ZMarket: Only grab 'zmarket' name on CSGO.
CSS doesnt fuck up capitalization, unlike CSGO...
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@ -239,7 +239,7 @@ WeaponsMenuTypeWeapons(client)
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new weaponindex = GetArrayCell(arrayTypeWeapons, x);
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new weaponindex = GetArrayCell(arrayTypeWeapons, x);
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// Get name of weapon.
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// Get name of weapon.
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WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon), true);
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WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon), (g_Game == Game_CSGO));
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strcopy(display, sizeof(display), typeweapon);
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strcopy(display, sizeof(display), typeweapon);
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if (RestrictIsWeaponRestricted(weaponindex))
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if (RestrictIsWeaponRestricted(weaponindex))
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@ -471,7 +471,7 @@ stock WeaponsEntityToDisplay(const String:entityname[], String:display[], displa
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}
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}
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// The entity names match, so return display.
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// The entity names match, so return display.
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WeaponsGetName(x, display, displaymaxlen, true);
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WeaponsGetName(x, display, displaymaxlen, (g_Game == Game_CSGO));
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// Return the weapon index.
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// Return the weapon index.
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return x;
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return x;
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@ -610,7 +610,7 @@ ZMarketMenuLoadoutWeapons(client, WeaponsSlot:slot)
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if(wslot != slot)
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if(wslot != slot)
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continue;
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continue;
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WeaponsGetName(weaponindex, weaponname, sizeof(weaponname), true);
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WeaponsGetName(weaponindex, weaponname, sizeof(weaponname), (g_Game == Game_CSGO));
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// Get restricted status on the weapon.
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// Get restricted status on the weapon.
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new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
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new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
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@ -802,7 +802,7 @@ ZMarketMenuTypeWeapons(client)
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new weaponindex = GetArrayCell(arrayTypeWeapons, x);
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new weaponindex = GetArrayCell(arrayTypeWeapons, x);
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// Get name of weapon.
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// Get name of weapon.
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WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon), true);
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WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon), (g_Game == Game_CSGO));
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// Get entity name of weapon.
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// Get entity name of weapon.
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WeaponsGetEntity(weaponindex, typeweaponentity, sizeof(typeweaponentity));
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WeaponsGetEntity(weaponindex, typeweaponentity, sizeof(typeweaponentity));
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