Visual effects are all now updated real-time, and defaulted to semi-dark with a borealis sky.

This commit is contained in:
Greyscale 2009-05-06 08:29:34 +02:00
parent e1b1a21873
commit 3fb7163fb5
4 changed files with 183 additions and 10 deletions

View File

@ -73,6 +73,7 @@ enum CvarsList
Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
Handle:CVAR_VEFFECTS_SKY,
Handle:CVAR_VEFFECTS_SKY_PATH,
Handle:CVAR_VEFFECTS_SUN_DISABLE,
Handle:CVAR_VEFFECTS_FOG,
Handle:CVAR_VEFFECTS_FOG_OVERRIDE,
Handle:CVAR_VEFFECTS_FOG_PCOLOR,
@ -151,6 +152,9 @@ CvarsInit()
// Hook cvars.
CvarsHook();
// Forward event to modules.
VEffectsOnCvarInit();
}
/**
@ -346,13 +350,17 @@ CvarsCreate()
// Lightstyle
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "0", "");
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "a", "");
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "1", "");
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "b", "");
// Sky
g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "");
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_fake_white.vmt", "");
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_borealis01up.vmt", "");
// Sun
g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE] = CreateConVar("zr_veffects_sun_disable", "1", "");
// Fog

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@ -71,7 +71,6 @@ public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadc
// Forward event to sub-modules.
RoundEndOnRoundStart();
InfectOnRoundStart();
VEffectsOnRoundStart();
SEffectsOnRoundStart();
AntiStickOnRoundStart();
ZSpawnOnRoundStart();

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@ -231,7 +231,7 @@ enum ClassAttributes
Float:class_speed,
Float:class_knockback,
Float:class_jump_height,
Float:class_jump_distance
Float:class_jump_distance,
}
/**

View File

@ -37,25 +37,167 @@ VEffectsLoad()
// Store map's default sky before applying new one.
GetConVarString(g_hSkyname, g_VEffectsDefaultSky, sizeof(g_VEffectsDefaultSky));
// If sky path is empty, then stop.
if (!g_VEffectsDefaultSky[0])
// If sky is disabled, then stop.
new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
if (!sky)
{
return;
}
decl String:downloadpath[PLATFORM_MAX_PATH];
decl String:skypath[PLATFORM_MAX_PATH];
// Get sky path.
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], skypath, sizeof(skypath));
// Prepend materials/skybox to the path.
Format(downloadpath, sizeof(downloadpath), "materials/skybox/%s", g_VEffectsDefaultSky);
Format(downloadpath, sizeof(downloadpath), "materials/skybox/%s", skypath);
// Add skybox file to downloads table.
AddFileToDownloadsTable(downloadpath);
// Apply all visual effects now
VEffectsApplyAll();
}
/**
* The round is starting.
* Plugin has just finished creating/hooking cvars.
*/
VEffectsOnRoundStart()
VEffectsOnCvarInit()
{
// Hook zr_veffects_* cvars.
VEffectsCvarsHook();
}
/**
* Hook zr_veffects_* cvar changes.
*
* @param unhook If true, cvars will be unhooked, false to hook cvars.
*/
VEffectsCvarsHook(bool:unhook = false)
{
// If unhook is true, then continue.
if (unhook)
{
// Unhook lightstyle cvars.
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VEffectsCvarsHookLightStyle);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VEffectsCvarsHookLightStyle);
// Unhook sky cvars.
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VEffectsCvarsHookSky);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VEffectsCvarsHookSky);
// Unhook sun cvars.
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VEffectsCvarsHookSunDisable);
// Unhook fog cvars.
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VEffectsCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VEffectsCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VEffectsCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VEffectsCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VEffectsCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VEffectsCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VEffectsCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VEffectsCvarsHookFog);
// Stop after unhooking cvars.
return;
}
// Hook lightstyle cvars.
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VEffectsCvarsHookLightStyle);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VEffectsCvarsHookLightStyle);
// Hook sky cvars.
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VEffectsCvarsHookSky);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VEffectsCvarsHookSky);
// Hook sun cvars.
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VEffectsCvarsHookSunDisable);
// Hook fog cvars.
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VEffectsCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VEffectsCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VEffectsCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VEffectsCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VEffectsCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VEffectsCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VEffectsCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VEffectsCvarsHookFog);
}
/**
* Cvar hook callback (zr_veffects_lightstyle, zr_veffects_lightstyle_value)
* Updated server to cvar values.
*
* @param convar The cvar handle.
* @param oldvalue The value before change.
* @param newvalue The new value.
*/
public VEffectsCvarsHookLightStyle(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
// If lightstyle is disabled, then disable.
new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
// Apply light style.
VEffectsApplyLightStyle(!lightstyle);
}
/**
* Cvar hook callback (zr_veffects_sky, zr_veffects_sky_path)
* Updated server to cvar values.
*
* @param convar The cvar handle.
* @param oldvalue The value before change.
* @param newvalue The new value.
*/
public VEffectsCvarsHookSky(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
// If sky is disabled, then disable.
new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
// Apply new sky.
VEffectsApplySky(!sky);
}
/**
* Cvar hook callback (zr_veffects_sun_disable)
* Updated server to cvar values.
*
* @param convar The cvar handle.
* @param oldvalue The value before change.
* @param newvalue The new value.
*/
public VEffectsCvarsHookSunDisable(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
// If fog is disabled, then disable.
new bool:sun = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE]);
// Apply fog.
VEffectsApplySunDisable(!sun);
}
/**
* Cvar hook callback (zr_veffects_fog_*)
* Updated server to cvar values.
*
* @param convar The cvar handle.
* @param oldvalue The value before change.
* @param newvalue The new value.
*/
public VEffectsCvarsHookFog(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
// If fog is disabled, then disable.
new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]);
// Apply fog.
VEffectsApplyFog(fogoverride);
}
/**
* Apply all cvar values on server.
*/
VEffectsApplyAll()
{
// If lightstyle is disabled, then disable.
new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
@ -114,6 +256,30 @@ VEffectsApplySky(bool:disable = false)
SetConVarString(g_hSkyname, skypath, true);
}
VEffectsApplySunDisable(bool:disable = false)
{
// Find sun entity.
new sun = FindEntityByClassname(-1, "env_sun");
// If sun is invalid, then stop.
if (sun == -1)
{
return;
}
// If default, then re-enable sun rendering.
if (disable)
{
// Turn on sun rendering.
AcceptEntityInput(sun, "TurnOn");
return;
}
// Turn off sun rendering.
AcceptEntityInput(sun, "TurnOff");
}
VEffectsApplyFog(bool:override = false)
{
// Find current fog index