Updated jump module, removed no longer needed offset.
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@ -42,8 +42,8 @@
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// kill_bonus number How many points to give per kill. Humans only.
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// speed decimal The player speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Extra upwards jump boost in units. 0.0 for no extra boost.
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// jump_distance decimal Extra forwards jump boost multiplier. 0.2 is normal distance.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump, 1.0 is normal.
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"classes"
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{
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@ -91,8 +91,8 @@
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"speed" "350"
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"knockback" "4"
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"jump_height" "10.0"
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"jump_distance" "0.3"
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"jump_height" "1.1"
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"jump_distance" "1.2"
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}
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"fast"
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@ -134,8 +134,8 @@
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"speed" "380"
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"knockback" "4.5"
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"jump_height" "30.0"
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"jump_distance" "0.4"
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"jump_height" "1.3"
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"jump_distance" "1.2"
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}
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"mutated"
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@ -177,8 +177,8 @@
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"speed" "275"
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"knockback" "3.5"
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"jump_height" "20.0"
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"jump_distance" "0.4"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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}
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"heavy"
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@ -220,8 +220,8 @@
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"speed" "280"
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"knockback" "2.5"
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"jump_height" "0.0"
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"jump_distance" "0.2"
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"jump_height" "0.9"
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"jump_distance" "0.9"
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}
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// ------------------------------------------
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@ -269,8 +269,8 @@
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"speed" "300"
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"knockback" "0"
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"jump_height" "0.0"
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"jump_distance" "0.2"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"human_speedy"
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@ -312,8 +312,8 @@
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"speed" "380"
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"knockback" "0"
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"jump_height" "0.0"
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"jump_distance" "0.2"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"human_light"
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@ -355,7 +355,7 @@
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"speed" "300"
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"knockback" "0"
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"jump_height" "30.0"
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"jump_distance" "0.4"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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}
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}
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@ -554,7 +554,7 @@ zr_respawn_team_zombie_world "1"
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// Napalm (module)
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// ----------------------------------------------------------------------------
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// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'napalm']
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// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
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// Default: "1"
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zr_napalm_ignite "1"
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@ -565,15 +565,15 @@ zr_napalm_ignite "1"
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// Prevent players from using forward jump boost multipliers to bunny hop.
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// Default: "1"
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zr_jumpboost_bunnyhop_protect "1"
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zr_jumpboost_bhop_protect "1"
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// The maximum horizontal velocity a player can have for any additional push to be applied, when bunny hop prevention is enabled.
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// Default: "275"
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zr_jumpboost_bunnyhop_max "275"
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// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
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// Default: "300"
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zr_jumpboost_bhop_max "300"
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// Specifies whether the speed should be reset, or limited to maximum when the limit is reached.
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// Default: "1"
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zr_jumpboost_bunnyhop_reset "1"
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// This is the horizontal jump multiplier for when the max limit is exceeded. ['0.9' = 90% of the jumps original magnitude | '>1.0' = Redundant | Dependency: zr_jumpboost_bhop_protect&zr_jumpboost_bhop_max]
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// Default: "0.9"
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zr_jumpboost_bhop_reset "0.9"
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// ----------------------------------------------------------------------------
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