ZMarket now remembers NVG purchases, and has a custom slot in the loadout menu.
Fixed minor display glitch. (wasn't using the file displayname)
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@ -31,7 +31,7 @@
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#define WEAPONS_MAX_LENGTH 32
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/**
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* Number of weapon slots (For CS:S)
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* Number of REAL weapon slots (For CS:S)
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*/
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#define WEAPONS_SLOTS_MAX 5
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@ -82,6 +82,7 @@ enum WeaponsSlot
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Slot_Melee = 2, /** Melee (knife) weapon slot. */
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Slot_Projectile = 3, /** Projectile (grenades, flashbangs, etc) weapon slot. */
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Slot_Explosive = 4, /** Explosive (c4) weapon slot. */
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Slot_NVGs = 5, /** NVGs (fake) equipment slot. */
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}
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/**
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