Finished client cookies (remembers settings, yaay) zsettings still to come.
Changed steamidcache.inc to LF newline format. Hopefully permanently fixed the weapon rendering problem.
This commit is contained in:
@ -17,6 +17,24 @@
|
||||
* ------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
* Create class-related cookies here.
|
||||
*/
|
||||
ClassOnCookiesCreate()
|
||||
{
|
||||
// Forward event to sub-modules.
|
||||
ClassOverlayOnCookiesCreate();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when all modules are done loading.
|
||||
*/
|
||||
ClassOnModulesLoaded()
|
||||
{
|
||||
// Set default classes on all player slots.
|
||||
ClassClientSetDefaultIndexes();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a client connects to the server (OnClientPutInServer).
|
||||
*/
|
||||
@ -35,15 +53,6 @@ ClassClientInit(client)
|
||||
ClassOverlayClientInit(client);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when all modules are done loading.
|
||||
*/
|
||||
ClassOnModulesLoaded()
|
||||
{
|
||||
// Set default classes on all player slots.
|
||||
ClassClientSetDefaultIndexes();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called a client disconnects.
|
||||
*/
|
||||
|
Reference in New Issue
Block a user