Fixed ZMarket error.
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		| @@ -740,9 +740,6 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false) | |||||||
|     // Get weapon index. |     // Get weapon index. | ||||||
|     new weaponindex = WeaponsNameToIndex(weapon); |     new weaponindex = WeaponsNameToIndex(weapon); | ||||||
|      |      | ||||||
|     // Get slot index of the weapon being purchased. |  | ||||||
|     new WeaponsSlot:slot = WeaponsGetSlot(weaponindex); |  | ||||||
|      |  | ||||||
|     // If weapon index is -1, then something went very wrong. |     // If weapon index is -1, then something went very wrong. | ||||||
|     if (weaponindex == -1) |     if (weaponindex == -1) | ||||||
|     { |     { | ||||||
| @@ -750,6 +747,9 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false) | |||||||
|         return false; |         return false; | ||||||
|     } |     } | ||||||
|      |      | ||||||
|  |     // Get slot index of the weapon being purchased. | ||||||
|  |     new WeaponsSlot:slot = WeaponsGetSlot(weaponindex); | ||||||
|  |      | ||||||
|     // If client is a zombie, then update weapon loadout and stop. |     // If client is a zombie, then update weapon loadout and stop. | ||||||
|     if (InfectIsClientInfected(client)) |     if (InfectIsClientInfected(client)) | ||||||
|     { |     { | ||||||
| @@ -1029,6 +1029,12 @@ ZMarketRebuy(client, bool:autorebuy = false) | |||||||
|     // x = Weapon slot. |     // x = Weapon slot. | ||||||
|     for (new x = 0; x < WEAPONS_SLOTS_MAX; x++) |     for (new x = 0; x < WEAPONS_SLOTS_MAX; x++) | ||||||
|     { |     { | ||||||
|  |         // If slot is empty, then stop. | ||||||
|  |         if (!rebuyweapons[x][0]) | ||||||
|  |         { | ||||||
|  |             continue; | ||||||
|  |         } | ||||||
|  |          | ||||||
|         ZMarketEquip(client, rebuyweapons[x], true); |         ZMarketEquip(client, rebuyweapons[x], true); | ||||||
|     } |     } | ||||||
|      |      | ||||||
|   | |||||||
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