Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
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@ -637,15 +637,15 @@ ClassGetDefaultSpawnClass(teamid, cachetype = ZR_CLASS_CACHE_MODIFIED)
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{
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case ZR_CLASS_TEAM_ZOMBIES:
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{
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GetConVarString(gCvars[CVAR_CLASSES_DEFAULT_ZOMBIE], classname, sizeof(classname));
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GetConVarString(g_hCvarsList[CVAR_CLASSES_DEFAULT_ZOMBIE], classname, sizeof(classname));
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}
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case ZR_CLASS_TEAM_HUMANS:
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{
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GetConVarString(gCvars[CVAR_CLASSES_DEFAULT_HUMAN], classname, sizeof(classname));
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GetConVarString(g_hCvarsList[CVAR_CLASSES_DEFAULT_HUMAN], classname, sizeof(classname));
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}
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case ZR_CLASS_TEAM_ADMINS:
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{
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GetConVarString(gCvars[CVAR_CLASSES_DEFAULT_ADMIN], classname, sizeof(classname));
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GetConVarString(g_hCvarsList[CVAR_CLASSES_DEFAULT_ADMIN], classname, sizeof(classname));
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}
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default:
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{
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