WeaponsInit() WeaponsInit()
{ {
@ -34,7 +34,7 @@ WeaponsInit()
} }
/** /**
* Clears weapon data * Clears weapon data.
*/ */
WeaponsClearData() WeaponsClearData()
{ {
@ -50,18 +50,18 @@ WeaponsClearData()
/** /**
* Loads weapon data from file. * Loads weapon data from file.
*/ */
WeaponsOnMapStart() WeaponsLoad()
{ {
// Clear weapon data // Clear weapon data.
WeaponsClearData(); WeaponsClearData();
// Clear weapon restrict data // Clear weapon restrict data.
RestrictClearData(); RestrictClearData();
decl String:path[PLATFORM_MAX_PATH]; decl String:path[PLATFORM_MAX_PATH];
BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapons.txt"); BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapons.txt");
// If file isn't found, stop plugin // If file isn't found, stop plugin.
if (!FileToKeyValues(kvWeapons, path)) if (!FileToKeyValues(kvWeapons, path))
{ {
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS)) if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
@ -72,16 +72,19 @@ WeaponsOnMapStart()
return; return;
} }
// Validate weapons config // Validate weapons config.
WeaponsValidateWeaponsConfig(); WeaponsValidateConfig();
// Forward event to sub-module // Forward event to sub-module.
RestrictOnMapStart(); RestrictOnMapStart();
} }
WeaponsValidateWeaponsConfig() /**
* Validate weapon config file and settings.
*/
WeaponsValidateConfig()
{ {
// If log flag check fails, don't log // If log flag check fails, don't log.
if (!LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS)) if (!LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
{ {
return; return;
@ -94,15 +97,25 @@ WeaponsValidateWeaponsConfig()
} }
} }
/**
* Client is joining the server.
*
* @param client The client index.
*/
WeaponsClientInit(client) WeaponsClientInit(client)
{ {
// Forward event to sub-module // Forward event to sub-module.
RestrictClientInit(client); RestrictClientInit(client);
} }
/**
* Client is leaving the server.
*
* @param client The client index.
*/
WeaponsOnClientDisconnect(client) WeaponsOnClientDisconnect(client)
{ {
// Forward event to sub-module // Forward event to sub-module.
RestrictOnClientDisconnect(client); RestrictOnClientDisconnect(client);
} }
@ -128,7 +141,7 @@ WeaponsCreateWeaponArray(&Handle:arrayWeapons, maxlen = WEAPONS_MAX_LENGTH)
{ {
KvGetSectionName(kvWeapons, weapon, maxlen); KvGetSectionName(kvWeapons, weapon, maxlen);
// Push weapon name into the array // Push weapon name into the array.
PushArrayString(arrayWeapons, weapon); PushArrayString(arrayWeapons, weapon);
// Increment count. // Increment count.
@ -141,12 +154,13 @@ WeaponsCreateWeaponArray(&Handle:arrayWeapons, maxlen = WEAPONS_MAX_LENGTH)
} }
/** /**
* Checks if a weapon is valid (aka listed in weapons.txt) * Checks if a weapon is valid. (aka listed in weapons.txt)
* @param weapon The weapon name. * @param weapon The weapon name.
* @return Returns true if valid, false it not. * @return Returns true if valid, false it not.
*/ */
bool:WeaponsIsValidWeapon(const String:weapon[]) bool:WeaponsIsValidWeapon(const String:weapon[])
{ {
// Reset keyvalue's traversal stack.
KvRewind(kvWeapons); KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons)) if (KvGotoFirstSubKey(kvWeapons))
{ {
@ -156,6 +170,7 @@ bool:WeaponsIsValidWeapon(const String:weapon[])
{ {
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon)); KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
// If weaponname matches a valid weapon, then return true.
if (StrEqual(validweapon, weapon, false)) if (StrEqual(validweapon, weapon, false))
{ {
return true; return true;
@ -164,16 +179,18 @@ bool:WeaponsIsValidWeapon(const String:weapon[])
} while (KvGotoNextKey(kvWeapons)); } while (KvGotoNextKey(kvWeapons));
} }
// Weapon is invalid.
return false; return false;
} }
/** /**
* Looks up a weapon in weapons.txt and returns exact display name * Looks up a weapon in weapons.txt and returns exact display name.
* @param weapon The weapon name. * @param weapon The weapon name.
* @param display Returns with the display name, is not changed if weapon is invalid. * @param display Returns with the display name, is not changed if weapon is invalid.
*/ */
WeaponGetDisplayName(const String:weapon[], String:display[]) WeaponGetDisplayName(const String:weapon[], String:display[])
{ {
// Reset keyvalue's traversal stack.
KvRewind(kvWeapons); KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons)) if (KvGotoFirstSubKey(kvWeapons))
{ {
@ -183,6 +200,7 @@ WeaponGetDisplayName(const String:weapon[], String:display[])
{ {
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon)); KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
// If weapon matches a valid weapon (case-insensitive), then return display name.
if (StrEqual(validweapon, weapon, false)) if (StrEqual(validweapon, weapon, false))
{ {
strcopy(display, WEAPONS_MAX_LENGTH, validweapon); strcopy(display, WEAPONS_MAX_LENGTH, validweapon);
@ -225,7 +243,7 @@ bool:WeaponsIsWeaponMenu(const String:weapon[])
} }
/** /**
* Returns knockback multiplier of the weapon * Returns knockback multiplier of the weapon.
* @param weapon The weapon name. * @param weapon The weapon name.
* @return The float value of the knockback multiplier, 1.0 if not found. * @return The float value of the knockback multiplier, 1.0 if not found.
*/ */

View File

@ -519,6 +519,7 @@ ZRLogFlagsMenu(client)
decl String:z_log_module_teleport[64]; decl String:z_log_module_teleport[64];
decl String:z_log_module_classes[64]; decl String:z_log_module_classes[64];
decl String:z_log_module_weapons[64]; decl String:z_log_module_weapons[64];
decl String:z_log_module_hitgroups[64];
decl String:z_log_module_commands[64]; decl String:z_log_module_commands[64];
decl String:z_log_module_anticamp[64]; decl String:z_log_module_anticamp[64];
decl String:z_log_module_damagecontrol[64]; decl String:z_log_module_damagecontrol[64];
@ -541,6 +542,7 @@ ZRLogFlagsMenu(client)
Format(z_log_module_teleport, sizeof(z_log_module_teleport), "Teleporter (%d)", LogHasFlag(LOG_MODULE_TELEPORT)); Format(z_log_module_teleport, sizeof(z_log_module_teleport), "Teleporter (%d)", LogHasFlag(LOG_MODULE_TELEPORT));
Format(z_log_module_classes, sizeof(z_log_module_classes), "Classes (%d)", LogHasFlag(LOG_MODULE_CLASSES)); Format(z_log_module_classes, sizeof(z_log_module_classes), "Classes (%d)", LogHasFlag(LOG_MODULE_CLASSES));
Format(z_log_module_weapons, sizeof(z_log_module_weapons), "Weapons (%d)", LogHasFlag(LOG_MODULE_WEAPONS)); Format(z_log_module_weapons, sizeof(z_log_module_weapons), "Weapons (%d)", LogHasFlag(LOG_MODULE_WEAPONS));
Format(z_log_module_hitgroups, sizeof(z_log_module_hitgroups), "Hitgroups (%d)", LogHasFlag(LOG_MODULE_HITGROUPS));
Format(z_log_module_commands, sizeof(z_log_module_commands), "Admin commands (%d)", LogHasFlag(LOG_MODULE_COMMANDS)); Format(z_log_module_commands, sizeof(z_log_module_commands), "Admin commands (%d)", LogHasFlag(LOG_MODULE_COMMANDS));
Format(z_log_module_anticamp, sizeof(z_log_module_anticamp), "Anticamp (%d)", LogHasFlag(LOG_MODULE_ANTICAMP)); Format(z_log_module_anticamp, sizeof(z_log_module_anticamp), "Anticamp (%d)", LogHasFlag(LOG_MODULE_ANTICAMP));
Format(z_log_module_damagecontrol, sizeof(z_log_module_damagecontrol), "Damage control (suicides) (%d)", LogHasFlag(LOG_MODULE_DAMAGECONTROL)); Format(z_log_module_damagecontrol, sizeof(z_log_module_damagecontrol), "Damage control (suicides) (%d)", LogHasFlag(LOG_MODULE_DAMAGECONTROL));
@ -665,20 +667,25 @@ public ZRLogFlagsMenuHandle(Handle:menu_log_flags , MenuAction:action, client, s
} }
case 17: case 17:
{ {
ToggleLogFlag(LOG_MODULE_COMMANDS); ToggleLogFlag(LOG_MODULE_HITGROUPS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 18: case 18:
{ {
ToggleLogFlag(LOG_MODULE_ANTICAMP); ToggleLogFlag(LOG_MODULE_COMMANDS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 19: case 19:
{ {
ToggleLogFlag(LOG_MODULE_DAMAGECONTROL); ToggleLogFlag(LOG_MODULE_ANTICAMP);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 20: case 20:
{
ToggleLogFlag(LOG_MODULE_DAMAGECONTROL);
ZRLogFlagsMenu(client);
}
case 21:
{ {
ToggleLogFlag(LOG_MODULE_OFFSETS); ToggleLogFlag(LOG_MODULE_OFFSETS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);

View File

@ -194,14 +194,6 @@ Zombify_Mother(client)
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT); tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
} }
if (tHandles[client][TPROTECT] != INVALID_HANDLE)
{
pProtect[client] = false;
KillTimer(tHandles[client][TPROTECT]);
tHandles[client][TPROTECT] = INVALID_HANDLE;
}
if (tHandles[client][TZHP] != INVALID_HANDLE) if (tHandles[client][TZHP] != INVALID_HANDLE)
{ {
KillTimer(tHandles[client][TZHP]); KillTimer(tHandles[client][TZHP]);
@ -270,15 +262,6 @@ Zombify(client, attacker = -1, bool:motherinfect = false)
tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT); tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
} }
// Kill spawn protection timer.
if (tHandles[client][TPROTECT] != INVALID_HANDLE)
{
pProtect[client] = false;
KillTimer(tHandles[client][TPROTECT]);
tHandles[client][TPROTECT] = INVALID_HANDLE;
}
// Kill HP display timer. // Kill HP display timer.
if (tHandles[client][TZHP] != INVALID_HANDLE) if (tHandles[client][TZHP] != INVALID_HANDLE)
{ {
@ -635,36 +618,6 @@ public Action:ZHPTimer(Handle:timer, any:index)
return Plugin_Continue; return Plugin_Continue;
} }
public Action:ProtectTimer(Handle:timer, any:index)
{
if (!IsClientInGame(index))
{
tHandles[index][TPROTECT] = INVALID_HANDLE;
return Plugin_Stop;
}
pTimeLeft[index]--;
ZR_HudHint(index, "Spawn Protect", pTimeLeft[index]);
if (pTimeLeft[index] <= 0)
{
pProtect[index] = false;
if (IsPlayerHuman(index))
{
ZR_HudHint(index, "Spawn protection end");
SetPlayerAlpha(index, 255);
SetPlayerSpeed(index, 300.0);
}
tHandles[index][TPROTECT] = INVALID_HANDLE;
return Plugin_Stop;
}
return Plugin_Continue;
}
RespawnPlayer(client) RespawnPlayer(client)
{ {
if (!IsClientInGame(client)) if (!IsClientInGame(client))

View File

@ -55,9 +55,10 @@ enum ZTeam
#define LOG_MODULE_OVERLAYS 65536 /** overlays.inc */ #define LOG_MODULE_OVERLAYS 65536 /** overlays.inc */
#define LOG_MODULE_TELEPORT 131072 /** teleport.inc */ #define LOG_MODULE_TELEPORT 131072 /** teleport.inc */
#define LOG_MODULE_WEAPONS 262144 /** Weapons module - weapons/ *.inc */ #define LOG_MODULE_WEAPONS 262144 /** Weapons module - weapons/ *.inc */
#define LOG_MODULE_ANTICAMP 524288 /** anticamp.inc */ #define LOG_MODULE_HITGROUPS 524288 /** hitgroups.inc */
#define LOG_MODULE_DAMAGECONTROL 1048576 /** damagecontrol.inc */ #define LOG_MODULE_ANTICAMP 1048576 /** anticamp.inc */
#define LOG_MODULE_OFFSETS 2097152 /** offsets.inc */ #define LOG_MODULE_DAMAGECONTROL 2097152 /** damagecontrol.inc */
#define LOG_MODULE_OFFSETS 4194304 /** offsets.inc */
/* /*
* @endsection * @endsection
*/ */
@ -76,8 +77,6 @@ new bool:dispHP[MAXPLAYERS + 1];
new bool:pProtect[MAXPLAYERS + 1]; new bool:pProtect[MAXPLAYERS + 1];
new bool:gKilledByWorld[MAXPLAYERS + 1] = {false, ...}; new bool:gKilledByWorld[MAXPLAYERS + 1] = {false, ...};
new pTimeLeft[MAXPLAYERS + 1];
new Float:spawnLoc[MAXPLAYERS + 1][3]; new Float:spawnLoc[MAXPLAYERS + 1][3];
new Float:bufferLoc[MAXPLAYERS + 1][3]; new Float:bufferLoc[MAXPLAYERS + 1][3];
new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...}; new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...};
@ -96,15 +95,14 @@ new Handle:tInfect = INVALID_HANDLE;
new Handle:pList = INVALID_HANDLE; new Handle:pList = INVALID_HANDLE;
#define MAXTIMERS 7 #define MAXTIMERS 6
#define TMOAN 0 #define TMOAN 0
#define TREGEN 1 #define TREGEN 1
#define TTELE 2 #define TTELE 2
#define TZHP 3 #define TZHP 3
#define TPROTECT 4 #define TRESPAWN 4
#define TRESPAWN 5 #define TZVISION 5
#define TZVISION 6
new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS]; new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS];
@ -243,11 +241,9 @@ bool:IsClientPlayer(client)
{ {
return true; return true;
} }
else
{
return false; return false;
} }
}
/** /**
* Returns whether a player is a generic admin or not. * Returns whether a player is a generic admin or not.
@ -261,8 +257,6 @@ bool:IsClientAdmin(client)
{ {
return true; return true;
} }
else
{
return false; return false;
} }
}