Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies.

This commit is contained in:
Greyscale
2009-04-23 06:39:11 +02:00
parent b99d253477
commit 2718b527ac
7 changed files with 204 additions and 103 deletions

View File

@ -5,7 +5,8 @@
// "hitgroup index" // Index of the hitgroup (listed below)
// {
// "name" "name of hitgroup" // Redundant as of now, used for readability.
// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup
// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup.
// "damage" "yes" (default // Toggle damage on and off for this hitgroup.
// }
//
// Notes:
@ -18,53 +19,62 @@
{
"name" "Generic"
"knockback" "1.0"
"damage" "yes"
}
"1"
{
"name" "Head"
"knockback" "2.0"
"damage" "no"
}
"2"
{
"name" "Chest"
"knockback" "1.3"
"damage" "yes"
}
"3"
{
"name" "Stomach"
"knockback" "1.2"
"damage" "yes"
}
"4"
{
"name" "Left Arm"
"knockback" "1.0"
"damage" "no"
}
"5"
{
"name" "Right Arm"
"knockback" "1.0"
"damage" "yes"
}
"6"
{
"name" "Left Leg"
"knockback" "0.9"
"damage" "no"
}
"7"
{
"name" "Right Leg"
"knockback" "0.9"
"damage" "yes"
}
"10"
{
"name" "Gear"
"knockback" "1.0"
"damage" "yes"
}
}