Formatted all config files to be consistent, and made the base config file.
* Added cvar to enable/disable napalm ignition.
This commit is contained in:
@ -1,13 +1,15 @@
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// ====================
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// Zombie:Reloaded
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// File: downloads.txt
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// Author: Greyscale
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// ====================
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// ============================================================================
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//
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// Add files you want clients to download here
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// ** DEFAULTS **
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// ZOMBIE:RELOADED
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// Downloads configuration
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//
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// Check the downloads configuration section in the manual for detailed info.
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//
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// ============================================================================
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// * Each uncommented line will be used as a file path for clients to download.
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// ----------------------------------------------------------------------------
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// Defaults:
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// ----------------------------------------------------------------------------
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materials/models/player/zh/Zombie_Classic_sheet.vmt
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materials/models/player/zh/corpse1.vmt
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materials/models/player/zh/Charple1_sheet.vmt
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@ -27,6 +29,4 @@ materials/overlays/zr/humans_win.vmt
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// zvision
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materials/overlays/zr/zvision.vtf
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materials/overlays/zr/zvision.vmt
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// ** END DEFAULTS **
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materials/overlays/zr/zvision.vmt
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@ -1,22 +1,7 @@
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// Hitgroups
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//
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// Format
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//
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// "hitgroup index" // Index of the hitgroup (listed below)
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// {
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// "index" "name of hitgroup" // Redundant as of now, used for readability.
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// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup.
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// "damage" "yes" (default // Toggle damage on and off for this hitgroup.
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// }
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//
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// Notes:
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//
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// A missing config setting will be assumed to be its default value (documented above).
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// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Hitgroup configurations
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// Hitgroup configuration
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//
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// Check the hitgroup configuration section in the manual for detailed info.
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//
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@ -26,7 +11,7 @@
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//
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// index number The hitgroup index
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// index number The hitgroup index.
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// damage yes/no Allow damage to be done on this hitgroup for zombies.
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// knockback decimal The knockback multiplier for this hitgroup.
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@ -1,17 +1,17 @@
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// ====================
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// Zombie:Reloaded
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// File: models.txt
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// Author: Greyscale
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// ====================
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// ============================================================================
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//
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// Add paths to models here
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// They will automatically be downloaded to the client
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// ** DEFAULTS
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// ZOMBIE:RELOADED
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// Model configuration
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//
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// Check the weapon configuration section in the manual for detailed info.
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//
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// ============================================================================
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// * Each uncommented line will be used as a model path for clients to download,
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// and classes to utilize.
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// ----------------------------------------------------------------------------
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// Defaults:
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// ----------------------------------------------------------------------------
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models/player/zh/zh_charple001
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models/player/zh/zh_zombie003
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models/player/zh/zh_corpse002
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models/player/ics/hellknight_red/t_guerilla
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// ** END DEFAULTS **
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@ -1,7 +1,7 @@
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// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Class configurations
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// Class configuration
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//
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// Check the class configuration section in the manual for detailed info.
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//
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@ -26,6 +26,7 @@
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// overlay_path text Overlay displayed at the player.
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// nvgs 0/1 Give night vision.
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// fov number Field of view value. 90 is default.
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// napalm_time decimal Napalm burn duration. Zombies only.
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// immunity_mode number Sets the immunity mode.
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// immunity_amount decimal Sets the immunity value.
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// no_fall_damage 0/1 Disables fall damage.
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@ -1,7 +1,7 @@
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// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Weapon configurations
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// Weapon configuration
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//
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// Check the weapon configuration section in the manual for detailed info.
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//
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