Fixed ZMarket error.
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		| @@ -740,9 +740,6 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false) | ||||
|     // Get weapon index. | ||||
|     new weaponindex = WeaponsNameToIndex(weapon); | ||||
|      | ||||
|     // Get slot index of the weapon being purchased. | ||||
|     new WeaponsSlot:slot = WeaponsGetSlot(weaponindex); | ||||
|      | ||||
|     // If weapon index is -1, then something went very wrong. | ||||
|     if (weaponindex == -1) | ||||
|     { | ||||
| @@ -750,6 +747,9 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false) | ||||
|         return false; | ||||
|     } | ||||
|      | ||||
|     // Get slot index of the weapon being purchased. | ||||
|     new WeaponsSlot:slot = WeaponsGetSlot(weaponindex); | ||||
|      | ||||
|     // If client is a zombie, then update weapon loadout and stop. | ||||
|     if (InfectIsClientInfected(client)) | ||||
|     { | ||||
| @@ -1029,6 +1029,12 @@ ZMarketRebuy(client, bool:autorebuy = false) | ||||
|     // x = Weapon slot. | ||||
|     for (new x = 0; x < WEAPONS_SLOTS_MAX; x++) | ||||
|     { | ||||
|         // If slot is empty, then stop. | ||||
|         if (!rebuyweapons[x][0]) | ||||
|         { | ||||
|             continue; | ||||
|         } | ||||
|          | ||||
|         ZMarketEquip(client, rebuyweapons[x], true); | ||||
|     } | ||||
|      | ||||
|   | ||||
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