Finished client cookies (remembers settings, yaay) zsettings still to come.
Changed steamidcache.inc to LF newline format. Hopefully permanently fixed the weapon rendering problem.
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@ -106,7 +106,6 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
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public Action:EventRoundStartPost(Handle:timer, any:index)
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{
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// Forward event to modules.
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WeaponsOnRoundStartPost();
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}
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/**
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@ -139,7 +138,6 @@ public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcas
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new reason = GetEventInt(event, "reason");
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// Forward event to modules.
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WeaponsOnRoundEnd();
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RoundEndOnRoundEnd(reason);
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InfectOnRoundEnd();
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SEffectsOnRoundEnd();
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@ -224,6 +222,7 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:index)
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}
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// Forward event to modules.
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WeaponsOnClientSpawnPost(index);
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SpawnProtectOnClientSpawnPost(index);
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}
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