Updated jump module, removed no longer needed offset.
This commit is contained in:
@ -554,7 +554,7 @@ zr_respawn_team_zombie_world "1"
|
||||
// Napalm (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'napalm']
|
||||
// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
|
||||
// Default: "1"
|
||||
zr_napalm_ignite "1"
|
||||
|
||||
@ -565,15 +565,15 @@ zr_napalm_ignite "1"
|
||||
|
||||
// Prevent players from using forward jump boost multipliers to bunny hop.
|
||||
// Default: "1"
|
||||
zr_jumpboost_bunnyhop_protect "1"
|
||||
zr_jumpboost_bhop_protect "1"
|
||||
|
||||
// The maximum horizontal velocity a player can have for any additional push to be applied, when bunny hop prevention is enabled.
|
||||
// Default: "275"
|
||||
zr_jumpboost_bunnyhop_max "275"
|
||||
// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
|
||||
// Default: "300"
|
||||
zr_jumpboost_bhop_max "300"
|
||||
|
||||
// Specifies whether the speed should be reset, or limited to maximum when the limit is reached.
|
||||
// Default: "1"
|
||||
zr_jumpboost_bunnyhop_reset "1"
|
||||
// This is the horizontal jump multiplier for when the max limit is exceeded. ['0.9' = 90% of the jumps original magnitude | '>1.0' = Redundant | Dependency: zr_jumpboost_bhop_protect&zr_jumpboost_bhop_max]
|
||||
// Default: "0.9"
|
||||
zr_jumpboost_bhop_reset "0.9"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
Reference in New Issue
Block a user