Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies.
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@ -44,6 +44,9 @@
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// Weapons (core)
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#include "zr/weapons/weapons"
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// Hitgroups (core)
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#include "zr/hitgroups"
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// Round End (core)
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#include "zr/roundend"
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@ -53,9 +56,6 @@
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// Damage (core)
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#include "zr/damage"
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// Hitgroups (core)
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#include "zr/hitgroups"
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// Account (module)
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#include "zr/account"
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@ -173,10 +173,8 @@ public OnMapStart()
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// Forward event to modules.
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ClassLoad();
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WeaponsLoad();
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RoundEndOnMapStart();
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InfectOnMapStart();
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HitgroupsLoad();
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SEffectsOnMapStart();
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AntiStickOnMapStart();
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Anticamp_Startup();
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@ -211,6 +209,9 @@ public OnConfigsExecuted()
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FindMapSky();
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// Forward event to modules.
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WeaponsLoad();
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HitgroupsLoad();
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InfectLoad();
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SEffectsLoad();
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}
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