Fixed ZMarket error.
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a0d2f58c35
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@ -740,9 +740,6 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
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// Get weapon index.
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// Get weapon index.
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new weaponindex = WeaponsNameToIndex(weapon);
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new weaponindex = WeaponsNameToIndex(weapon);
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// Get slot index of the weapon being purchased.
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new WeaponsSlot:slot = WeaponsGetSlot(weaponindex);
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// If weapon index is -1, then something went very wrong.
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// If weapon index is -1, then something went very wrong.
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if (weaponindex == -1)
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if (weaponindex == -1)
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{
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{
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@ -750,6 +747,9 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
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return false;
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return false;
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}
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}
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// Get slot index of the weapon being purchased.
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new WeaponsSlot:slot = WeaponsGetSlot(weaponindex);
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// If client is a zombie, then update weapon loadout and stop.
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// If client is a zombie, then update weapon loadout and stop.
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if (InfectIsClientInfected(client))
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if (InfectIsClientInfected(client))
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{
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{
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@ -1029,6 +1029,12 @@ ZMarketRebuy(client, bool:autorebuy = false)
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// x = Weapon slot.
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// x = Weapon slot.
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for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
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for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
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{
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{
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// If slot is empty, then stop.
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if (!rebuyweapons[x][0])
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{
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continue;
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}
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ZMarketEquip(client, rebuyweapons[x], true);
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ZMarketEquip(client, rebuyweapons[x], true);
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}
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}
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