Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies.
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@ -5,7 +5,8 @@
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// "hitgroup index" // Index of the hitgroup (listed below)
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// {
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// "name" "name of hitgroup" // Redundant as of now, used for readability.
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// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup
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// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup.
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// "damage" "yes" (default // Toggle damage on and off for this hitgroup.
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// }
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//
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// Notes:
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@ -18,53 +19,62 @@
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{
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"name" "Generic"
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"knockback" "1.0"
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"damage" "yes"
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}
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"1"
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{
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"name" "Head"
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"knockback" "2.0"
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"damage" "no"
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}
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"2"
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{
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"name" "Chest"
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"knockback" "1.3"
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"damage" "yes"
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}
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"3"
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{
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"name" "Stomach"
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"knockback" "1.2"
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"damage" "yes"
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}
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"4"
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{
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"name" "Left Arm"
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"knockback" "1.0"
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"damage" "no"
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}
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"5"
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{
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"name" "Right Arm"
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"knockback" "1.0"
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"damage" "yes"
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}
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"6"
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{
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"name" "Left Leg"
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"knockback" "0.9"
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"damage" "no"
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}
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"7"
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{
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"name" "Right Leg"
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"knockback" "0.9"
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"damage" "yes"
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}
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"10"
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{
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"name" "Gear"
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"knockback" "1.0"
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"damage" "yes"
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}
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}
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