Simplified class menu translations. Small improvement in logic when selected classes.
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@ -216,49 +216,29 @@
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"no" "Klassevalg:"
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"no" "Klassevalg:"
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}
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}
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"Classes menu zombie"
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"Classes menu active"
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{
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{
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"no" "Velg zombieklasse:"
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"no" "Aktiv: {1}"
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}
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}
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"Classes menu zombie current"
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"Classes menu next"
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{
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{
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"no" "Velg zombieklasse\n {1}"
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"no" "Påfølgende: {1}"
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}
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}
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"Classes menu zombie next"
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"Classes menu select zombie"
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{
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{
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"no" "Velg zombieklasse\n Aktiv: {1}\n Påfølgende: {2}"
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"no" "Velg zombieklasse"
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}
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}
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"Classes menu human"
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"Classes menu select human"
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{
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{
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"no" "Velg menneskeklasse:"
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"no" "Velg menneskeklasse"
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}
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}
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"Classes menu human current"
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"Classes menu select admin"
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{
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{
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"no" "Velg menneskeklasse\n {1}"
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"no" "Velg administratormodusklasse"
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}
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"Classes menu human next"
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{
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"no" "Velg menneskeklasse\n Aktiv: {1}\n Påfølgende: {2}"
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}
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"Classes menu admin"
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{
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"no" "Velg administratormodusklasse:"
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}
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"Classes menu admin current"
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{
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"no" "Velg administratormodusklasse\n {1}"
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}
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"Classes menu admin next"
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{
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"no" "Velg administratormodusklasse\n Active: {1}\n Next spawn: {2}"
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}
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}
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"Classes menu admin mode toggle"
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"Classes menu admin mode toggle"
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@ -228,55 +228,31 @@
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"en" "Class Selection:"
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"en" "Class Selection:"
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}
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}
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"Classes menu zombie"
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"Classes menu active"
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{
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"en" "Select Zombie Class:"
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}
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"Classes menu zombie current"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "Select Zombie Class\n {1}"
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"en" "Active: {1}"
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}
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}
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"Classes menu zombie next"
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"Classes menu next"
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{
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"#format" "{1:s},{2:s}"
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"en" "Select Zombie Class\n Active: {1}\n Next spawn: {2}"
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}
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"Classes menu human"
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{
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"en" "Select Human Class:"
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}
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"Classes menu human current"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "Select Human Class\n {1}"
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"en" "Next spawn: {1}"
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}
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}
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"Classes menu human next"
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"Classes menu select zombie"
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{
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{
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"#format" "{1:s},{2:s}"
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"en" "Select Zombie Class"
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"en" "Select Human Class\n Active: {1}\n Next spawn: {2}"
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}
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}
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"Classes menu admin"
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"Classes menu select human"
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{
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{
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"en" "Select Admin Mode Class:"
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"en" "Select Human Class"
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}
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}
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"Classes menu admin current"
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"Classes menu select admin"
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{
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{
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"#format" "{1:s}"
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"en" "Select Admin Mode Class"
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"en" "Select Admin Mode Class\n {1}"
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}
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"Classes menu admin next"
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{
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"#format" "{1:s},{2:s}"
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"en" "Select Admin Mode Class\n Active: {1}\n Next spawn: {2}"
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}
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}
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"Classes menu admin mode toggle"
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"Classes menu admin mode toggle"
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@ -67,7 +67,7 @@ ClassMenuMain(client)
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new humancount = ClassCountTeam(ZR_CLASS_TEAM_ZOMBIES);
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new humancount = ClassCountTeam(ZR_CLASS_TEAM_ZOMBIES);
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new admincount = ClassCountTeam(ZR_CLASS_TEAM_ADMINS);
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new admincount = ClassCountTeam(ZR_CLASS_TEAM_ADMINS);
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// Get previously selected class indexes, if set.
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// Get next class indexes, if set.
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new nextzombie = ClassSelectedNext[client][ZR_CLASS_TEAM_ZOMBIES];
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new nextzombie = ClassSelectedNext[client][ZR_CLASS_TEAM_ZOMBIES];
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new nexthuman = ClassSelectedNext[client][ZR_CLASS_TEAM_HUMANS];
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new nexthuman = ClassSelectedNext[client][ZR_CLASS_TEAM_HUMANS];
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new nextadmin = ClassSelectedNext[client][ZR_CLASS_TEAM_ADMINS];
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new nextadmin = ClassSelectedNext[client][ZR_CLASS_TEAM_ADMINS];
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@ -93,18 +93,18 @@ ClassMenuMain(client)
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// Get current class name.
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// Get current class name.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES], zombieclass, sizeof(zombieclass), ZR_CLASS_CACHE_MODIFIED);
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES], zombieclass, sizeof(zombieclass), ZR_CLASS_CACHE_MODIFIED);
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// Check if previous index is set.
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// Check if next index is set.
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if (ClassValidateIndex(nextzombie))
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if (ClassValidateIndex(nextzombie))
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{
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{
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// Get name of previous class index and format item text.
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// Get name of previous class index and format item text.
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ClassGetName(nextzombie, nextzombiename, sizeof(nextzombiename), ZR_CLASS_CACHE_MODIFIED);
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ClassGetName(nextzombie, nextzombiename, sizeof(nextzombiename), ZR_CLASS_CACHE_MODIFIED);
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Format(zombieselect, sizeof(zombieselect), "%t", "Classes menu zombie next", zombieclass, nextzombiename);
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Format(zombieselect, sizeof(zombieselect), "%t\n %t\n %t", "Classes menu select zombie", "Classes menu active", zombieclass, "Classes menu next", nextzombiename);
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}
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}
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else
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else
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{
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{
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// Use current class name and format item text.
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// Use current class name and format item text.
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Format(zombieselect, sizeof(zombieselect), "%t", "Classes menu zombie current", zombieclass);
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Format(zombieselect, sizeof(zombieselect), "%t\n %s", "Classes menu select zombie", zombieclass);
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}
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}
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// Add item to list.
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// Add item to list.
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@ -117,18 +117,18 @@ ClassMenuMain(client)
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// Get current class name.
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// Get current class name.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_HUMANS], humanclass, sizeof(humanclass), ZR_CLASS_CACHE_MODIFIED);
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_HUMANS], humanclass, sizeof(humanclass), ZR_CLASS_CACHE_MODIFIED);
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// Check if previous index is set.
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// Check if next index is set.
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if (ClassValidateIndex(nexthuman))
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if (ClassValidateIndex(nexthuman))
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{
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{
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// Get name of previous class index and format item text.
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// Get name of previous class index and format item text.
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ClassGetName(nexthuman, nexthumanname, sizeof(nexthumanname), ZR_CLASS_CACHE_MODIFIED);
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ClassGetName(nexthuman, nexthumanname, sizeof(nexthumanname), ZR_CLASS_CACHE_MODIFIED);
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Format(humanselect, sizeof(humanselect), "%t", "Classes menu human next", humanclass, nexthumanname);
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Format(humanselect, sizeof(humanselect), "%t\n %t\n %t", "Classes menu select human", "Classes menu active", humanclass, "Classes menu next", nexthumanname);
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}
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}
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else
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else
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{
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{
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// Use current class name and format item text.
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// Use current class name and format item text.
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Format(humanselect, sizeof(humanselect), "%t", "Classes menu human current", humanclass);
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Format(humanselect, sizeof(humanselect), "%t\n %s", "Classes menu select human", humanclass);
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}
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}
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// Add item to list.
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// Add item to list.
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@ -144,17 +144,17 @@ ClassMenuMain(client)
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// Get current class name.
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// Get current class name.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ADMINS], adminclass, sizeof(adminclass), ZR_CLASS_CACHE_MODIFIED);
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ADMINS], adminclass, sizeof(adminclass), ZR_CLASS_CACHE_MODIFIED);
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// Check if previous index is set.
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// Check if next index is set.
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if (ClassValidateIndex(nextadmin))
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if (ClassValidateIndex(nextadmin))
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{
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{
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// Get name of previous class index and format item text.
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// Get name of previous class index and format item text.
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ClassGetName(nextadmin, nextadminname, sizeof(nextadminname), ZR_CLASS_CACHE_MODIFIED);
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ClassGetName(nextadmin, nextadminname, sizeof(nextadminname), ZR_CLASS_CACHE_MODIFIED);
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Format(adminselect, sizeof(adminselect), "%t", "Classes menu admin next", adminclass, nextadminname);
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Format(adminselect, sizeof(adminselect), "%t\n %t\n %t", "Classes menu select admin", "Classes menu active", adminclass, "Classes menu next", nextadminname);
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}
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}
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else
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else
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{
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{
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// Use current class name and format item text.
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// Use current class name and format item text.
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Format(adminselect, sizeof(adminselect), "%t", "Classes menu admin current", adminclass);
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Format(adminselect, sizeof(adminselect), "%t\n %s", "Classes menu select admin", adminclass);
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}
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}
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// Add item to list.
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// Add item to list.
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@ -260,15 +260,15 @@ ClassMenuSelect(client, teamid)
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{
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{
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case ZR_CLASS_TEAM_ZOMBIES:
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case ZR_CLASS_TEAM_ZOMBIES:
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{
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{
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Format(title, sizeof(title), "%t\n", "Classes menu zombie");
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Format(title, sizeof(title), "%t:\n", "Classes menu select zombie");
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}
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}
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case ZR_CLASS_TEAM_HUMANS:
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case ZR_CLASS_TEAM_HUMANS:
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{
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{
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Format(title, sizeof(title), "%t\n", "Classes menu human");
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Format(title, sizeof(title), "%t:\n", "Classes menu select human");
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}
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}
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case ZR_CLASS_TEAM_ADMINS:
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case ZR_CLASS_TEAM_ADMINS:
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{
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{
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Format(title, sizeof(title), "%t\n", "Classes menu admin");
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Format(title, sizeof(title), "%t:\n", "Classes menu select admin");
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}
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}
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}
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}
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SetMenuTitle(menu, title);
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SetMenuTitle(menu, title);
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@ -364,8 +364,18 @@ public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
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(!iszombie && teamid == ZR_CLASS_TEAM_HUMANS) ||
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(!iszombie && teamid == ZR_CLASS_TEAM_HUMANS) ||
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(ClassPlayerInAdminMode[client] && teamid == ZR_CLASS_TEAM_ADMINS))
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(ClassPlayerInAdminMode[client] && teamid == ZR_CLASS_TEAM_ADMINS))
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{
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{
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// Set class to be used on next spawn.
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// Check if player selected the same class that he already is.
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ClassSelectedNext[client][teamid] = classindex;
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if (ClassSelected[client][teamid] == classindex)
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{
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// Player is already the specified class. Disable
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// next class for the specified team.
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ClassSelectedNext[client][teamid] = -1;
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}
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else
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{
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// Set class to be used on next spawn.
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ClassSelectedNext[client][teamid] = classindex;
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}
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}
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}
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else
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else
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{
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{
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