Formatted all config files to be consistent, and made the base config file.

* Added cvar to enable/disable napalm ignition.
This commit is contained in:
Greyscale
2009-06-11 22:36:22 -07:00
parent 07cb7bd94e
commit 2f87a49a43
9 changed files with 668 additions and 128 deletions

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@ -1,13 +1,15 @@
// ====================
// Zombie:Reloaded
// File: downloads.txt
// Author: Greyscale
// ====================
// ============================================================================
//
// Add files you want clients to download here
// ** DEFAULTS **
// ZOMBIE:RELOADED
// Downloads configuration
//
// Check the downloads configuration section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------
materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt
@ -27,6 +29,4 @@ materials/overlays/zr/humans_win.vmt
// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt
// ** END DEFAULTS **
materials/overlays/zr/zvision.vmt

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@ -1,22 +1,7 @@
// Hitgroups
//
// Format
//
// "hitgroup index" // Index of the hitgroup (listed below)
// {
// "index" "name of hitgroup" // Redundant as of now, used for readability.
// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup.
// "damage" "yes" (default // Toggle damage on and off for this hitgroup.
// }
//
// Notes:
//
// A missing config setting will be assumed to be its default value (documented above).
// ============================================================================
//
// ZOMBIE:RELOADED
// Hitgroup configurations
// Hitgroup configuration
//
// Check the hitgroup configuration section in the manual for detailed info.
//
@ -26,7 +11,7 @@
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// index number The hitgroup index
// index number The hitgroup index.
// damage yes/no Allow damage to be done on this hitgroup for zombies.
// knockback decimal The knockback multiplier for this hitgroup.

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@ -1,17 +1,17 @@
// ====================
// Zombie:Reloaded
// File: models.txt
// Author: Greyscale
// ====================
// ============================================================================
//
// Add paths to models here
// They will automatically be downloaded to the client
// ** DEFAULTS
// ZOMBIE:RELOADED
// Model configuration
//
// Check the weapon configuration section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a model path for clients to download,
// and classes to utilize.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------
models/player/zh/zh_charple001
models/player/zh/zh_zombie003
models/player/zh/zh_corpse002
models/player/ics/hellknight_red/t_guerilla
// ** END DEFAULTS **

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@ -1,7 +1,7 @@
// ============================================================================
//
// ZOMBIE:RELOADED
// Class configurations
// Class configuration
//
// Check the class configuration section in the manual for detailed info.
//
@ -26,6 +26,7 @@
// overlay_path text Overlay displayed at the player.
// nvgs 0/1 Give night vision.
// fov number Field of view value. 90 is default.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage 0/1 Disables fall damage.

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@ -1,7 +1,7 @@
// ============================================================================
//
// ZOMBIE:RELOADED
// Weapon configurations
// Weapon configuration
//
// Check the weapon configuration section in the manual for detailed info.
//