Added commands zr_zspawn_force, and zr_ztele_force.
Added options to ZAdmin that allow admins to force spawn players, or force teleport players.
This commit is contained in:
parent
1dff60542e
commit
3f08d6f72c
@ -790,6 +790,40 @@
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"en" "Zombies may now only be damaged by headshots."
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}
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// ===========================
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// ZAdmin (core)
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// ===========================
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"ZAdmin main title"
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{
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"en" "ZAdmin\n Select Category:"
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}
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"ZAdmin main class multipliers"
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{
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"en" "Class Multipliers"
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}
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"ZAdmin main weapons"
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{
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"en" "Weapon Management"
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}
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"ZAdmin main zombie"
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{
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"en" "Zombie Management"
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}
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"ZAdmin main force zspawn "
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{
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"en" "Force ZSpawn"
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}
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"ZAdmin main force ztele"
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{
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"en" "Force ZTele"
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}
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// ===========================
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// Spawn Protect (module)
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// ===========================
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@ -848,6 +882,8 @@
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// ZSpawn (module)
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// ===========================
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// General
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"ZSpawn double spawn"
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{
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"en" "ZSpawn can only be used if you joined late during a round in progress."
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@ -859,6 +895,33 @@
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"en" "The timelimit ({1} seconds), to use ZSpawn, has already expired."
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}
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// Menu
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"ZSpawn clients title"
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{
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"en" "Force ZSpawn (zr_zspawn_force)\nSelect a Player:"
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}
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// Commands
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"ZSpawn command force syntax"
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{
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"en" "Force ZSpawn on a client. Usage: zr_zspawn_force <client> ['0' = Spawn as human | '1' = Spawn as zombie]"
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}
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"ZSpawn command force successful"
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{
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"#format" "{1:s}"
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"en" "Player {1} was successfully ZSpawned."
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}
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"ZSpawn command force unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player {1} couldn't be ZSpawned."
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}
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// ===========================
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// ZTele (module)
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// ===========================
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@ -906,6 +969,33 @@
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"en" "Teleported back to spawn. (Count: {1}/{2})"
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}
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// Menu
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"ZTele clients title"
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{
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"en" "Force ZTele (zr_ztele_force)\nSelect a Player:"
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}
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// Commands
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"ZTele command force syntax"
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{
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"en" "Force ZTele on a client. Usage: zr_ztele_force <client>"
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}
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"ZTele command force successful"
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{
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"#format" "{1:s}"
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"en" "Player {1} was successfully ZTele'd."
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}
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"ZTele command force unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player {1} couldn't be ZTele'd."
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}
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// ===========================
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// ZHP (module)
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// ===========================
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@ -944,28 +1034,4 @@
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"#format" "{1:s},{2:d}"
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"en" "Player {1} has been slayed for camping in a restricted area. (ID: {2})"
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}
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// ===========================
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// ZAdmin Menu
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// ===========================
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"ZAdmin main title"
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{
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"en" "ZAdmin\n Select Category:"
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}
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"ZAdmin main class multipliers"
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{
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"en" "Class Multipliers"
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}
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"ZAdmin main weapons"
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{
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"en" "Weapon Management"
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}
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"ZAdmin main zombie"
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{
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"en" "Zombie Management"
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}
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}
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@ -173,7 +173,7 @@ public Action:Command_Respawn(client, argc)
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{
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if (ZRIsClientValid(client))
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{
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ZRAdminMenu(client);
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ZAdminMenu(client);
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}
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else
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{
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@ -861,11 +861,8 @@ public InfectMenuClientsHandle(Handle:menu_infect_clients, MenuAction:action, cl
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// Client selected an option.
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if (action == MenuAction_Select)
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{
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decl String:clientuserid[8];
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GetMenuItem(menu_infect_clients, slot, clientuserid, sizeof(clientuserid));
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// Get the targetted client through their userid which was set into the menu slot's info param.
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new target = GetClientOfUserId(StringToInt(clientuserid));
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// Get selected client index.
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new target = MenuGetClientIndex(menu_infect_clients, slot);
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// If target has left the server, then stop.
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if (!target)
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@ -899,7 +896,7 @@ public InfectMenuClientsHandle(Handle:menu_infect_clients, MenuAction:action, cl
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if (slot == MenuCancel_ExitBack)
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{
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// Re-open admin menu.
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ZRAdminMenu(client);
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ZAdminMenu(client);
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}
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}
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// Client hit "Exit" button.
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@ -138,7 +138,7 @@ public ZMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
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case 0:
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{
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// Copy return to resend variable.
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resend = !ZRAdminMenu(client);
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resend = !ZAdminMenu(client);
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}
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// Select ZClass.
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case 1:
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@ -197,12 +197,78 @@ public ZMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
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}
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}
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/**
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* Shows a list of all clients to a client, different handlers can be used for this, as well as title.
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*
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* @param client The client index.
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* @param handler The menu handler.
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* @param any Title is a translations phrase.
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*/
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stock MenuClientList(client, MenuHandler:handler, any:...)
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{
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// Create menu handle.
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new Handle:menu_clients = CreateMenu(handler);
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// Set client as translation target.
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SetGlobalTransTarget(client);
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// Translate phrase.
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decl String:translation[TRANSLATION_MAX_LENGTH_CHAT];
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VFormat(translation, sizeof(translation), "%t", 3);
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// Set menu title to the translated phrase.
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SetMenuTitle(menu_clients, translation);
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decl String:clientoption[MAX_NAME_LENGTH];
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decl String:clientuserid[8];
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// x = Client index.
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for (new x = 1; x <= MaxClients; x++)
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{
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// If client isn't in-game, then stop.
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if (!IsClientInGame(x))
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{
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continue;
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}
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// Get client info.
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GetClientName(x, clientoption, sizeof(clientoption));
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IntToString(GetClientUserId(x), clientuserid, sizeof(clientuserid));
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// Add option to menu.
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AddMenuItem(menu_clients, clientuserid, clientoption);
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}
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// Create a "Back" button to the main admin menu.
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SetMenuExitBackButton(menu_clients, true);
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// Send menu.
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DisplayMenu(menu_clients, client, MENU_TIME_FOREVER);
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}
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/**
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* Gets the client index of the selected client in the menu.
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*
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* @param menu The menu handle.
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* @param slot The menu slot that was selected.
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* @return The client index, 0 if the selected client is no longer in the server.
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*/
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stock MenuGetClientIndex(Handle:menu, slot)
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{
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// Get menu slot's information.
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decl String:clientuserid[8];
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GetMenuItem(menu, slot, clientuserid, sizeof(clientuserid));
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// Return the targetted client through their userid which was set into the menu slot's info param.
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return GetClientOfUserId(StringToInt(clientuserid));
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}
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/**
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* Return itemdraw flag for SM menus.
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*
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* @param condition If this is true, item will be drawn normally.
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*/
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MenuGetItemDraw(bool:condition)
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stock MenuGetItemDraw(bool:condition)
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{
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return condition ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
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}
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@ -384,7 +384,7 @@ public ClassTeamSelectHandle(Handle:menu, MenuAction:action, client, slot)
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{
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if (slot == MenuCancel_ExitBack)
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{
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ZRAdminMenu(client);
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ZAdminMenu(client);
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}
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}
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}
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@ -104,7 +104,7 @@ public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client
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if (slot == MenuCancel_ExitBack)
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{
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// Re-open admin menu.
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ZRAdminMenu(client);
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ZAdminMenu(client);
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}
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}
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// Client hit "Exit" button.
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@ -51,7 +51,7 @@ public Action:ZAdminCommand(client, argc)
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}
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// Send admin menu.
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ZRAdminMenu(client);
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ZAdminMenu(client);
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// This stops the "Unknown command" message in client's console.
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return Plugin_Handled;
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@ -62,7 +62,7 @@ public Action:ZAdminCommand(client, argc)
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*
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* @param client The client index.
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*/
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bool:ZRAdminMenu(client)
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bool:ZAdminMenu(client)
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{
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// If client isn't an admin, then stop.
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if (!ZRIsClientAdmin(client))
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@ -72,7 +72,7 @@ bool:ZRAdminMenu(client)
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}
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// Create menu handle.
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new Handle:menu_zadmin = CreateMenu(ZRAdminMenuHandle);
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new Handle:menu_zadmin = CreateMenu(ZAdminMenuHandle);
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// Set translation target as the client.
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SetGlobalTransTarget(client);
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@ -80,8 +80,8 @@ bool:ZRAdminMenu(client)
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SetMenuTitle(menu_zadmin, "%t\n ", "ZAdmin main title");
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decl String:classmultipliers[64];
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//decl String:zspawn[64];
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//decl String:ztele[64];
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decl String:zspawn[64];
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decl String:ztele[64];
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decl String:weapons[64];
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decl String:infect[64];
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//decl String:logflags[64];
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@ -89,15 +89,15 @@ bool:ZRAdminMenu(client)
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Format(classmultipliers, sizeof(classmultipliers), "%t", "ZAdmin main class multipliers");
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Format(weapons, sizeof(weapons), "%t", "ZAdmin main weapons");
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Format(infect, sizeof(infect), "%t", "ZAdmin main zombie");
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//Format(zspawn, sizeof(zspawn), "%t", "!zadmin main spawn");
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//Format(ztele, sizeof(ztele), "%t", "!zadmin main tele");
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Format(zspawn, sizeof(zspawn), "%t", "ZAdmin main force zspawn");
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Format(ztele, sizeof(ztele), "%t", "ZAdmin main force ztele");
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//Format(logflags, sizeof(logflags), "%t", "!zadmin main logflags");
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AddMenuItem(menu_zadmin, "classmultipliers", classmultipliers);
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AddMenuItem(menu_zadmin, "weapons", weapons);
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AddMenuItem(menu_zadmin, "infect", infect);
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//AddMenuItem(menu_zadmin, "zspawn", zspawn);
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//AddMenuItem(menu_zadmin, "ztele", ztele, ITEMDRAW_DISABLED);
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AddMenuItem(menu_zadmin, "zspawn", zspawn);
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AddMenuItem(menu_zadmin, "ztele", ztele);
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//AddMenuItem(menu_zadmin, "logflags", logflags);
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// Set "Back" button.
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@ -118,7 +118,7 @@ bool:ZRAdminMenu(client)
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* @param client The client index.
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* @param slot The menu slot selected. (starting from 0)
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*/
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public ZRAdminMenuHandle(Handle:menu_zadmin, MenuAction:action, client, slot)
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public ZAdminMenuHandle(Handle:menu_zadmin, MenuAction:action, client, slot)
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{
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if (action == MenuAction_Select)
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{
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@ -146,12 +146,30 @@ public ZRAdminMenuHandle(Handle:menu_zadmin, MenuAction:action, client, slot)
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// Send list of clients to infect.
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InfectMenuClients(client);
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}
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// Force ZSpawn.
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case 3:
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{
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// We're not resending this menu.
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resend = false;
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// Send list of clients to infect.
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MenuClientList(client, ZSpawnForceHandle, "ZSpawn clients title");
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}
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// Force ZTele.
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case 4:
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{
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// We're not resending this menu.
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resend = false;
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// Send list of clients to infect.
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MenuClientList(client, ZTeleForceHandle, "ZTele clients title");
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}
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}
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// Re-send menu if selection failed.
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if (resend)
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{
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ZRAdminMenu(client);
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ZAdminMenu(client);
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}
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}
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@ -42,6 +42,9 @@ ZSpawnOnCommandsCreate()
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{
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// Register ZSpawn command.
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RegConsoleCmd(SAYHOOKS_KEYWORD_ZSPAWN, ZSpawnCommand, "Spawn into the game after joining late.");
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// Register admin command to force ZSpawn.
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RegAdminCmd("zr_zspawn_force", ZSpawnForceCommand, ADMFLAG_GENERIC, "Force ZSpawn on a client. Usage: zr_zspawn_force <client> ['0' = Spawn as human | '1' = Spawn as zombie]");
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}
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/**
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@ -162,13 +165,15 @@ ZSpawnOnRoundEnd()
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* Spawns a late-joining client into the game.
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*
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* @param client The client index.
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* @param force (Optional) True to force spawning of the client, false to follow rules.
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* @param zombie (Optional) If you are forcing spawn, you must override the team here.
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* @return True if successful, false otherwise.
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*/
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bool:ZSpawnClient(client)
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bool:ZSpawnClient(client, bool:force = false, bool:zombie = false)
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{
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// If zspawn is disabled, then stop.
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new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
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if (!zspawn)
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if (!force && !zspawn)
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{
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TranslationPrintToChat(client, "Feature is disabled");
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return false;
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@ -177,60 +182,78 @@ bool:ZSpawnClient(client)
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// If client isn't on a team, then stop.
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if (!ZRIsClientOnTeam(client))
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{
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// Tell client the command may only be used when on a team.
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TranslationPrintToChat(client, "Must be on team");
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if (!force)
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{
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// Tell client the command may only be used when on a team.
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TranslationPrintToChat(client, "Must be on team");
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}
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return false;
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}
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// If client is alive, then stop.
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if (IsPlayerAlive(client))
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{
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// Tell client the command may only be used when dead.
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TranslationPrintToChat(client, "Must be dead");
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if (!force)
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{
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// Tell client the command may only be used when dead.
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TranslationPrintToChat(client, "Must be dead");
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}
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return false;
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}
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// Block if client has already played during this round.
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if (SteamidCacheClientExists(g_hZSpawnSteamIDCache, client))
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if (!force && SteamidCacheClientExists(g_hZSpawnSteamIDCache, client))
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{
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// Tell client the command may only be used when joining late.
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TranslationPrintToChat(client, "ZSpawn double spawn");
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return false;
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}
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// Check if zspawn override is enabled, and if so get overidden value.
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new bool:teamoverride = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE]);
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new bool:teamzombie = teamoverride ? GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE]) : GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]);
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new bool:teamzombie;
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// Block is the time limit is up.
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new bool:zspawntimelimit = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]);
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if (zspawntimelimit)
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if (!force)
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{
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if (tZSpawn == INVALID_HANDLE)
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{
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new zspawntimelimitzombie = GetConVarInt(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_ZOMBIE]);
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switch(zspawntimelimitzombie)
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{
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case -1:
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{
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// Get timelimit
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new Float:zspawntime = GetConVarFloat(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]);
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// Check if zspawn override is enabled, and if so get overidden value.
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new bool:teamoverride = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE]);
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teamzombie = teamoverride ? GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE]) : GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]);
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// Tell client the timelimit for this command has expired.
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TranslationPrintToChat(client, "ZSpawn timelimit", RoundToNearest(zspawntime));
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return false;
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}
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case 0:
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// Block is the time limit is up.
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new bool:zspawntimelimit = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]);
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if (zspawntimelimit)
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{
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if (tZSpawn == INVALID_HANDLE)
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{
|
||||
new zspawntimelimitzombie = GetConVarInt(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_ZOMBIE]);
|
||||
switch(zspawntimelimitzombie)
|
||||
{
|
||||
teamzombie = false;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
teamzombie = true;
|
||||
case -1:
|
||||
{
|
||||
// Get timelimit
|
||||
new Float:zspawntime = GetConVarFloat(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]);
|
||||
|
||||
// Tell client the timelimit for this command has expired.
|
||||
TranslationPrintToChat(client, "ZSpawn timelimit", RoundToNearest(zspawntime));
|
||||
return false;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
teamzombie = false;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
teamzombie = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the override team in the function if were forcing the spawn.
|
||||
teamzombie = zombie;
|
||||
}
|
||||
|
||||
// Tell respawn module to respawn client.
|
||||
RespawnSpawnClient(client, teamzombie);
|
||||
@ -238,6 +261,60 @@ bool:ZSpawnClient(client)
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Menu callback (zspawn_force)
|
||||
* Forces ZSpawn on a client.
|
||||
*
|
||||
* @param menu The menu handle.
|
||||
* @param action Action client is doing in menu.
|
||||
* @param client The client index.
|
||||
* @param slot The menu slot selected. (starting from 0)
|
||||
*/
|
||||
public ZSpawnForceHandle(Handle:menu_zspawn_force, MenuAction:action, client, slot)
|
||||
{
|
||||
// Client selected an option.
|
||||
if (action == MenuAction_Select)
|
||||
{
|
||||
// Get the client index of the selected client.
|
||||
new target = MenuGetClientIndex(menu_zspawn_force, slot);
|
||||
|
||||
// Get the target's name for future use.
|
||||
decl String:targetname[MAX_NAME_LENGTH];
|
||||
GetClientName(target, targetname, sizeof(targetname));
|
||||
|
||||
// Force ZSpawn on the target.
|
||||
new bool:success = ZSpawnClient(target, true);
|
||||
|
||||
// Tell admin the outcome of the action.
|
||||
if (success)
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZSpawn command force successful", targetname);
|
||||
}
|
||||
else
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZSpawn command force unsuccessful", targetname);
|
||||
}
|
||||
|
||||
// Re-send the menu.
|
||||
MenuClientList(client, ZSpawnForceHandle, "ZSpawn clients title");
|
||||
}
|
||||
// Client closed the menu.
|
||||
if (action == MenuAction_Cancel)
|
||||
{
|
||||
// Client hit "Back" button.
|
||||
if (slot == MenuCancel_ExitBack)
|
||||
{
|
||||
// Re-open admin menu.
|
||||
ZAdminMenu(client);
|
||||
}
|
||||
}
|
||||
// Client exited menu.
|
||||
if (action == MenuAction_End)
|
||||
{
|
||||
CloseHandle(menu_zspawn_force);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Command callback (zspawn)
|
||||
* Spawn into the game after joining late.
|
||||
@ -261,6 +338,69 @@ public Action:ZSpawnCommand(client, argc)
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Command callback (zr_zspawn_force)
|
||||
* Force ZSpawn on a client.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param argc Argument count.
|
||||
*/
|
||||
public Action:ZSpawnForceCommand(client, argc)
|
||||
{
|
||||
// If not enough arguments given, then stop.
|
||||
if (argc < 1)
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZSpawn command force syntax");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:target[MAX_NAME_LENGTH], String:targetname[MAX_NAME_LENGTH];
|
||||
new targets[MAXPLAYERS], bool:tn_is_ml, result;
|
||||
|
||||
// Get targetname.
|
||||
GetCmdArg(1, target, sizeof(target));
|
||||
|
||||
// Find a target.
|
||||
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_DEAD, targetname, sizeof(targetname), tn_is_ml);
|
||||
|
||||
// Check if there was a problem finding a client.
|
||||
if (result <= 0)
|
||||
{
|
||||
ZRReplyToTargetError(client, result);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
// Get item to give to client.
|
||||
decl String:strZombie[4];
|
||||
GetCmdArg(2, strZombie, sizeof(strZombie));
|
||||
|
||||
// Copy value of second (optional) parameter to 'zombie'.
|
||||
// It will be false if the parameter wasn't specified.
|
||||
new bool:zombie = bool:StringToInt(strZombie);
|
||||
|
||||
// x = Client index.
|
||||
for (new x = 0; x < result; x++)
|
||||
{
|
||||
// Give client the item.
|
||||
new bool:success = ZSpawnClient(targets[x], true, zombie);
|
||||
|
||||
// Tell admin the outcome of the command if only 1 client was targetted.
|
||||
if (result == 1)
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZSpawn command force successful", targetname);
|
||||
}
|
||||
else
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZSpawn command force unsuccessful", targetname);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Timer callback, resets handle.
|
||||
*
|
||||
|
151
src/zr/ztele.inc
151
src/zr/ztele.inc
@ -55,8 +55,11 @@ new g_iZTeleTimeLeft[MAXPLAYERS + 1];
|
||||
*/
|
||||
ZTeleOnCommandsCreate()
|
||||
{
|
||||
// Register ZMenu command.
|
||||
// Register ZTele command.
|
||||
RegConsoleCmd(SAYHOOKS_KEYWORD_ZTELE, ZTeleCommand, "Teleport back to spawn if you are stuck.");
|
||||
|
||||
// Register admin command to force ZTele.
|
||||
RegAdminCmd("zr_ztele_force", ZTeleForceCommand, ADMFLAG_GENERIC, "Force ZTele on a client. Usage: zr_ztele_force <client>");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -131,9 +134,11 @@ ZTeleOnClientInfected(client)
|
||||
* Teleports a client back to spawn if conditions are met.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param force (Optional) True to force teleporting of the client, false to follow rules.
|
||||
* @param zombie (Optional) True to teleport instantly, false to use delay.
|
||||
* @return True if teleport was successful, false otherwise.
|
||||
*/
|
||||
bool:ZTeleClient(client)
|
||||
bool:ZTeleClient(client, bool:force = false)
|
||||
{
|
||||
// If the client is dead, then stop.
|
||||
if (!IsPlayerAlive(client))
|
||||
@ -145,7 +150,7 @@ bool:ZTeleClient(client)
|
||||
|
||||
// If zombie cvar is disabled and the client is a zombie, then stop.
|
||||
new bool:ztelezombie = GetConVarBool(g_hCvarsList[CVAR_ZTELE_ZOMBIE]);
|
||||
if (infected && !ztelezombie)
|
||||
if (!force && infected && !ztelezombie)
|
||||
{
|
||||
// Tell client they must be human to use this feature.
|
||||
TranslationPrintToChat(client, "Must be human");
|
||||
@ -155,7 +160,7 @@ bool:ZTeleClient(client)
|
||||
// If zombie has spawned, get before value, get the after value otherwise.
|
||||
// If the cvar is disabled and the client is a human, then stop.
|
||||
new bool:ztelehuman = g_bZombieSpawned ? GetConVarBool(g_hCvarsList[CVAR_ZTELE_HUMAN_AFTER]) : GetConVarBool(g_hCvarsList[CVAR_ZTELE_HUMAN_BEFORE]);
|
||||
if (!infected && !ztelehuman)
|
||||
if (!force && !infected && !ztelehuman)
|
||||
{
|
||||
// Tell client that feature is restricted at this time.
|
||||
TranslationPrintToChat(client, "ZTele restricted human");
|
||||
@ -164,7 +169,7 @@ bool:ZTeleClient(client)
|
||||
|
||||
// If the tele limit has been reached, then stop.
|
||||
new ztelemax = infected ? GetConVarInt(g_hCvarsList[CVAR_ZTELE_MAX_ZOMBIE]) : GetConVarInt(g_hCvarsList[CVAR_ZTELE_MAX_HUMAN]);
|
||||
if (g_iZTeleCount[client] >= ztelemax)
|
||||
if (!force && g_iZTeleCount[client] >= ztelemax)
|
||||
{
|
||||
// Tell client that they have already reached their limit.
|
||||
TranslationPrintToChat(client, "ZTele max", ztelemax);
|
||||
@ -174,19 +179,26 @@ bool:ZTeleClient(client)
|
||||
// If teleport is already in progress, then stop.
|
||||
if (tZTele[client] != INVALID_HANDLE)
|
||||
{
|
||||
TranslationPrintToChat(client, "ZTele in progress");
|
||||
if (!force)
|
||||
{
|
||||
TranslationPrintToChat(client, "ZTele in progress");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// If we are forcing, then teleport now and stop.
|
||||
if (force)
|
||||
{
|
||||
// Teleport client to spawn.
|
||||
ZTeleTeleportClient(client);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get current location.
|
||||
GetClientAbsOrigin(client, g_vecZTeleOrigin[client]);
|
||||
|
||||
// If timer is running, kill it.
|
||||
if (tZTele[client] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tZTele[client]);
|
||||
}
|
||||
|
||||
// Set timeleft array to value of respective cvar.
|
||||
g_iZTeleTimeLeft[client] = infected ? GetConVarInt(g_hCvarsList[CVAR_ZTELE_DELAY_ZOMBIE]) : GetConVarInt(g_hCvarsList[CVAR_ZTELE_DELAY_HUMAN]);
|
||||
if (g_iZTeleTimeLeft[client] > 0)
|
||||
@ -199,12 +211,10 @@ bool:ZTeleClient(client)
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reset timer handle.
|
||||
tZTele[client] = INVALID_HANDLE;
|
||||
|
||||
// Teleport client to spawn.
|
||||
ZTeleTeleportClient(client);
|
||||
|
||||
// If we're forcing the ZTele, then don't increment the count or print how many teleports they have used.
|
||||
// Tell client they've been teleported.
|
||||
TranslationPrintCenterText(client, "ZTele countdown end", g_iZTeleCount[client], ztelemax);
|
||||
|
||||
@ -227,7 +237,116 @@ ZTeleTeleportClient(client)
|
||||
}
|
||||
|
||||
/**
|
||||
* Command callback (zmenu)
|
||||
* Menu callback (ztele_force)
|
||||
* Forces ZTele on a client.
|
||||
*
|
||||
* @param menu The menu handle.
|
||||
* @param action Action client is doing in menu.
|
||||
* @param client The client index.
|
||||
* @param slot The menu slot selected. (starting from 0)
|
||||
*/
|
||||
public ZTeleForceHandle(Handle:menu_ztele_force, MenuAction:action, client, slot)
|
||||
{
|
||||
// Client selected an option.
|
||||
if (action == MenuAction_Select)
|
||||
{
|
||||
// Get the client index of the selected client.
|
||||
new target = MenuGetClientIndex(menu_ztele_force, slot);
|
||||
|
||||
// Get the target's name for future use.
|
||||
decl String:targetname[MAX_NAME_LENGTH];
|
||||
GetClientName(target, targetname, sizeof(targetname));
|
||||
|
||||
// Force ZSpawn on the target.
|
||||
new bool:success = ZTeleClient(target, true);
|
||||
|
||||
// Tell admin the outcome of the action.
|
||||
if (success)
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZTele command force successful", targetname);
|
||||
}
|
||||
else
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZTele command force unsuccessful", targetname);
|
||||
}
|
||||
|
||||
// Re-send the menu.
|
||||
MenuClientList(client, ZTeleForceHandle, "ZTele clients title");
|
||||
}
|
||||
// Client closed the menu.
|
||||
if (action == MenuAction_Cancel)
|
||||
{
|
||||
// Client hit "Back" button.
|
||||
if (slot == MenuCancel_ExitBack)
|
||||
{
|
||||
// Re-open admin menu.
|
||||
ZAdminMenu(client);
|
||||
}
|
||||
}
|
||||
// Client exited menu.
|
||||
if (action == MenuAction_End)
|
||||
{
|
||||
CloseHandle(menu_ztele_force);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Command callback (zr_ztele_force)
|
||||
* Force ZSpawn on a client.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param argc Argument count.
|
||||
*/
|
||||
public Action:ZTeleForceCommand(client, argc)
|
||||
{
|
||||
// If not enough arguments given, then stop.
|
||||
if (argc < 1)
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZTele command force syntax");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:target[MAX_NAME_LENGTH], String:targetname[MAX_NAME_LENGTH];
|
||||
new targets[MAXPLAYERS], bool:tn_is_ml, result;
|
||||
|
||||
// Get targetname.
|
||||
GetCmdArg(1, target, sizeof(target));
|
||||
|
||||
// Find a target.
|
||||
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_ALIVE, targetname, sizeof(targetname), tn_is_ml);
|
||||
|
||||
// Check if there was a problem finding a client.
|
||||
if (result <= 0)
|
||||
{
|
||||
ZRReplyToTargetError(client, result);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
// x = Client index.
|
||||
for (new x = 0; x < result; x++)
|
||||
{
|
||||
// Give client the item.
|
||||
new bool:success = ZTeleClient(targets[x], true);
|
||||
|
||||
// Tell admin the outcome of the command if only 1 client was targetted.
|
||||
if (result == 1)
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZTele command force successful", targetname);
|
||||
}
|
||||
else
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZTele command force unsuccessful", targetname);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Command callback (ztele)
|
||||
* Teleport back to spawn if you are stuck.
|
||||
*
|
||||
* @param client The client index.
|
||||
|
Loading…
Reference in New Issue
Block a user