From 3a0106ed939d012470b8ee84e33a846d93a7d521 Mon Sep 17 00:00:00 2001 From: neon Date: Sun, 22 Jul 2018 16:12:34 +0200 Subject: [PATCH] added cvar to determine winning team when time runs out --- src/zr/cvars.inc | 1 + 1 file changed, 1 insertion(+) diff --git a/src/zr/cvars.inc b/src/zr/cvars.inc index 700c104..6eb9231 100644 --- a/src/zr/cvars.inc +++ b/src/zr/cvars.inc @@ -381,6 +381,7 @@ CvarsCreate() g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win", "Overlay, relative to \"materials\" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]"); g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "Overlay, relative to \"materials\" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]"); g_hCvarsList[CVAR_ROUNDEND_BALANCE_TEAMS] = CreateConVar("zr_roundend_balance_teams", "1", "Balances the team every time the round ends. Disable this if you use something else to balance teams."); + g_hCvarsList[CVAR_ROUNDEND_ZOMBIES_WIN] = CreateConVar("zr_roundend_zombies_win", "1", "Should zombies win if roundtime runs out."); // ===========================