diff --git a/src/zr/damage.inc b/src/zr/damage.inc index ba1a572..51647ba 100644 --- a/src/zr/damage.inc +++ b/src/zr/damage.inc @@ -279,7 +279,7 @@ public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, & public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:damage, damagetype, ammotype) #endif { - PrintToChatAll("DamageOnTakeDamage - damage:%f", damage); + //PrintToChatAll("DamageOnTakeDamage - damage:%f", damage); // Get classname of the inflictor. decl String:classname[64]; diff --git a/src/zr/immunityhandler.inc b/src/zr/immunityhandler.inc index 062aa46..49bcaa6 100644 --- a/src/zr/immunityhandler.inc +++ b/src/zr/immunityhandler.inc @@ -67,7 +67,7 @@ new bool:PlayerImmunityThresholdPassed[MAXPLAYERS + 1] = {false, ...}; */ bool:ImmunityOnClientInfect(client, attacker) { - PrintToChatAll("ImmunityOnClientInfect(client=%d, attacker=%d)", client, attacker); + //PrintToChatAll("ImmunityOnClientInfect(client=%d, attacker=%d)", client, attacker); // Get immunity mode from client class. new ImmunityMode:mode = ClassGetImmunityMode(client); @@ -118,7 +118,7 @@ bool:ImmunityOnClientInfect(client, attacker) */ bool:ImmunityOnClientTraceAttack(client, attacker, Float:damage, hitgroup, damageType) { - PrintToChatAll("ImmunityOnClientTraceAttack(client=%d, attacker=%d, damage=%f, hitgroup=%d, damageType=%d)", client, attacker, damage, hitgroup, damageType); + //PrintToChatAll("ImmunityOnClientTraceAttack(client=%d, attacker=%d, damage=%f, hitgroup=%d, damageType=%d)", client, attacker, damage, hitgroup, damageType); // Check if there is no attacker (world damage). if (!ZRIsClientValid(attacker)) @@ -150,7 +150,7 @@ bool:ImmunityOnClientTraceAttack(client, attacker, Float:damage, hitgroup, damag // Check if damage give HP below the infection threshold. if (ImmunityBelowInfectThreshold(client, damage)) { - PrintToChatAll("ImmunityOnClientTraceAttack - Threshold passed"); + //PrintToChatAll("ImmunityOnClientTraceAttack - Threshold passed"); PlayerImmunityThresholdPassed[client] = true; } else @@ -239,7 +239,7 @@ bool:ImmunityOnClientTraceAttack(client, attacker, Float:damage, hitgroup, damag */ bool:ImmunityOnClientDamage(client, attacker, &Float:damage) { - PrintToChatAll("ImmunityOnClientDamage(client=%d, attacker=%d, damage=%f)", client, attacker, damage); + //PrintToChatAll("ImmunityOnClientDamage(client=%d, attacker=%d, damage=%f)", client, attacker, damage); // Check if there is no attacker (world damage). if (!ZRIsClientValid(attacker)) @@ -259,7 +259,7 @@ bool:ImmunityOnClientDamage(client, attacker, &Float:damage) // attacking, and stab to death is disabled (threshold above zero). if (ImmunityBelowInfectThreshold(client, damage)) { - PrintToChatAll("ImmunityOnClientDamage - Below threshold, removing damage."); + //PrintToChatAll("ImmunityOnClientDamage - Below threshold, removing damage."); // Client is about to be infected. Remove damage so the client // won't die. //damage = 0.0; @@ -303,20 +303,20 @@ bool:ImmunityOnClientKnockBack(client) */ bool:ImmunityInfectModeHandler(client, attacker) { - PrintToChatAll("ImmunityInfectModeHandler(client=%d, attacker=%d)", client, attacker); + //PrintToChatAll("ImmunityInfectModeHandler(client=%d, attacker=%d)", client, attacker); // Note: ImmunityOnClientDamage and ImmunityOnClientTraceAttack hook into // the damage module to prevent humans with low HP from dying when // they're not supposed to. new threshold = ClassGetImmunityAmount(client); - PrintToChatAll("threshold=%d", threshold); + //PrintToChatAll("threshold=%d", threshold); // Check if infection is disabled. if (threshold == 0) { // Infection is handled here: blocked. - PrintToChatAll("Infection disabled, block infection."); + //PrintToChatAll("Infection disabled, block infection."); return true; } @@ -326,16 +326,7 @@ bool:ImmunityInfectModeHandler(client, attacker) return false; } - /*new clientHP = GetClientHealth(client); - PrintToChatAll("clientHP=%d", clientHP); - - if (clientHP < threshold) - { - // Client HP below threshold, allow instant infection. - return false; - }*/ - - PrintToChatAll("Above threshold, block infection."); + //PrintToChatAll("Above threshold, block infection."); return true; } @@ -505,7 +496,7 @@ bool:ImmunityBelowInfectThreshold(client, Float:damage) new clientHP = GetClientHealth(client); new dmg = RoundToNearest(damage); - PrintToChatAll("threshold=%d, clientHp=%d", threshold, clientHP); + //PrintToChatAll("threshold=%d, clientHp=%d", threshold, clientHP); // Check if the damage go below the HP threshold. if (clientHP - dmg <= 0.0 && threshold > 0)