Updated jump module, removed no longer needed offset.

This commit is contained in:
Greyscale
2009-06-22 16:37:26 -07:00
parent 79bf4230c1
commit 268ab778cf
6 changed files with 97 additions and 112 deletions

View File

@ -554,7 +554,7 @@ zr_respawn_team_zombie_world "1"
// Napalm (module)
// ----------------------------------------------------------------------------
// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'napalm']
// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
// Default: "1"
zr_napalm_ignite "1"
@ -565,15 +565,15 @@ zr_napalm_ignite "1"
// Prevent players from using forward jump boost multipliers to bunny hop.
// Default: "1"
zr_jumpboost_bunnyhop_protect "1"
zr_jumpboost_bhop_protect "1"
// The maximum horizontal velocity a player can have for any additional push to be applied, when bunny hop prevention is enabled.
// Default: "275"
zr_jumpboost_bunnyhop_max "275"
// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
// Default: "300"
zr_jumpboost_bhop_max "300"
// Specifies whether the speed should be reset, or limited to maximum when the limit is reached.
// Default: "1"
zr_jumpboost_bunnyhop_reset "1"
// This is the horizontal jump multiplier for when the max limit is exceeded. ['0.9' = 90% of the jumps original magnitude | '>1.0' = Redundant | Dependency: zr_jumpboost_bhop_protect&zr_jumpboost_bhop_max]
// Default: "0.9"
zr_jumpboost_bhop_reset "0.9"
// ----------------------------------------------------------------------------