Finished client cookies (remembers settings, yaay) zsettings still to come.

Changed steamidcache.inc to LF newline format.
Hopefully permanently fixed the weapon rendering problem.
This commit is contained in:
Greyscale 2009-06-21 12:24:24 -07:00
parent 6426bf169c
commit 2e178d2ab6
11 changed files with 389 additions and 220 deletions

View File

@ -31,6 +31,8 @@
CookiesInit()
{
// Forward event to modules.
ClassOnCookiesCreate();
WeaponsOnCookiesCreate();
ZHPOnCookiesCreate();
}

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@ -106,7 +106,6 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
public Action:EventRoundStartPost(Handle:timer, any:index)
{
// Forward event to modules.
WeaponsOnRoundStartPost();
}
/**
@ -139,7 +138,6 @@ public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcas
new reason = GetEventInt(event, "reason");
// Forward event to modules.
WeaponsOnRoundEnd();
RoundEndOnRoundEnd(reason);
InfectOnRoundEnd();
SEffectsOnRoundEnd();
@ -224,6 +222,7 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:index)
}
// Forward event to modules.
WeaponsOnClientSpawnPost(index);
SpawnProtectOnClientSpawnPost(index);
}

View File

@ -236,8 +236,11 @@ OverlaysChannel:OverlaysClientFindChannel(client)
*
* @param client The client index.
* @param channel The channel to change state of.
* @param toggle Set to true to toggle state, false to use value param.
* @param update (Optional) Update the overlay when this function is called.
* @param toggle (Optional) Set to true to toggle state, false to use value param.
* @param value (Optional) New value of the state, only used if toggle is false.
* @param reset (Optional) Clears the overlay from client's screen.
* @return The overlay's new state.
*/
bool:OverlaysClientSetChannelState(client, OverlaysChannel:channel, bool:update = false, bool:toggle = true, bool:value = false, bool:reset = false)
{

View File

@ -17,6 +17,24 @@
* ------------------------------------
*/
/**
* Create class-related cookies here.
*/
ClassOnCookiesCreate()
{
// Forward event to sub-modules.
ClassOverlayOnCookiesCreate();
}
/**
* Called when all modules are done loading.
*/
ClassOnModulesLoaded()
{
// Set default classes on all player slots.
ClassClientSetDefaultIndexes();
}
/**
* Called when a client connects to the server (OnClientPutInServer).
*/
@ -35,15 +53,6 @@ ClassClientInit(client)
ClassOverlayClientInit(client);
}
/**
* Called when all modules are done loading.
*/
ClassOnModulesLoaded()
{
// Set default classes on all player slots.
ClassClientSetDefaultIndexes();
}
/**
* Called a client disconnects.
*/

View File

@ -35,24 +35,14 @@
*/
/**
* Array to store default class overlay enable flag.
* Name of the cookie for toggle state the class overlay.
*/
new bool:h_bClassOverlay[MAXPLAYERS + 1];
#define CLASSOVERLAY_COOKIE_ENABLED "zr_overlay"
/**
* Client is joining the server.
*
* @param client The client index.
* Cookie handle for the toggle state of an overlay.
*/
ClassOverlayClientInit(client)
{
// Get overlay toggle cvar values.
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
new bool:overlaydefault = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]);
// Apply default value if toggle is enabled, default to true if toggle is disabled.
h_bClassOverlay[client] = overlaytoggle ? overlaydefault : true;
}
new Handle:g_hOverlayEnabledCookie = INVALID_HANDLE;
/**
* Hook commands related to overlay here.
@ -78,6 +68,43 @@ ClassOverlayOnCommandsHook()
}
}
/**
* Create class overlay-related cookies here.
*/
ClassOverlayOnCookiesCreate()
{
// If cookie doesn't already exist, then create it.
g_hOverlayEnabledCookie = FindClientCookie(CLASSOVERLAY_COOKIE_ENABLED);
if (g_hOverlayEnabledCookie == INVALID_HANDLE)
{
g_hOverlayEnabledCookie = RegClientCookie(CLASSOVERLAY_COOKIE_ENABLED, "The toggle state of the class overlay.", CookieAccess_Public);
}
}
/**
* Client is joining the server.
*
* @param client The client index.
*/
ClassOverlayClientInit(client)
{
// Get overlay toggle cvar values.
new bool:overlaytoggle = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_TOGGLE]);
new bool:overlaydefault = GetConVarBool(g_hCvarsList[CVAR_CLASSES_OVERLAY_DEFAULT]);
// Get ZHP enabled cookie value.
decl String:overlayenabled[8];
GetClientCookie(client, g_hOverlayEnabledCookie, overlayenabled, sizeof(overlayenabled));
// If the cookie is empty, then set the default value.
if (!overlayenabled[0])
{
// Set cookie to default value from cvar.
new bool:overlayvalue = overlaytoggle ? overlaydefault : true;
CookiesSetClientCookieBool(client, g_hOverlayEnabledCookie, overlayvalue);
}
}
/**
* Client is spawning into the game.
*
@ -152,7 +179,7 @@ ClassOverlayInitialize(client, const String:overlay[])
// Display class overlays.
OverlaysClientSetChannelPath(client, OVERLAYS_CHANNEL_CLASSES, overlay);
OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, false, h_bClassOverlay[client]);
OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, false, CookiesGetClientCookieBool(client, g_hOverlayEnabledCookie));
}
/**
@ -171,6 +198,7 @@ public Action:ClassOverlayEnableCommand(client, argc)
return;
}
// Toggle current overlay channel, and retrieve new value.
h_bClassOverlay[client] = OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, true);
// Toggle current overlay channel, retrieve new value, and update cookie.
new bool:overlayenabled = OverlaysClientSetChannelState(client, OVERLAYS_CHANNEL_CLASSES, true, true);
CookiesSetClientCookieBool(client, g_hOverlayEnabledCookie, overlayenabled);
}

View File

@ -581,8 +581,8 @@ public ZRTools_Action:RestrictCanUse(client, weapon)
return ZRTools_Handled;
}
// Forward event to modules. (item pickup)
WeaponAlphaOnItemPickup(client, weapon);
// Forward event to weapons module.
WeaponsOnItemPickup(client, weapon);
// Allow pickup.
return ZRTools_Continue;

View File

@ -35,11 +35,6 @@
*/
new g_iWeaponDropHookID[MAXPLAYERS + 1] = {-1, ...};
/**
* Global variable that stops render mode modifying
*/
new bool:g_bWeaponAlpha;
/**
* Client is joining the server.
*
@ -66,40 +61,14 @@ WeaponAlphaOnClientDisconnect(client)
}
}
/**
* The round is starting.
*/
WeaponAlphaOnRoundStartPost()
{
// Allow weapon render mode to be modified.
g_bWeaponAlpha = true;
}
/**
* The round is ending.
*
* @param reason Reason the round has ended.
*/
WeaponAlphaOnRoundEnd()
{
// Disallow weapon render mode to be modified.
g_bWeaponAlpha = false;
}
/**
* Client has just picked up a weapon.
*
* @param client The client index.
* @param weapon The weapon index.
*/
WeaponAlphaOnItemPickup(client, weapon)
WeaponAlphaOnItemPickupPost(client, weapon)
{
// If weapon alpha updating is disabled, then stop.
if (!g_bWeaponAlpha)
{
return;
}
// Get client's current alpha.
new alpha = ToolsGetEntityAlpha(client);
@ -116,12 +85,6 @@ WeaponAlphaOnItemPickup(client, weapon)
*/
public ZRTools_Action:WeaponAlphaDrop(client, weapon)
{
// If weapon alpha updating is disabled, then stop.
if (!g_bWeaponAlpha)
{
return;
}
// If weapon isn't a valid entity, then stop.
if (weapon < MaxClients)
{

View File

@ -121,6 +121,15 @@ WeaponsOnCommandsCreate()
ZMarketOnCommandsCreate();
}
/**
* Create weapon-related cookies here.
*/
WeaponsOnCookiesCreate()
{
// Forward event to sub-modules.
ZMarketOnCookiesCreate();
}
/**
* Loads weapon data from file.
*/
@ -303,27 +312,67 @@ WeaponsOnClientSpawn(client)
{
// Forward event to sub-modules.
RestrictOnClientSpawn(client);
ZMarketOnClientSpawn(client);
}
/**
* The round is starting.
*/
WeaponsOnRoundStartPost()
{
// Forward event to sub-modules
WeaponAlphaOnRoundStartPost();
}
/**
* The round is ending.
* Client is spawning into the game. *Post
*
* @param reason Reason the round has ended.
* @param client The client index.
*/
WeaponsOnRoundEnd()
WeaponsOnClientSpawnPost(client)
{
// Forward event to sub-modules
WeaponAlphaOnRoundEnd();
// Forward event to sub-modules.
ZMarketOnClientSpawnPost(client);
}
/**
* Called when a client picks up an item.
*
* @param client The client index.
* @param weapon The weapon index.
*/
WeaponsOnItemPickup(client, weapon)
{
// Forward event to sub-modules.
// Fire post OnItemPickup event.
// Fill datapack with event information.
new Handle:eventinfo = CreateDataPack();
WritePackCell(eventinfo, client);
WritePackCell(eventinfo, weapon);
// Create post delay timer.
CreateTimer(0.0, WeaponsOnItemPickupPost, eventinfo);
}
/**
* Called when a client picks up an item. *Post
*
* @param client The client index.
* @param weapon The weapon index.
*/
public Action:WeaponsOnItemPickupPost(Handle:timer, Handle:eventinfo)
{
// Get event info.
ResetPack(eventinfo);
new client = ReadPackCell(eventinfo);
new weapon = ReadPackCell(eventinfo);
// If client isn't in the game anymore, then stop.
if (!IsClientInGame(client))
{
return;
}
// If the weapon entity isn't valid anymore, then stop.
if (!IsValidEdict(weapon))
{
return;
}
// Forward event to sub-modules.
WeaponAlphaOnItemPickupPost(client, weapon);
}
/**

View File

@ -25,6 +25,15 @@
* ============================================================================
*/
/**
* @section Name of the cookies for ZMarket rebuy/auto-rebuy data.
*/
#define ZMARKET_COOKIE_AUTOREBUY "zr_zmarket_autorebuy"
#define ZMARKET_COOKIE_REBUY "zr_zmarket_rebuy"
/**
* @endsection
*/
/**
* Variable to store buyzone offset value.
*/
@ -41,14 +50,9 @@ new g_iZMarketCurType[MAXPLAYERS + 1];
new Handle:g_hZMarketPurchaseCount[MAXPLAYERS + 1];
/**
* Array to store a weapon of each type last purchased from ZMarket.
* Cookie handle for auti-rebuy.
*/
new String:g_strZMarketLastWeapon[MAXPLAYERS + 1][WeaponsSlot][WEAPONS_MAX_LENGTH];
/**
* Array to store clients' auto-rebuy setting.
*/
new bool:g_bZMarketAutoRebuy[MAXPLAYERS + 1];
new Handle:g_hZMarketAutoRebuyCookie = INVALID_HANDLE;
/**
* Create commands specific to ZMarket.
@ -59,6 +63,30 @@ ZMarketOnCommandsCreate()
RegConsoleCmd(SAYHOOKS_KEYWORD_ZMARKET, ZMarketCommand, "Opens custom buymenu.");
}
ZMarketOnCookiesCreate()
{
// If auto-rebuy cookie doesn't already exist, then create all ZMarket cookies.
g_hZMarketAutoRebuyCookie = FindClientCookie(ZMARKET_COOKIE_AUTOREBUY);
if (g_hZMarketAutoRebuyCookie == INVALID_HANDLE)
{
g_hZMarketAutoRebuyCookie = RegClientCookie(ZMARKET_COOKIE_AUTOREBUY, "The toggle state of auto-rebuy.", CookieAccess_Public);
decl String:rebuycookiename[32];
decl String:rebuycookiedesc[64];
// x = Weapon slot.
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
{
// Format cookie name and description.
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
Format(rebuycookiedesc, sizeof(rebuycookiedesc), "Current loadout weapon for slot %d", x);
// Register client cookie.
RegClientCookie(rebuycookiename, rebuycookiedesc, CookieAccess_Public);
}
}
}
/**
* Find ZMarket-specific offsets here.
*/
@ -89,7 +117,15 @@ ZMarketClientInit(client)
g_hZMarketPurchaseCount[client] = CreateTrie();
// Initialize auto-rebuy data.
g_bZMarketAutoRebuy[client] = false;
decl String:zmarketautorebuy[8];
GetClientCookie(client, g_hZMarketAutoRebuyCookie, zmarketautorebuy, sizeof(zmarketautorebuy));
// If the cookie is empty, then set the default value.
if (!zmarketautorebuy[0])
{
// Set cookie to false.
CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, false);
}
}
/**
@ -114,13 +150,19 @@ ZMarketOnClientDisconnect(client)
*
* @param client The client index.
*/
ZMarketOnClientSpawn(client)
ZMarketOnClientSpawnPost(client)
{
// Reset purchase counts for client.
ZMarketResetPurchaseCount(client);
// If client hasn't spawned into the game yet, then stop.
if (!IsPlayerAlive(client))
{
return;
}
// If auto-rebuy is enabled, then force client to rebuy weapons.
if (g_bZMarketAutoRebuy[client])
if (CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie))
{
ZMarketRebuy(client, true);
}
@ -222,7 +264,7 @@ bool:ZMarketMenuMain(client)
// Get auto-rebuy setting.
decl String:rebuyautosetting[8];
ConfigBoolToSetting(g_bZMarketAutoRebuy[client], rebuyautosetting, sizeof(rebuyautosetting));
ConfigBoolToSetting(CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie), rebuyautosetting, sizeof(rebuyautosetting));
// Format menu options.
Format(getloadout, sizeof(getloadout), "%t", "Weapons menu zmarket main get loadout");
@ -290,7 +332,8 @@ public ZMarketMenuMainHandle(Handle:menu_zmarket_main, MenuAction:action, client
case 3:
{
// Toggle rebuy.
g_bZMarketAutoRebuy[client] = !g_bZMarketAutoRebuy[client];
new bool:autorebuyenabled = CookiesGetClientCookieBool(client, g_hZMarketAutoRebuyCookie);
CookiesSetClientCookieBool(client, g_hZMarketAutoRebuyCookie, !autorebuyenabled);
// Resend menu.
ZMarketMenuMain(client);
@ -341,12 +384,16 @@ bool:ZMarketMenuLoadout(client)
decl String:projectileweapon[WEAPONS_MAX_LENGTH];
decl String:explosiveweapon[WEAPONS_MAX_LENGTH];
// Transfer cookie values into an array.
new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX, sizeof(rebuyweapons[]));
// Return the display name for all the client's weapon classname's.
WeaponsClassnameToDisplay(g_strZMarketLastWeapon[client][Slot_Primary], sizeof(g_strZMarketLastWeapon), primaryweapon, sizeof(primaryweapon));
WeaponsClassnameToDisplay(g_strZMarketLastWeapon[client][Slot_Secondary], sizeof(g_strZMarketLastWeapon), secondaryweapon, sizeof(secondaryweapon));
WeaponsClassnameToDisplay(g_strZMarketLastWeapon[client][Slot_Melee], sizeof(g_strZMarketLastWeapon), meleeweapon, sizeof(meleeweapon));
WeaponsClassnameToDisplay(g_strZMarketLastWeapon[client][Slot_Projectile], sizeof(g_strZMarketLastWeapon), projectileweapon, sizeof(projectileweapon));
WeaponsClassnameToDisplay(g_strZMarketLastWeapon[client][Slot_Explosive], sizeof(g_strZMarketLastWeapon), explosiveweapon, sizeof(explosiveweapon));
WeaponsClassnameToDisplay(rebuyweapons[Slot_Primary], sizeof(rebuyweapons[]), primaryweapon, sizeof(primaryweapon));
WeaponsClassnameToDisplay(rebuyweapons[Slot_Secondary], sizeof(rebuyweapons[]), secondaryweapon, sizeof(secondaryweapon));
WeaponsClassnameToDisplay(rebuyweapons[Slot_Melee], sizeof(rebuyweapons[]), meleeweapon, sizeof(meleeweapon));
WeaponsClassnameToDisplay(rebuyweapons[Slot_Projectile], sizeof(rebuyweapons[]), projectileweapon, sizeof(projectileweapon));
WeaponsClassnameToDisplay(rebuyweapons[Slot_Explosive], sizeof(rebuyweapons[]), explosiveweapon, sizeof(explosiveweapon));
// Get the empty translation.
decl String:empty[64];
@ -685,7 +732,7 @@ public ZMarketMenuTypeWeaponsHandle(Handle:menu_zmarket_typeweapons, MenuAction:
* Equip a weapon on a client.
*
* @param client The client index.
* @param weapon The weapon to equip (must be in weapons config file)
* @param weapon The weapon to equip. (must be in weapons config file)
* @param rebuy (Optional) If client is rebuying, ammo will be ignored.
*/
stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
@ -792,8 +839,8 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
// Give client the weapon.
GivePlayerItem(client, weaponentity);
// Copy weapon to array for this slot.
strcopy(g_strZMarketLastWeapon[client][slot], sizeof(g_strZMarketLastWeapon), weapon);
// Update cookie with new weapon.
ZMarketSetRebuyCookie(client, slot, weapon);
// Add 1 to the client's purchase count.
ZMarketSetPurchaseCount(client, weapon, 1, true);
@ -858,7 +905,7 @@ bool:ZMarketGetCurrentLoadout(client)
if (weapons[x] == -1)
{
// Empty rebuy slot.
strcopy(g_strZMarketLastWeapon[client][x], sizeof(g_strZMarketLastWeapon), "");
ZMarketSetRebuyCookie(client, WeaponsSlot:x, "");
continue;
}
@ -867,7 +914,7 @@ bool:ZMarketGetCurrentLoadout(client)
ReplaceString(weaponname, sizeof(weaponname), "weapon_", "");
// Copy the name to the rebuy cache.
strcopy(g_strZMarketLastWeapon[client][x], sizeof(g_strZMarketLastWeapon), weaponname);
ZMarketSetRebuyCookie(client, WeaponsSlot:x, weaponname);
}
// Tell client their loadout has been updated.
@ -876,12 +923,80 @@ bool:ZMarketGetCurrentLoadout(client)
return true;
}
/**
* Transfer array values to rebuy cookies.
*
* @param client The client index.
* @param rebuyweapons The string array to copy results from.
* @param maxweapons The max amount of weapons in the array.
* @param maxlen The max length of each cookie result.
*/
stock ZMarketArrayToCookies(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
{
decl String:rebuycookiename[32];
new Handle:rebuycookie;
// x = Weapon slot.
for (new x = 0; x < maxweapons; x++)
{
// Format cookie name.
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
// Find cookie handle, and retrieve its value.
rebuycookie = FindClientCookie(rebuycookiename);
SetClientCookie(client, rebuycookie, rebuyweapons[x]);
}
}
/**
* Transfer rebuy cookies to an array for easier access.
*
* @param client The client index.
* @param rebuyweapons The string array to copy results to
* @param maxweapons The max amount of weapons in the array.
* @param maxlen The max length of each cookie result.
*/
stock ZMarketCookiesToArray(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
{
decl String:rebuycookiename[32];
new Handle:rebuycookie;
// x = Weapon slot.
for (new x = 0; x < maxweapons; x++)
{
// Format cookie name.
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, x);
// Find cookie handle, and retrieve its value.
rebuycookie = FindClientCookie(rebuycookiename);
GetClientCookie(client, rebuycookie, rebuyweapons[x], maxlen);
}
}
/**
* Set a weapon slot cookie given the slot and value.
*
* @param client The client index.
* @param slot The weapon slot to set value to.
* @param value The value (weaponname) of the slot.
*/
stock ZMarketSetRebuyCookie(client, WeaponsSlot:slot, const String:value[])
{
// Format cookie name.
decl String:rebuycookiename[32];
Format(rebuycookiename, sizeof(rebuycookiename), "%s_%d", ZMARKET_COOKIE_REBUY, _:slot);
// Find cookie handle, and retrieve its value.
new Handle:rebuycookie = FindClientCookie(rebuycookiename);
SetClientCookie(client, rebuycookie, value);
}
/**
* Force a client to rebuy their weapons.
*
* @param client The client index.
*/
ZMarketRebuy(client, bool:rebuy = false)
ZMarketRebuy(client, bool:autorebuy = false)
{
// If client is a zombie, then stop.
if (InfectIsClientInfected(client))
@ -891,23 +1006,24 @@ ZMarketRebuy(client, bool:rebuy = false)
}
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
if (!rebuy && zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
if (!autorebuy && zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
{
TranslationPrintToChat(client, "Weapons zmarket buyzone");
return;
}
// Transfer cookie values into an array.
new String:rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
ZMarketCookiesToArray(client, rebuyweapons, WEAPONS_SLOTS_MAX, sizeof(rebuyweapons[]));
// x = Weapon slot.
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
{
new bool:equipped = ZMarketEquip(client, g_strZMarketLastWeapon[client][x], true);
// Remove weapon from last weapons.
if (!equipped)
{
strcopy(g_strZMarketLastWeapon[client][x], sizeof(g_strZMarketLastWeapon), "");
}
ZMarketEquip(client, rebuyweapons[x], true);
}
// Copy values back to cookies.
ZMarketArrayToCookies(client, rebuyweapons, WEAPONS_SLOTS_MAX, sizeof(rebuyweapons));
}
/**

View File

@ -58,7 +58,7 @@ ZHPOnCookiesCreate()
g_hZHPEnabledCookie = FindClientCookie(ZHP_COOKIE_ENABLED);
if (g_hZHPEnabledCookie == INVALID_HANDLE)
{
g_hZHPEnabledCookie = RegClientCookie(ZHP_COOKIE_ENABLED, "The toggle state of ZHP", CookieAccess_Public);
g_hZHPEnabledCookie = RegClientCookie(ZHP_COOKIE_ENABLED, "The toggle state of ZHP.", CookieAccess_Public);
}
}
@ -191,12 +191,15 @@ bool:ZHPToggle(client)
// Get the cookie value.
new bool:zhpstate = CookiesGetClientCookieBool(client, g_hZHPEnabledCookie);
// If ZHP is enabled, then tell client it's being disabled.
// Toggle the value.
CookiesSetClientCookieBool(client, g_hZHPEnabledCookie, !zhpstate);
// If ZHP was enabled, then tell client it has been disabled.
if (zhpstate)
{
TranslationPrintToChat(client, "ZHP disable");
}
// If ZHP is disabled, then tell client it's being enabled.
// If ZHP was disabled, then tell client it has been enabled.
else
{
TranslationPrintToChat(client, "ZHP enable");
@ -205,9 +208,6 @@ bool:ZHPToggle(client)
ZHPUpdateHUD(client);
}
// Toggle the value.
CookiesSetClientCookieBool(client, g_hZHPEnabledCookie, !zhpstate);
return true;
}