Added improved random number generator from SMLIB.
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@ -203,7 +203,7 @@ InfectOnClientDisconnect(client)
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}
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// Get a random valid array index.
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// Get a random valid array index.
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new randindex = GetRandomInt(0, eligibleclients - 1);
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new randindex = Math_GetRandomInt(0, eligibleclients - 1);
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// Get the client stored in the random array index.
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// Get the client stored in the random array index.
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new randclient = GetArrayCell(arrayEligibleClients, randindex);
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new randclient = GetArrayCell(arrayEligibleClients, randindex);
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@ -412,3 +412,27 @@ ZRBoolToString(bool:value, String:output[], maxlen)
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strcopy(output, maxlen, "0");
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strcopy(output, maxlen, "0");
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}
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}
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}
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}
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/**
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* (from SMLIB 0.10.2)
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*
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* Returns a random, uniform Integer number in the specified (inclusive) range.
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* This is safe to use multiple times in a function.
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* The seed is set automatically for each plugin.
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* Rewritten by MatthiasVance, thanks.
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*
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* @param min Min value used as lower border
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* @param max Max value used as upper border
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* @return Random Integer number between min and max
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*/
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#define SIZE_OF_INT 2147483647 // without 0
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stock Math_GetRandomInt(min, max)
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{
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new random = GetURandomInt();
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if (random == 0) {
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random++;
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}
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return RoundToCeil(float(random) / (float(SIZE_OF_INT) / float(max - min + 1))) + min - 1;
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}
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