Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
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@ -26,6 +26,9 @@
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// Cvars (core)
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#include "zr/cvars"
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// Log (TODO)
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// #include "zr/log"
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// Translations (core)
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#include "zr/translation"
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@ -35,37 +38,31 @@
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// Models (core)
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#include "zr/models"
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// Round end (core)
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// Class System (core)
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#include "zr/playerclasses/playerclasses"
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// Round End (core)
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#include "zr/roundend"
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// Damage (core)
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#include "zr/damage"
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// Class system (module)
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#include "zr/playerclasses/playerclasses"
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#include "zr/anticamp"
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#include "zr/teleport"
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#include "zr/zombie"
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#include "zr/menu"
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#include "zr/sayhooks"
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// Weapons (module)
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// Weapons (core)
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#include "zr/weapons/weapons"
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// Sound effects (module)
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// Hitgroups (core)
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#include "zr/hitgroups"
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// Sound Effects (module)
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#include "zr/soundeffects/soundeffects"
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// Antistick (module)
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#include "zr/antistick"
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// Hitgroups (module)
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#include "zr/hitgroups"
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// Knockback (module)
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#include "zr/knockback"
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// Spawn protect (module)
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// Spawn Protect (module)
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#include "zr/spawnprotect"
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// Respawn (module)
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@ -77,6 +74,11 @@
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// ZHP (module)
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#include "zr/zhp"
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#include "zr/anticamp"
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#include "zr/teleport"
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#include "zr/zombie"
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#include "zr/menu"
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#include "zr/sayhooks"
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#include "zr/zadmin"
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#include "zr/commands"
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#include "zr/event"
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@ -109,10 +111,13 @@ public OnPluginStart()
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// ======================================================================
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// Cvars
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CvarsInit();
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CvarsHook();
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// TODO: Be modulized/recoded.
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HookEvents();
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HookChatCmds();
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CreateCvars();
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HookCvars();
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CreateCommands();
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HookCommands();
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FindOffsets();
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@ -163,11 +168,11 @@ public OnMapStart()
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LoadDownloadData();
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// Forward event to modules.
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RoundEndOnMapStart();
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ClassLoad();
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RoundEndOnMapStart();
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WeaponsLoad();
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SEffectsOnMapStart();
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HitgroupsLoad();
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SEffectsOnMapStart();
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Anticamp_Startup();
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}
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@ -208,9 +213,9 @@ public OnClientPutInServer(client)
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bMotherInfectImmune[client] = false;
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// Forward event to modules.
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ClassClientInit(client);
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RoundEndClientInit(client);
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DamageClientInit(client);
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ClassClientInit(client);
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SEffectsClientInit(client);
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WeaponsClientInit(client);
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SpawnProtectClientInit(client);
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@ -228,8 +233,8 @@ public OnClientDisconnect(client)
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PlayerLeft(client);
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// Forward event to modules.
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DamageOnClientDisconnect(client);
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ClassOnClientDisconnect(client);
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DamageOnClientDisconnect(client);
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WeaponsOnClientDisconnect(client);
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ZTeleResetClient(client);
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@ -265,8 +270,8 @@ MapChangeCleanup()
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{
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TerminateRound(3.0, Game_Commencing);
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UnhookCvars();
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UnhookEvents();
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CvarsHook();
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CvarsUnhook();
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// TODO: Disable all modules! Teleport, ambience, overlays, antistick, etc.
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