added SharedPlugin code and SetNTVOptional()
added public printing for zr_human, zr_infect and zr_zspawn_force command fixed zombiereloaded changing player colors updated sample cfg updated makefile
This commit is contained in:
parent
a732205f8c
commit
2d1cdf7a36
12
Makefile
12
Makefile
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@ -3,10 +3,11 @@
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SOURCEDIR=src
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SMINCLUDES=env/include
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ZRINCLUDES=src/include
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BUILDDIR=build
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SPCOMP_LINUX=env/linux/bin/spcomp-1.7.0
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SPCOMP_DARWIN=env/darwin/bin/spcomp-1.7.0
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DOS2UNIX_LINUX=dos2unix -p
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DOS2UNIX_LINUX=dos2unix
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DOS2UNIX_DARWIN=env/darwin/bin/dos2unix -p
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VERSIONDUMP=./updateversion.sh
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@ -32,9 +33,10 @@ prepare: prepare_newlines prepare_builddir
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prepare_newlines:
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@echo "Removing windows newlines"
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@find $(SOURCEDIR) -name \*.inc -exec $(DOS2UNIX) '{}' \;
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@find $(SOURCEDIR) -name \*.sp -exec $(DOS2UNIX) '{}' \;
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@find $(SMINCLUDES) -name \*.inc -exec $(DOS2UNIX) '{}' \;
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@find $(SOURCEDIR) -name \*.inc -exec $(DOS2UNIX) "{}" \;
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@find $(SOURCEDIR) -name \*.sp -exec $(DOS2UNIX) "{}" \;
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@find $(SMINCLUDES) -name \*.inc -exec $(DOS2UNIX) "{}" \;
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@find $(ZRINCLUDES) -name \*.inc -exec $(DOS2UNIX) "{}" \;
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prepare_builddir:
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@echo "Creating build directory"
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@ -42,7 +44,7 @@ prepare_builddir:
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%.smx: %.sp
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$(VERSIONDUMP)
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$(SPCOMP) -i$(SOURCEDIR) -i$(SMINCLUDES) -o$(BUILDDIR)/$@ $<
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$(SPCOMP) -i$(SOURCEDIR) -i$(SMINCLUDES) -i$(ZRINCLUDES) -o$(BUILDDIR)/$@ $<
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clean:
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@echo "Removing build directory"
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@ -418,11 +418,21 @@
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"es" "El jugador @green{1} @defaultha sido infectado con exito."
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}
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"Infect command infect successful public"
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{
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"es" "@lgreen{1}@default has infected @green{2}@default." // TODO: Translate
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}
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"Infect command infect mother successful"
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{
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"es" "El jugador @green{1} @defaultha sido infectado con exito como el zombi madre."
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}
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"Infect command infect mother successful public"
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{
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"es" "@lgreen{1}@default has infected @green{2}@default as the mother zombie." // TODO: Translate
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}
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"Infect command infect unsuccessful"
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{
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"es" "El jugador @green{1} @defaultya es un zombi."
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@ -433,6 +443,11 @@
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"es" "El jugador @green{1} @defaultha vuelto a ser humano con exito."
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}
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"Infect command human successful public"
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{
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"es" "@lgreen{1}@default has brought back @green{2}@default as a human." // TODO: Translate
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}
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"Infect command human unsuccessful"
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{
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"es" "El jugador @green{1} @defaultya es un humano."
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@ -957,6 +972,11 @@
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"es" "El jugador {1} ha sido resucitado correctamente."
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}
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"ZSpawn command force successful public"
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{
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"es" "@lgreen{1}@default has spawned @green{2}@default as a @lgreen{3}@default." // TODO: Translate
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}
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"ZSpawn command force unsuccessful"
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{
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"es" "El jugador {1} no pudo ser resucitado."
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@ -417,11 +417,21 @@
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"no" "@green{1}@default ble vellykket infisert."
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}
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"Infect command infect successful public"
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{
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"no" "@lgreen{1}@default has infected @green{2}@default." // TODO: Translate
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}
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"Infect command infect mother successful"
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{
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"no" "@green{1}@default ble vellykket infisert som moderzombie."
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}
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"Infect command infect mother successful public"
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{
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"no" "@lgreen{1}@default has infected @green{2}@default as the mother zombie." // TODO: Translate
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}
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"Infect command infect unsuccessful"
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{
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"no" "@green{1}@default er allerede en zombie."
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@ -432,6 +442,11 @@
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"no" "@green{1}@default ble vellykket gjort om til et menneske."
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}
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"Infect command human successful public"
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{
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"no" "@lgreen{1}@default has brought back @green{2}@default as a human." // TODO: Translate
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}
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"Infect command human unsuccessful"
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{
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"no" "@green{1}@default er allerede et menneske."
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@ -957,6 +972,11 @@
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"no" "{1} ble vellykket gjenopplivet."
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}
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"ZSpawn command force successful public"
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{
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"no" "@lgreen{1}@default has spawned @green{2}@default as a @lgreen{3}@default." // TODO: Translate
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}
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"ZSpawn command force unsuccessful"
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{
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"no" "{1} kunne ikke bli gjenopplivet."
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@ -418,11 +418,21 @@
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"ru" "Игрок @green{1}@default был успешно инфицирован."
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}
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"Infect command infect successful public"
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{
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"ru" "@lgreen{1}@default has infected @green{2}@default." // TODO: Translate
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}
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"Infect command infect mother successful"
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{
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"ru" "Игрок @green{1}@default был успешно инфицирован и стал первым зомби."
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}
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"Infect command infect mother successful public"
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{
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"ru" "@lgreen{1}@default has infected @green{2}@default as the mother zombie." // TODO: Translate
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}
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"Infect command infect unsuccessful"
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{
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"ru" "Игрок @green{1}@default уже является зомби."
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"ru" "Игрок @green{1}@default был успешно превращен обратно в человека."
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}
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"Infect command human successful public"
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{
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"ru" "@lgreen{1}@default has brought back @green{2}@default as a human." // TODO: Translate
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}
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"Infect command human unsuccessful"
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{
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"ru" "Игрок@green{1}@default уже является человеком."
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"ru" "Игрок {1} был успешно воскрешен."
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}
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"ZSpawn command force successful public"
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{
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"ru" "@lgreen{1}@default has spawned @green{2}@default as a @lgreen{3}@default." // TODO: Translate
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}
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"ZSpawn command force unsuccessful"
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{
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"ru" "Игрок {1} не может быть воскрешен."
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@ -436,12 +436,24 @@
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"en" "Player @green{1} @defaulthas been successfully infected."
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}
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"Infect command infect successful public"
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{
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"#format" "{1:s},{2:s}"
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"en" "@lgreen{1}@default has infected @green{2}@default."
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}
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"Infect command infect mother successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully infected as the mother zombie."
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}
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"Infect command infect mother successful public"
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{
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"#format" "{1:s},{2:s}"
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"en" "@lgreen{1}@default has infected @green{2}@default as the mother zombie."
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}
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"Infect command infect unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully brought back as a human."
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}
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"Infect command human successful public"
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{
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"#format" "{1:s},{2:s}"
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"en" "@lgreen{1}@default has brought back @green{2}@default as a human."
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}
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"Infect command human unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player {1} was successfully spawned."
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}
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"ZSpawn command force successful public"
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{
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"#format" "{1:s},{2:s},{3:s}"
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"en" "@lgreen{1}@default has spawned @green{2}@default as a @lgreen{3}@default."
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}
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"ZSpawn command force unsuccessful"
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{
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"#format" "{1:s}"
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@ -269,10 +269,18 @@ zr_weapons_zmarket_buyzone "1"
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// Default: "1"
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zr_weapons_zmarket_rebuy "1"
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// Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
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// Automatically equip default or loadout weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
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// Default: "1"
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zr_weapons_zmarket_rebuy_auto "1"
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// Default primary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
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// Default: "P90"
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zr_weapons_zmarket_rebuy_primary "P90"
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// Default secondary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
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// Default: "Elite"
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zr_weapons_zmarket_rebuy_secondary "Elite"
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// ----------------------------------------------------------------------------
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// Hitgroups (core)
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@ -34,3 +34,34 @@
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#include <zr/infect.zr>
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#include <zr/respawn.zr>
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#include <zr/class.zr>
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public SharedPlugin:__pl_zombiereloaded =
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{
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name = "zombiereloaded",
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file = "zombiereloaded.smx",
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#if defined REQUIRE_PLUGIN
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required = 1
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#else
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required = 0
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#endif
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};
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#if !defined REQUIRE_PLUGIN
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public __pl_zombiereloaded_SetNTVOptional()
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{
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MarkNativeAsOptional("ZR_IsValidClassIndex");
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MarkNativeAsOptional("ZR_GetActiveClass");
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MarkNativeAsOptional("ZR_SelectClientClass");
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MarkNativeAsOptional("ZR_GetClassByName");
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MarkNativeAsOptional("ZR_GetClassDisplayName");
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MarkNativeAsOptional("ZR_IsClientZombie");
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MarkNativeAsOptional("ZR_IsClientHuman");
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MarkNativeAsOptional("ZR_InfectClient");
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MarkNativeAsOptional("ZR_HumanClient");
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MarkNativeAsOptional("ZR_RespawnClient");
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MarkNativeAsOptional("ZR_SetKilledByWorld");
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MarkNativeAsOptional("ZR_GetKilledByWorld");
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}
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#endif
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/**
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* Results when selecting a class for a player.
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*/
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#if !defined INCLUDED_BY_ZOMBIERELOADED
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enum ClassSelectResult
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{
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ClassSelected_NoChange, /** No class change was necessary (class already selected). */
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ClassSelected_Instant, /** Class was instantly changed. */
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ClassSelected_NextSpawn /** Class will be used next spawn. */
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}
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#endif
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/**
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* Returns whether a class index is valid or not.
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@ -33,6 +33,9 @@
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#include <sdktools>
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#include <clientprefs>
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#include <cstrike>
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#define INCLUDED_BY_ZOMBIERELOADED
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#include <zombiereloaded>
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#undef INCLUDED_BY_ZOMBIERELOADED
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#if defined USE_SDKHOOKS
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#include <sdkhooks>
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@ -145,6 +148,9 @@ public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
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// Load API.
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APIInit();
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// Register library
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RegPluginLibrary("zombiereloaded");
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// Let plugin load.
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return APLRes_Success;
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}
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@ -284,8 +284,7 @@ InfectOnClientSpawn(client)
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CS_RespawnPlayer(client);
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}
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// Unglitch kevlar. (Reset hitbox to HITBOX_GENERIC)
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SetEntData(client, 4444, 0, 4);
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InfectUnglitchKevlar(client);
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}
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/**
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@ -875,8 +874,7 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
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SpawnProtectStart(client);
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}
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// Unglitch kevlar. (Reset hitbox to HITBOX_GENERIC)
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SetEntData(client, 4444, 0, 4);
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InfectUnglitchKevlar(client);
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// Forward event to modules.
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SEffectsOnClientHuman(client);
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@ -1185,6 +1183,13 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
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}
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decl String:targetname[MAX_NAME_LENGTH];
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decl String:adminname[MAX_NAME_LENGTH];
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// Get admin's name for later use.
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if(client > 0)
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GetClientName(client, adminname, sizeof(adminname));
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else
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strcopy(adminname, sizeof(adminname), "Console");
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// x = Client index.
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for (new x = 0; x < count; x++)
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@ -1211,6 +1216,7 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
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// Turn client into a mother zombie.
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InfectHumanToZombie(targets[x], _, true, respawnoverride, respawn);
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LogAction(client, targets[x], "\"%L\" turned \"%L\" into a mother zombie", client, targets[x]);
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TranslationPrintToChatAll(false, false, "Infect command infect mother successful public", adminname, targetname);
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// If there was only 1 player targetted, then let admin know the outcome of the command.
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if (count == 1)
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@ -1224,6 +1230,7 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
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// Turn client into a zombie.
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InfectHumanToZombie(targets[x], _, false, respawnoverride, respawn);
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LogAction(client, targets[x], "\"%L\" turned \"%L\" into a zombie", client, targets[x]);
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TranslationPrintToChatAll(false, false, "Infect command infect successful public", adminname, targetname);
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// If there was only 1 player targetted, then let admin know the outcome of the command.
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if (count == 1)
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@ -1245,6 +1252,13 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
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stock InfectManualHuman(client, targets[], count, bool:respawn = false, bool:protect = false)
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{
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decl String:targetname[MAX_NAME_LENGTH];
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decl String:adminname[MAX_NAME_LENGTH];
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// Get admin's name for later use.
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if(client > 0)
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GetClientName(client, adminname, sizeof(adminname));
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else
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strcopy(adminname, sizeof(adminname), "Console");
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// x = Client index.
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for (new x = 0; x < count; x++)
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@ -1258,6 +1272,7 @@ stock InfectManualHuman(client, targets[], count, bool:respawn = false, bool:pro
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// Turn client into a zombie.
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InfectZombieToHuman(targets[x], respawn, protect);
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LogAction(client, targets[x], "\"%L\" turned \"%L\" into a human", client, targets[x]);
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TranslationPrintToChatAll(false, false, "Infect command human successful public", adminname, targetname);
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||||
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||||
// If there was only 1 player targetted, then let admin know the outcome of the command.
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||||
if (count == 1)
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@ -1486,3 +1501,14 @@ InfectMode:InfectGetModeOrFail()
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||||
return mode;
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}
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||||
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InfectUnglitchKevlar(client)
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{
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// Unglitch kevlar. (Reset hitbox to HITBOX_GENERIC)
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// Example: You get hit in the head by a bullet as a zombie
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// the round ends, you spawn as a human.
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// You get damaged by a trigger, the game still thinks you
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// are getting damaged in the head hitgroup, >mfw source engine.
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// Thanks to leaked 2007 Source Engine Code.
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SetEntData(client, 4444, 0, 4);
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}
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|
|
|
@ -194,8 +194,12 @@ stock ToolsSetClientAlpha(client, alpha)
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// Turn rendermode on, on the client.
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SetEntityRenderMode(client, RENDER_TRANSALPHA);
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// Get current client colors.
|
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new color[4];
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ToolsGetEntityColor(client, color);
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||||
// Set alpha value on the client.
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||||
SetEntityRenderColor(client, _, _, _, alpha);
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||||
SetEntityRenderColor(client, color[0], color[1], color[2], alpha);
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||||
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||||
// Forward event to modules.
|
||||
WeaponAlphaOnClientAlphaChanged(client, alpha);
|
||||
|
@ -230,3 +234,34 @@ stock ToolsGetEntityAlpha(entity)
|
|||
|
||||
return GetEntData(entity, offset + 3, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets an entity's color and alpha.
|
||||
*
|
||||
* @param client The client index.
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||||
* @param color 4 dimensional array where [r,g,b,a] values are stored
|
||||
*/
|
||||
stock ToolsGetEntityColor(entity, color[4])
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:prop[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
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||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
{
|
||||
strcopy(prop, sizeof(prop), "m_clrRender");
|
||||
}
|
||||
|
||||
gotconfig = true;
|
||||
}
|
||||
|
||||
new offset = GetEntSendPropOffs(entity, prop);
|
||||
|
||||
for (new i = 0; i < 4; i++)
|
||||
color[i] = GetEntData(entity, offset + i, 1);
|
||||
}
|
||||
|
|
|
@ -412,12 +412,18 @@ public Action:ZSpawnForceCommand(client, argc)
|
|||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:target[MAX_NAME_LENGTH], String:targetname[MAX_NAME_LENGTH];
|
||||
decl String:target[MAX_NAME_LENGTH], String:targetname[MAX_NAME_LENGTH], String:adminname[MAX_NAME_LENGTH];
|
||||
new targets[MAXPLAYERS], bool:tn_is_ml, result;
|
||||
|
||||
// Get targetname.
|
||||
GetCmdArg(1, target, sizeof(target));
|
||||
|
||||
// Get admin's name for later use.
|
||||
if(client > 0)
|
||||
GetClientName(client, adminname, sizeof(adminname));
|
||||
else
|
||||
strcopy(adminname, sizeof(adminname), "Console");
|
||||
|
||||
// Find a target.
|
||||
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_DEAD, targetname, sizeof(targetname), tn_is_ml);
|
||||
|
||||
|
@ -441,7 +447,12 @@ public Action:ZSpawnForceCommand(client, argc)
|
|||
{
|
||||
// Give client the item.
|
||||
new bool:success = ZSpawnClient(targets[x], true, zombie);
|
||||
|
||||
if(success)
|
||||
{
|
||||
LogAction(client, targets[x], "\"%L\" forced a ZSpawn on \"%L\"%s", client, targets[x], zombie ? " and made them zombie" : "");
|
||||
TranslationPrintToChatAll(false, false, "ZSpawn command force successful public", adminname, targetname, zombie ? "zombie" : "human");
|
||||
}
|
||||
|
||||
// Tell admin the outcome of the command if only 1 client was targetted.
|
||||
if (result == 1)
|
||||
|
|
Loading…
Reference in New Issue
Block a user