Visual effects are all now updated real-time, and defaulted to semi-dark with a borealis sky.
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e1b1a21873
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@ -73,6 +73,7 @@ enum CvarsList
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Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
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Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
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Handle:CVAR_VEFFECTS_SKY,
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Handle:CVAR_VEFFECTS_SKY,
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Handle:CVAR_VEFFECTS_SKY_PATH,
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Handle:CVAR_VEFFECTS_SKY_PATH,
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Handle:CVAR_VEFFECTS_SUN_DISABLE,
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Handle:CVAR_VEFFECTS_FOG,
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Handle:CVAR_VEFFECTS_FOG,
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Handle:CVAR_VEFFECTS_FOG_OVERRIDE,
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Handle:CVAR_VEFFECTS_FOG_OVERRIDE,
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Handle:CVAR_VEFFECTS_FOG_PCOLOR,
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Handle:CVAR_VEFFECTS_FOG_PCOLOR,
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@ -151,6 +152,9 @@ CvarsInit()
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// Hook cvars.
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// Hook cvars.
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CvarsHook();
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CvarsHook();
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// Forward event to modules.
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VEffectsOnCvarInit();
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}
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}
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/**
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/**
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@ -346,13 +350,17 @@ CvarsCreate()
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// Lightstyle
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// Lightstyle
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g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "0", "");
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g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "1", "");
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g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "a", "");
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g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "b", "");
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// Sky
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// Sky
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g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "");
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g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "");
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g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_fake_white.vmt", "");
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g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_borealis01up.vmt", "");
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// Sun
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g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE] = CreateConVar("zr_veffects_sun_disable", "1", "");
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// Fog
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// Fog
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@ -71,7 +71,6 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
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// Forward event to sub-modules.
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// Forward event to sub-modules.
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RoundEndOnRoundStart();
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RoundEndOnRoundStart();
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InfectOnRoundStart();
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InfectOnRoundStart();
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VEffectsOnRoundStart();
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SEffectsOnRoundStart();
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SEffectsOnRoundStart();
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AntiStickOnRoundStart();
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AntiStickOnRoundStart();
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ZSpawnOnRoundStart();
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ZSpawnOnRoundStart();
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@ -231,7 +231,7 @@ enum ClassAttributes
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Float:class_speed,
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Float:class_speed,
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Float:class_knockback,
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Float:class_knockback,
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Float:class_jump_height,
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Float:class_jump_height,
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Float:class_jump_distance
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Float:class_jump_distance,
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}
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}
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/**
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/**
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@ -37,25 +37,167 @@ VEffectsLoad()
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// Store map's default sky before applying new one.
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// Store map's default sky before applying new one.
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GetConVarString(g_hSkyname, g_VEffectsDefaultSky, sizeof(g_VEffectsDefaultSky));
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GetConVarString(g_hSkyname, g_VEffectsDefaultSky, sizeof(g_VEffectsDefaultSky));
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// If sky path is empty, then stop.
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// If sky is disabled, then stop.
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if (!g_VEffectsDefaultSky[0])
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new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
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if (!sky)
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{
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{
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return;
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return;
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}
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}
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decl String:downloadpath[PLATFORM_MAX_PATH];
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decl String:downloadpath[PLATFORM_MAX_PATH];
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decl String:skypath[PLATFORM_MAX_PATH];
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// Get sky path.
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GetConVarString(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], skypath, sizeof(skypath));
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// Prepend materials/skybox to the path.
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// Prepend materials/skybox to the path.
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Format(downloadpath, sizeof(downloadpath), "materials/skybox/%s", g_VEffectsDefaultSky);
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Format(downloadpath, sizeof(downloadpath), "materials/skybox/%s", skypath);
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// Add skybox file to downloads table.
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// Add skybox file to downloads table.
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AddFileToDownloadsTable(downloadpath);
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AddFileToDownloadsTable(downloadpath);
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// Apply all visual effects now
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VEffectsApplyAll();
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}
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}
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/**
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/**
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* The round is starting.
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* Plugin has just finished creating/hooking cvars.
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*/
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*/
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VEffectsOnRoundStart()
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VEffectsOnCvarInit()
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{
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// Hook zr_veffects_* cvars.
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VEffectsCvarsHook();
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}
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/**
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* Hook zr_veffects_* cvar changes.
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*
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* @param unhook If true, cvars will be unhooked, false to hook cvars.
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*/
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VEffectsCvarsHook(bool:unhook = false)
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{
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// If unhook is true, then continue.
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if (unhook)
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{
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// Unhook lightstyle cvars.
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VEffectsCvarsHookLightStyle);
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VEffectsCvarsHookLightStyle);
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// Unhook sky cvars.
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VEffectsCvarsHookSky);
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VEffectsCvarsHookSky);
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// Unhook sun cvars.
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VEffectsCvarsHookSunDisable);
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// Unhook fog cvars.
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VEffectsCvarsHookFog);
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VEffectsCvarsHookFog);
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VEffectsCvarsHookFog);
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VEffectsCvarsHookFog);
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VEffectsCvarsHookFog);
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VEffectsCvarsHookFog);
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VEffectsCvarsHookFog);
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UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VEffectsCvarsHookFog);
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// Stop after unhooking cvars.
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return;
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}
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// Hook lightstyle cvars.
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VEffectsCvarsHookLightStyle);
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VEffectsCvarsHookLightStyle);
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// Hook sky cvars.
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VEffectsCvarsHookSky);
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VEffectsCvarsHookSky);
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// Hook sun cvars.
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VEffectsCvarsHookSunDisable);
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// Hook fog cvars.
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VEffectsCvarsHookFog);
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VEffectsCvarsHookFog);
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VEffectsCvarsHookFog);
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VEffectsCvarsHookFog);
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VEffectsCvarsHookFog);
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VEffectsCvarsHookFog);
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VEffectsCvarsHookFog);
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HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VEffectsCvarsHookFog);
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}
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/**
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* Cvar hook callback (zr_veffects_lightstyle, zr_veffects_lightstyle_value)
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* Updated server to cvar values.
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*
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* @param convar The cvar handle.
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* @param oldvalue The value before change.
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* @param newvalue The new value.
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*/
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public VEffectsCvarsHookLightStyle(Handle:cvar, const String:oldvalue[], const String:newvalue[])
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{
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// If lightstyle is disabled, then disable.
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new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
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// Apply light style.
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VEffectsApplyLightStyle(!lightstyle);
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}
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/**
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* Cvar hook callback (zr_veffects_sky, zr_veffects_sky_path)
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* Updated server to cvar values.
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*
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* @param convar The cvar handle.
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* @param oldvalue The value before change.
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* @param newvalue The new value.
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*/
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public VEffectsCvarsHookSky(Handle:cvar, const String:oldvalue[], const String:newvalue[])
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{
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// If sky is disabled, then disable.
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new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
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// Apply new sky.
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VEffectsApplySky(!sky);
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}
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/**
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* Cvar hook callback (zr_veffects_sun_disable)
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* Updated server to cvar values.
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*
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* @param convar The cvar handle.
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* @param oldvalue The value before change.
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* @param newvalue The new value.
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*/
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public VEffectsCvarsHookSunDisable(Handle:cvar, const String:oldvalue[], const String:newvalue[])
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{
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// If fog is disabled, then disable.
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new bool:sun = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE]);
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// Apply fog.
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VEffectsApplySunDisable(!sun);
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}
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/**
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* Cvar hook callback (zr_veffects_fog_*)
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* Updated server to cvar values.
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*
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* @param convar The cvar handle.
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* @param oldvalue The value before change.
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* @param newvalue The new value.
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*/
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public VEffectsCvarsHookFog(Handle:cvar, const String:oldvalue[], const String:newvalue[])
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{
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// If fog is disabled, then disable.
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new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]);
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// Apply fog.
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VEffectsApplyFog(fogoverride);
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}
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/**
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* Apply all cvar values on server.
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*/
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VEffectsApplyAll()
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{
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{
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// If lightstyle is disabled, then disable.
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// If lightstyle is disabled, then disable.
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new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
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new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
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@ -114,6 +256,30 @@ VEffectsApplySky(bool:disable = false)
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SetConVarString(g_hSkyname, skypath, true);
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SetConVarString(g_hSkyname, skypath, true);
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}
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}
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VEffectsApplySunDisable(bool:disable = false)
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{
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// Find sun entity.
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new sun = FindEntityByClassname(-1, "env_sun");
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// If sun is invalid, then stop.
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if (sun == -1)
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{
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return;
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}
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// If default, then re-enable sun rendering.
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if (disable)
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{
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// Turn on sun rendering.
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AcceptEntityInput(sun, "TurnOn");
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return;
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}
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// Turn off sun rendering.
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AcceptEntityInput(sun, "TurnOff");
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}
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VEffectsApplyFog(bool:override = false)
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VEffectsApplyFog(bool:override = false)
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{
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{
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// Find current fog index
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// Find current fog index
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