From 3b0608fe7acaa50ced4b891593705a7bc5550c13 Mon Sep 17 00:00:00 2001 From: richard Date: Thu, 9 Apr 2009 02:50:04 +0200 Subject: [PATCH] Initial improvements on configuration files. More needs to be changed. --- .../zombiereloaded/zombiereloaded.cfg | 342 +++++++++++++----- 1 file changed, 250 insertions(+), 92 deletions(-) diff --git a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg index 1241f45..77203e5 100644 --- a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg +++ b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg @@ -1,36 +1,53 @@ +// ============================================================================ // +// Zombie:Reloaded +// Main configuration // -// Zombie:Reloaded Settings -// +// Check section 3.0 in the manual for detailed info. // +// ============================================================================ -// The length of the round, in minutes, after this time is up, if there are any humans left, humans win -mp_roundtime 5 +// ------------------------------------ +// +// Standard Counter-Strike Settings +// +// ------------------------------------ -// Allows players to move items with their 'use' key -sv_turbophysics 0 +// The length of the round, in minutes. If there are any humans left after this +// time is up, humans win. +// - +// Default: "5" +mp_roundtime "5" -// Multiplier for how easy props are moved (1 default) +// Allows players to move items with their "use" key. Disabled by default +// because players sometimes get stuck. +// - +// Default: "0" +sv_turbophysics "0" + +// Multiplier for how easy props are moved. +// - +// Default: "3" phys_pushscale 3 -// // Ammo settings -// +ammo_50AE_max 500 // deagle +ammo_762mm_max 300 // scout, ak47, g3sg1, aug +ammo_556mm_box_max 300 // m249 +ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550 +ammo_338mag_max 100 // awp +ammo_9mm_max 500 // mp5navy, tmp, glock, elite +ammo_buckshot_max 128 // m3, xm1014 +ammo_45acp_max 500 // ump45, mac10, usp +ammo_357sig_max 500 // P228 +ammo_57mm_max 500 // p90, fiveseven -ammo_50AE_max 500 // deagle -ammo_762mm_max 300 // scout, ak47, g3sg1, aug -ammo_556mm_box_max 300 // m249 -ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550 -ammo_338mag_max 100 // awp -ammo_9mm_max 500 // mp5navy, tmp, glock, elite -ammo_buckshot_max 128 // m3, xm1014 -ammo_45acp_max 500 // ump45, mac10, usp -ammo_357sig_max 500 // P228 -ammo_57mm_max 500 // p90, fiveseven +// ------------------------------------ // // Weapon Restrictions // +// ------------------------------------ zr_restrict "flashbang" zr_restrict "smokegrenade" @@ -38,77 +55,106 @@ zr_restrict "m249" zr_restrict "snipers" zr_restrict "nvgs" + +// ------------------------------------ // // General // +// ------------------------------------ -// Enable zombie gameplay (0: Disable) +// Enable zombie gameplay +// - +// Default: "1" zr_enable "1" -// Logging flags. See manual for details. +// Logging flags. See manual for details. +// - +// Default: "323" zr_log "323" -// This will allow the player_team event to be fired on first team join, enable when using mani model menu (0: Disable) +// This will allow the player_team event to be fired on first team join. Enable +// if using mani admin model menu. +// - +// Default: "0" zr_allow_player_team "0" -// Stops players from suiciding -zr_suicide "1" - -// Log suicide attempts to admin chat. -zr_suicide_echo "1" - -// Respawn as zombie if a zombie was killed by the world. -zr_suicide_world_damage "1" - -// Players that join late will be protected for this long, in seconds (0: Disable) -zr_protect "10" - -// Enable the mod to set the players cash to zr_cashamount (0: Disabled) +// Give players cash on spawn. +// - +// Default: "1" zr_cashfill "1" -// How much money players will have when they spawn when zr_cashfill is 1 -zr_cashamount "12000" +// How much money players will have when they spawn, if cash fill is turned on. +// - +// Default: "16000" +zr_cashamount "16000" -// Default value for darkening maps, most dislike this feature (0: Disable) -zr_dark "0" +// Block suicide attempts on humans. +// - +// Default: "1" +zr_suicide_human "1" -// The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default) -zr_dark_level "a" +// Block suicide attempts on zombies. +// - +// Default: "1" +zr_suicide_zombie "1" -// The sky the map will have when zr_dark is 1 -zr_dark_sky "sky_borealis01" +// Log suicide attempts to admin chat. (Deprecated. Use the log system.) +// - +// Default: "0" +zr_suicide_echo "0" + +// Respawn zombies as zombies if they were killed by world damage, like doors, +// elevators and lasers. +// - +// Default: "1" +zr_suicide_world_damage "1" -// How often a zombie emits a sound, in seconds (0: Disable) -zr_emitsounds "50" +// Spawn protection time on players that join late. +// - +// Default: "15" +zr_protect "15" -// Frequency, in seconds, to display overlay on the client's screen (Never go below 0.1, 0.2 seems safe) -zr_overlay_redisplay "0.2" - -// Allow users to disable ZVision with their nightvision key (0: Disable) -zr_zvision_allow_disable "1" +// ------------------------------------ // -// Zombie +// Zombie Gameplay // +// ------------------------------------ -// Maximum time a player is picked to be zombie after the round starts, in seconds +// Maximum time, in seconds, a player is picked to be zombie after the round +// starts. +// - +// Default: "50" zr_spawn_max "50" -// Minimum time a player is picked to be zombie after the round starts, in seconds +// Minimum time, in seconds, a player is picked to be zombie after the round +// starts. +// - +// Default: "30" zr_spawn_min "30" -// For every 'x' number of humans, there will be 1 zombie (0: Always only 1 mother zombie) -zr_mother_zombie_ratio "5" +// Mother zombie ratio. For every "n" number of humans, there will be one +// zombie. (0: Always only 1 mother zombie) +// - +// Default: "8" +zr_mother_zombie_ratio "8" -// First zombie(s) will be teleported back to spawn when infected (0: Disable) +// The first zombie(s) will be teleported back to spawn on first infection. +// - +// Default: "0" zr_mother_zombie_respawn "0" -// Allow player to be randomly chosen twice in a row to be a mother zombie (0: Disable) +// Allow player to be randomly chosen twice in a row to be a mother zombie. +// - +// Default: "0" zr_consecutive_infect "0" + +// ------------------------------------ // -// Zombie Info (deprecated, will be removed soon) +// Zombie Info (deprecated) // +// ------------------------------------ // The default health of a zombie zr_zombie_health "5000" @@ -158,127 +204,239 @@ zr_zombie_infect_health "100" // Overlay to be shown on all zombies' screen on infection (Leave empty to disable) zr_zombie_zvision "overlays/zr/zvision" + +// ------------------------------------ // // Infection Effects // +// ------------------------------------ -// An energy splash is emitted when player is infected ( 0: Disable) +// An energy splash is emitted when player is infected. +// - +// Default: "1" zr_infect_esplash "1" -// A fireball is created when a player is infected ( 0: Disable) +// A fireball is created when a player is infected. +// - +// Default: "1" zr_infect_fireball "1" -// Sound played from from player on infection (Leave blank to disable) +// Sound played from from player on infection. Leave blank to disable. +// - +// Default: "npc/fast_zombie/fz_scream1.wav" zr_infect_sound "npc/fast_zombie/fz_scream1.wav" -// A puff of smoke is created when a player is infected (0: Disable) +// A puff of smoke is created when a player is infected. +// - +// Default: "1" zr_infect_smoke "1" -// Sparks are emitted when a player is infected (0: Disable) +// Sparks are emitted when a player is infected. +// - +// Default: "1" zr_infect_sparks "1" -//Player's screen is shaken on infection (0: Disable) +//Player's screen is shaken on infection. +// - +// Default: "1" zr_infect_shake "1" -// Amplitude of the shake, when zr_infect_shake is 1 +// Amplitude of the shake, when shake is enabled. +// - +// Default: "15.0" zr_infect_shake_amp "15.0" -// Frequency of the shake, when zr_infect_shake is 1 +// Frequency of the shake, when shake is enabled. +// - +// Default: "1.0" zr_infect_shake_frequency "1.0" -// Duration of the shake, when zr_infect_shake is 1 +// Duration of the shake, when shake is enabled. +// - +// Default: "5.0" zr_infect_shake_duration "5.0" + +// ------------------------------------ // // Classes // +// ------------------------------------ -// Enable zombie classes +// Enable zombie classes. (Deprecated) zr_classes "1" // A random class is assigned to each player every round (0: Disable) +// - +// Default: "0" zr_classes_random "0" // Classmenu is re-displayed every spawn (0: Disable) +// - +// Default: "0" zr_classes_spawn "0" -// The default class for zombies. If empty or incorrectly spelled it will fall back to the first class. +// The default class for zombies. (Deprecated) zr_classes_default "classic" -// Save class selection when changing maps. This one will override the default class. Default: 0 -zr_classes_save "0" +// ------------------------------------ // // Ambience // +// ------------------------------------ // Enable creepy ambience to be played throughout the game (0: Disable) +// - +// Default: "1" zr_ambience "1" -// Path to ambient sound file that will be played throughout the game, when zr_ambience is 1 +// Path to ambient sound file that will be played throughout the game, when +// ambience is enabled. +// - +// Default: "ambient/zr/zr_ambience.mp3" zr_ambience_file "ambient/zr/zr_ambience.mp3" -// The length, in seconds, of the ambient sound file +// The length, in seconds, of the ambience sound file. +// - +// Default: "60.0" zr_ambience_length "60.0" -// Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume) -zr_ambience_volume "0.6" +// Volume of ambience sound when ambience is enabled. (0.0: Unhearable, +// 1.0: Max volume) +// - +// Default: "0.8" +zr_ambience_volume "0.8" +// Make maps dark. (0: Disable) +// - +// Default: "0" +zr_dark "0" + +// The darkness of the map, a being the darkest, z being extremely bright. +// - +// Default: "n" +zr_dark_level "n" + +// The sky the map will have when darkness is enabled. +// - +// Default: "sky_borealis01" +zr_dark_sky "sky_borealis01" + +// How often a zombie emits a sound, in seconds. (0: Disable) +// - +// Default: "50" +zr_emitsounds "50" + + +// ------------------------------------ // // Overlays // +// ------------------------------------ // Will show overlays that tell who the winner of the round was (0: Disable) +// - +// Default: "1" zr_overlays "1" -// The overlay shown to tell everyone that humans won when zr_overlays is 1 +// Overlay for humans win event. +// - +// Default: "overlays/zr/humans_win" zr_overlays_human "overlays/zr/humans_win" -// The overlay shown to tell everyone that zombies won when zr_overlays is 1 +// Overlay for zombies win event. +// - +// Default: "overlays/zr/zombies_win" zr_overlays_zombie "overlays/zr/zombies_win" +// Frequency, in seconds, to re-display overlay on the client's screen. +// - +// Default: "3" +zr_overlay_redisplay "3" + +// Allow players to disable overlays with their nightvision key (0: Disable) +// - +// Default: "1" +zr_zvision_allow_disable "1" + + +// ------------------------------------ // // Respawn // +// ------------------------------------ -// When player is killed, player will respawn -zr_respawn "0" +// Respawn players when they die. +// - +// Default: "1" +zr_respawn "1" -// How long to wait after death to respawn, in seconds +// How long to wait after death to respawn, in seconds. +// - +// Default: "1" zr_respawn_delay "1" -// Which team to respawn player as (Choices: zombie, human) +// Which team to respawn player as. (Choices: zombie, human) +// - +// Default: "human" zr_respawn_team "human" + +// ------------------------------------ // // Commands // +// ------------------------------------ -// Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere) +// Must be in buyzone to access !zmarket, if Market is installed. +// - +// Default: "1" zr_zmarket_buyzone "1" -// Allow players to spawn if they just joined the game (0: Disable) +// Allow players to spawn if they just joined the game. (0: Disable) +// - +// Default: "1" zr_zspawn "1" -// Allow players that are stuck together to get unstuck (0: Disable) -zr_zstuck "1" - -// Startup delay for the deleporter (0: Disable) +// Startup delay for the deleporter. (0: Disable) +// - +// Default: "20" zr_tele_startup_delay "20" -// Cooldown delay before a teleport can be done again (0: Disable) +// Cooldown delay before a teleport can be done again. (0: Disable) +// - +// Default: "15" zr_tele_cooldown "15" -// Teleport delays for humans and zombies (0: Disable) +// Teleport delays for humans. (0: Disable) +// - +// Default: "10" zr_tele_human_delay "10" + +// Teleport delays for zombies. (0: Disable) +// - +// Default: "0" zr_tele_zombie_delay "0" -// Teleport limits for humans and zombies per round (0: Not allowed to teleport, -1: Unlimited) +// Teleport limits for humans per round. (0: Not allowed to teleport, +// -1: Unlimited) +// - +// Default: "3" zr_tele_human_limit "3" + +// Teleport limits for zombies per round. (0: Not allowed to teleport, +// -1: Unlimited) +// - +// Default: "8" zr_tele_zombie_limit "8" -// Allows clients to enable/disable zombie health display (1: On, 0: Off) +// Allows clients to disable zombie health display. +// - +// Default: "1" zr_zhp "1" -// The default value of zombie health display to new clients (1: On, 0: Off) +// The default value of zombie health display to new clients. +// - +// Default: "1" zr_zhp_default "1"