Updated jump module, removed no longer needed offset.
This commit is contained in:
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79bf4230c1
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268ab778cf
@ -42,8 +42,8 @@
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// kill_bonus number How many points to give per kill. Humans only.
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// speed decimal The player speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Extra upwards jump boost in units. 0.0 for no extra boost.
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// jump_distance decimal Extra forwards jump boost multiplier. 0.2 is normal distance.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump, 1.0 is normal.
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"classes"
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{
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@ -91,8 +91,8 @@
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"speed" "350"
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"knockback" "4"
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"jump_height" "10.0"
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"jump_distance" "0.3"
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"jump_height" "1.1"
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"jump_distance" "1.2"
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}
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"fast"
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@ -134,8 +134,8 @@
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"speed" "380"
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"knockback" "4.5"
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"jump_height" "30.0"
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"jump_distance" "0.4"
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"jump_height" "1.3"
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"jump_distance" "1.2"
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}
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"mutated"
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@ -177,8 +177,8 @@
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"speed" "275"
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"knockback" "3.5"
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"jump_height" "20.0"
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"jump_distance" "0.4"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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}
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"heavy"
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@ -220,8 +220,8 @@
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"speed" "280"
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"knockback" "2.5"
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"jump_height" "0.0"
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"jump_distance" "0.2"
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"jump_height" "0.9"
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"jump_distance" "0.9"
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}
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// ------------------------------------------
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@ -269,8 +269,8 @@
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"speed" "300"
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"knockback" "0"
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"jump_height" "0.0"
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"jump_distance" "0.2"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"human_speedy"
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@ -312,8 +312,8 @@
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"speed" "380"
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"knockback" "0"
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"jump_height" "0.0"
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"jump_distance" "0.2"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"human_light"
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@ -355,7 +355,7 @@
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"speed" "300"
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"knockback" "0"
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"jump_height" "30.0"
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"jump_distance" "0.4"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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}
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}
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@ -554,7 +554,7 @@ zr_respawn_team_zombie_world "1"
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// Napalm (module)
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// ----------------------------------------------------------------------------
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// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'napalm']
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// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
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// Default: "1"
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zr_napalm_ignite "1"
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@ -565,15 +565,15 @@ zr_napalm_ignite "1"
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// Prevent players from using forward jump boost multipliers to bunny hop.
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// Default: "1"
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zr_jumpboost_bunnyhop_protect "1"
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zr_jumpboost_bhop_protect "1"
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// The maximum horizontal velocity a player can have for any additional push to be applied, when bunny hop prevention is enabled.
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// Default: "275"
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zr_jumpboost_bunnyhop_max "275"
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// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
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// Default: "300"
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zr_jumpboost_bhop_max "300"
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// Specifies whether the speed should be reset, or limited to maximum when the limit is reached.
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// Default: "1"
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zr_jumpboost_bunnyhop_reset "1"
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// This is the horizontal jump multiplier for when the max limit is exceeded. ['0.9' = 90% of the jumps original magnitude | '>1.0' = Redundant | Dependency: zr_jumpboost_bhop_protect&zr_jumpboost_bhop_max]
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// Default: "0.9"
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zr_jumpboost_bhop_reset "0.9"
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// ----------------------------------------------------------------------------
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@ -135,9 +135,9 @@ enum CvarsList
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Handle:CVAR_RESPAWN_TEAM_ZOMBIE,
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Handle:CVAR_RESPAWN_TEAM_ZOMBIE_WORLD,
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Handle:CVAR_NAPALM_IGNITE,
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Handle:CVAR_JUMPBOOST_BUNNYHOP_PROTECT,
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Handle:CVAR_JUMPBOOST_BUNNYHOP_MAX,
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Handle:CVAR_JUMPBOOST_BUNNYHOP_RESET,
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Handle:CVAR_JUMPBOOST_BHOP_PROTECT,
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Handle:CVAR_JUMPBOOST_BHOP_MAX,
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Handle:CVAR_JUMPBOOST_BHOP_RESET,
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Handle:CVAR_VOL,
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Handle:CVAR_VOL_UPDATE_INTERVAL,
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Handle:CVAR_VOL_TRIGGER_INTERVAL,
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@ -406,14 +406,14 @@ CvarsCreate()
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// Napalm (module)
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// ===========================
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g_hCvarsList[CVAR_NAPALM_IGNITE] = CreateConVar("zr_napalm_ignite", "1", "Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'hasnapalm']");
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g_hCvarsList[CVAR_NAPALM_IGNITE] = CreateConVar("zr_napalm_ignite", "1", "Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']");
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// ===========================
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// Jump Boost (module)
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// ===========================
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g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_PROTECT] = CreateConVar("zr_jumpboost_bunnyhop_protect", "1", "Prevent players from using forward jump boost multipliers to bunny hop.");
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g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_MAX] = CreateConVar("zr_jumpboost_bunnyhop_max", "275", "The maximum horizontal velocity a player can have for any additional push to be applied. [Dependency: zr_jumpboost_bunnyhop_protect]");
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g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_RESET] = CreateConVar("zr_jumpboost_bunnyhop_reset", "1", "Specifies whether the speed should be reset, or limited to maximum when the limit is reached. [Dependency: zr_jumpboost_bunnyhop_protect&zr_jumpboost_bunnyhop_max]");
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g_hCvarsList[CVAR_JUMPBOOST_BHOP_PROTECT] = CreateConVar("zr_jumpboost_bhop_protect", "1", "Prevent players from using forward jump boost multipliers to bunny hop.");
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g_hCvarsList[CVAR_JUMPBOOST_BHOP_MAX] = CreateConVar("zr_jumpboost_bhop_max", "300", "The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]");
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g_hCvarsList[CVAR_JUMPBOOST_BHOP_RESET] = CreateConVar("zr_jumpboost_bhop_reset", "0.9", "This is the horizontal jump multiplier for when the max limit is exceeded. ['0.9' = 90% of the jumps original magnitude | '>1.0' = Redundant | Dependency: zr_jumpboost_bhop_protect&zr_jumpboost_bhop_max]");
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// ===========================
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@ -103,7 +103,7 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
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* @param name Name of the event.
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* @dontBroadcast If true, event is broadcasted to all clients, false if not.
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*/
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public Action:EventRoundStartPost(Handle:timer, any:index)
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public Action:EventRoundStartPost(Handle:timer)
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{
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// Forward event to modules.
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}
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@ -213,18 +213,18 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
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* @param name Name of the event.
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* @dontBroadcast If true, event is broadcasted to all clients, false if not.
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*/
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public Action:EventPlayerSpawnPost(Handle:timer, any:index)
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public Action:EventPlayerSpawnPost(Handle:timer, any:client)
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{
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// If client isn't in-game, then stop.
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if (!IsClientInGame(index))
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if (!IsClientInGame(client))
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{
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return;
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}
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// Forward event to modules.
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WeaponsOnClientSpawnPost(index);
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SEffectsOnClientSpawnPost(index);
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SpawnProtectOnClientSpawnPost(index);
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WeaponsOnClientSpawnPost(client);
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SEffectsOnClientSpawnPost(client);
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SpawnProtectOnClientSpawnPost(client);
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}
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/**
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@ -307,8 +307,28 @@ public Action:EventPlayerJump(Handle:event, const String:name[], bool:dontBroadc
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// Get all required event info.
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new index = GetClientOfUserId(GetEventInt(event, "userid"));
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// Fire post player_jump event.
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CreateTimer(0.0, EventPlayerJumpPost, index);
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}
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/**
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* Event callback (player_jump)
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* Client is jumping. *Post
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*
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* @param event The event handle.
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* @param name Name of the event.
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* @dontBroadcast If true, event is broadcasted to all clients, false if not.
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*/
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public Action:EventPlayerJumpPost(Handle:timer, any:client)
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{
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// If client isn't in-game, then stop.
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if (!IsClientInGame(client))
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{
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return;
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}
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// Forward event to modules.
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JumpBoostOnClientJump(index);
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JumpBoostOnClientJumpPost(client);
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}
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/**
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@ -30,85 +30,58 @@
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*
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* @param client The client index.
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*/
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JumpBoostOnClientJump(client)
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JumpBoostOnClientJumpPost(client)
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{
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new Float:vecVelocity[3];
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new Float:vecBuffer[3];
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new Float:magnitude;
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// Get class jump multipliers.
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new Float:distance = ClassGetJumpDistance(client);
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new Float:height = ClassGetJumpHeight(client);
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new Float:distancemultiplier = ClassGetJumpDistance(client);
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new Float:heightmultiplier = ClassGetJumpHeight(client);
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// Do not apply jump boost if settings indicate no boost.
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if (height == 0.0 && distance == 0.2)
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{
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return;
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}
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new Float:vecVelocity[3];
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// Get client's current velocity.
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ToolsClientVelocity(client, vecVelocity, false);
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// Get bunny hop setting.
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new bool:bunnyhopprotect = GetConVarBool(g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_PROTECT]);
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// Protect against bunnyhop.
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JumpBoostBHopProtect(vecVelocity, distancemultiplier);
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// Check if bunny hop protection is enabled.
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if (bunnyhopprotect)
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{
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// Get jump boost settings.
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new bool:bunnyhopreset = GetConVarBool(g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_RESET]);
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new Float:bunnyhopmax = GetConVarFloat(g_hCvarsList[CVAR_JUMPBOOST_BUNNYHOP_MAX]);
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// Apply multipliers to jump vector.
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vecVelocity[0] *= distancemultiplier;
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vecVelocity[1] *= distancemultiplier;
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vecVelocity[2] *= heightmultiplier;
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// Get movement distance.
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magnitude = SquareRoot(Pow(vecVelocity[0], 2.0) + Pow(vecVelocity[1], 2.0));
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// Check if maximum speed is reached and reset setting is set.
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if ((magnitude > bunnyhopmax) && bunnyhopreset)
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{
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// Reset horizontal velocity.
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distance = 0.0;
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}
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// Check if maximum speed is reached and reset setting is disabled.
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else if ((magnitude > bunnyhopmax) && !bunnyhopreset)
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{
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// Set horizontal velocity to maximum allowed.
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// Copy to buffer.
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vecBuffer[0] = vecVelocity[0];
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vecBuffer[1] = vecVelocity[1];
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vecBuffer[2] = 1.0; // Dummy value.
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// Normalize buffer vector to make it a unit vector.
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NormalizeVector(vecBuffer, vecBuffer);
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// Restore horizontal axis in buffer to velocity vector.
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vecVelocity[0] = vecBuffer[0];
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vecVelocity[1] = vecBuffer[1];
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// Set distance to maximum speed.
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distance = bunnyhopmax;
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}
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}
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// Apply forward jump boost.
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vecVelocity[0] *= distance;
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vecVelocity[1] *= distance;
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// Apply vertical jump boost.
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vecVelocity[2] += height;
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// Apply velocity.
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JumpBoostSetClientVelocity(client, vecVelocity);
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ToolsClientVelocity(client, vecVelocity, true, false);
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}
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/**
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* Set new velocity on client. (Special method separate from ToolsClientVelocity)
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* This function protects against excessive bunnyhopping.
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* Note: This ONLY stops bunnyhopping from being worse than CS:S already allows.
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*
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* @param client The client index.
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* @param vecVelocity Velocity to set on client.
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* @param vecVelocity The velocity of the client jumping.
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* @param distancemultiplier The distance multiplier used on this jump.
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*/
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JumpBoostSetClientVelocity(client, const Float:vecVelocity[3])
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stock JumpBoostBHopProtect(Float:vecVelocity[], Float:distancemultiplier)
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{
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SetEntDataVector(client, g_iToolsBaseVelocity, vecVelocity, true);
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// If bunnyhop protection is disabled, then stop.
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new bool:bunnyhopprotect = GetConVarBool(g_hCvarsList[CVAR_JUMPBOOST_BHOP_PROTECT]);
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if (!bunnyhopprotect)
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{
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return;
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}
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// Calculate the magnitude of jump on the xy plane.
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new Float:magnitude = SquareRoot(Pow(vecVelocity[0], 2.0) + Pow(vecVelocity[1], 2.0));
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// If the magnitude doesn't exceed the limit, then stop.
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new Float:bunnyhopmax = GetConVarFloat(g_hCvarsList[CVAR_JUMPBOOST_BHOP_MAX]);
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if (magnitude <= bunnyhopmax)
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{
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return;
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}
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// If we are resetting the velocity, then set to 1.0 (normal jump)
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new Float:bunnyhopreset = GetConVarFloat(g_hCvarsList[CVAR_JUMPBOOST_BHOP_RESET]);
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// Scale with cvar value.
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vecVelocity[0] /= (distancemultiplier / bunnyhopreset);
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vecVelocity[1] /= (distancemultiplier / bunnyhopreset);
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}
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* Initialize global offset variables.
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*/
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new g_iToolsVelocity;
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new g_iToolsBaseVelocity;
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new g_iToolsLMV;
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new g_iToolsHasNightVision;
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new g_iToolsNightVisionOn;
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@ -77,13 +76,6 @@ ToolsFindOffsets()
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBasePlayer::m_vecVelocity[0]\" was not found.");
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}
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// If offset "m_vecBaseVelocity" can't be found, then stop the plugin.
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g_iToolsBaseVelocity = FindSendPropInfo("CBasePlayer", "m_vecBaseVelocity");
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if (g_iToolsBaseVelocity == -1)
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{
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBasePlayer::m_vecBaseVelocity\" was not found.");
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}
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// If offset "m_flLaggedMovementValue" can't be found, then stop the plugin.
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g_iToolsLMV = FindSendPropInfo("CCSPlayer", "m_flLaggedMovementValue");
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if (g_iToolsLMV == -1)
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