Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
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@ -37,8 +37,8 @@ ClassOnClientDisconnect(client)
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ClassOnClientSpawn(client)
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{
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new bool:randomclass = GetConVarBool(gCvars[CVAR_CLASSES_RANDOM]);
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new bool:showmenu = GetConVarBool(gCvars[CVAR_CLASSES_SPAWN]);
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new bool:randomclass = GetConVarBool(g_hCvarsList[CVAR_CLASSES_RANDOM]);
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new bool:showmenu = GetConVarBool(g_hCvarsList[CVAR_CLASSES_SPAWN]);
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decl String:steamid[16];
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decl String:classname[64];
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