Completed more sections in the user manual. Started writing others.
This commit is contained in:
parent
1182815e45
commit
445c036b7c
@ -5,7 +5,7 @@
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Targets plugin version 3.0.0, (not released)
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Written by Richard Helgeby
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Manual last modified: 2009.06.22
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Manual last modified: 2009.07.04
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===============================================================================
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@ -46,19 +46,20 @@ INDEX
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3.8.2 . . . Weapon List
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3.8.3 . . . Console Commands
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3.9 . . . Hit Group Configuration
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3.10 . . Infection Settings
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3.10 . . Infection Module
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3.11 . . Damage Control Settings
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3.12 . . Money Settings
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3.13 . . Visual Effects Configuration
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3.14 . . Sound Effects Configuration
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3.15 . . Spawn Protect Configuration
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3.16 . . Re-spawn Configuration
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3.17 . . Teleport Configuration
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3.18 . . HP Display Settings
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3.19 . . Volumetric Features
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3.19.1 . . Volume Attributes
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3.19.2 . . Feature Attributes
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3.19.3 . . Anti-Camp Feature
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3.12 . . Overlay Settings
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3.13 . . Money Settings
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3.14 . . Visual Effects Configuration
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3.15 . . Sound Effects Configuration
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3.16 . . Spawn Protect Configuration
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3.17 . . Re-spawn Configuration
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3.18 . . Teleport Configuration
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3.19 . . HP Display Settings
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3.20 . . Volumetric Features
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3.20.1 . . Volume Attributes
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3.20.2 . . Feature Attributes
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3.20.3 . . Anti-Camp Feature
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4.0 . . How To Play
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4.1 . . . Game Rules
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@ -70,7 +71,15 @@ INDEX
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4.5.2 . . . Making Barricades
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4.5.3 . . . Playing Fair
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4.6 . . . Playing As Zombie
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4.6.1 . . . Avoiding Knockback
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4.6.1 . . . Chasing Humans
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4.6.2 . . . Avoiding Knockback
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4.6.3 . . . Taking Advantage Of The Class Skills
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4.7 . . . Physics Stuff
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4.7.1 . . . Glitching Through Walls
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4.7.2 . . . Jumping Through Non-Solid Props
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4.7.3 . . . Jumping Fast In Small Areas
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4.8 . . . Gameplay Guideline Suggestions
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4.8.1 . . For Servers With Unlimited Ammo And No Reloading
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5.0 . . Troubleshooting
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5.1 . . . Verifying Requirements
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@ -125,16 +134,18 @@ Developers and testers:
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SourceMod platform.
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Richard Helgeby
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- Started working on the plugin from version 2.5.1. Fixed bugs and
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made new features.
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- Zombie:Reloaded developer. Started working on the plugin from version
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2.5.1. Fixed bugs and made new features.
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Cpt. Moore
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- Owner of the Zombie:Reloaded server "Zombie World Domination by
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SwissQuake". Made some new features, and used the server for testing.
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SwissQuake". Helped testing and debuging issues. Made some new features,
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and used the server for testing.
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Additional testers:
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(...)
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Grey Echo
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zhelev81
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2.0 INSTALLATION
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@ -326,21 +337,22 @@ Console variables:
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Console variable: Default:
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===========================================================================
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zr_log "1"
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---------------------------------------------------------------------------
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Enable logging of events in the plugin. Fatal errors or errors are
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independendt on this setting and always logged.
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Options:
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0 or 1
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---------------------------------------------------------------------------
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zr_log_flags "3"
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---------------------------------------------------------------------------
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A bit field that specify what event types to log.
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Options:
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Number - See Log Flags (3.3.1)
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---------------------------------------------------------------------------
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zr_log_module_filter "0"
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---------------------------------------------------------------------------
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Enable module filtering. Only log events from listed modules will be
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logged. Use console commands below to add or remove modules from the
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filter.
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@ -348,8 +360,8 @@ Console variables:
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Options:
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0 or 1
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---------------------------------------------------------------------------
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zr_log_ignore_console "1"
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---------------------------------------------------------------------------
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Don't log events triggered by console that are executed by the console
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itself, like commands in configs. Enable this command to avoid spamming
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logs with events like weapon restrictions.
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@ -357,15 +369,15 @@ Console variables:
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Options:
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0 or 1
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---------------------------------------------------------------------------
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zr_log_print_admins "0"
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---------------------------------------------------------------------------
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Print log events to admin chat in addition to the log file.
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Options:
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0 or 1
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---------------------------------------------------------------------------
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zr_log_print_chat "0"
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---------------------------------------------------------------------------
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Print log events to public chat in addition to the log file.
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Options:
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@ -374,24 +386,25 @@ Console variables:
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Console commands:
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Syntax: Argument: Description:
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---------------------------------------------------------------------------
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===========================================================================
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zr_log_add_module <module> [modules...]
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---------------------------------------------------------------------------
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Add one or more modules to the module filter.
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module Name of the module to add.
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modules Additional modules to add.
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---------------------------------------------------------------------------
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zr_log_remove_module <module> [modules...]
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---------------------------------------------------------------------------
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Remove one or more modules from the module filter.
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module Name of the module to remove.
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modules Additional modules to remove.
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---------------------------------------------------------------------------
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zr_log_list_flags
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---------------------------------------------------------------------------
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List available logging flags.
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@ -579,6 +592,9 @@ The list below explains all available class attributes in detail:
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setting must be set to "motherzombies" for this flag to take
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effect.
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Remember that these flags can be used in a combination (1 + 2), so
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it's a mother zombie class for admins only.
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name text Unique, not empty, max 64 charact.
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---------------------------------------------------------------------------
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A unique name for the class that is displayed in the class selection
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@ -891,6 +907,7 @@ These are the allowed attributes:
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Attribute: Type: Limits/Requirements:
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===========================================================================
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weapontype text Separate items by ", ".
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---------------------------------------------------------------------------
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A list of weapon groups and the weapon type.
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Pre defined options:
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@ -905,8 +922,8 @@ These are the allowed attributes:
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- Projectile
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- Equipment
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---------------------------------------------------------------------------
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weaponslot number 0 - 3.
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---------------------------------------------------------------------------
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The slot index the weapon resides in. Don't change this!
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Options:
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@ -915,24 +932,24 @@ These are the allowed attributes:
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2 - Knife slot
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3 - Equipment slot
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---------------------------------------------------------------------------
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restrictdefault text "yes" or "no"
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---------------------------------------------------------------------------
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The default restricted status of the weapon on map start.
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Options:
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"yes" - Enable
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"no" - Disable
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---------------------------------------------------------------------------
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toggleable text "yes" or "no"
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---------------------------------------------------------------------------
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Enable weapon to have restrictions toggled mid-game.
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Options:
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"yes" - Enable
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"no" - Disable
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---------------------------------------------------------------------------
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ammotype text -
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---------------------------------------------------------------------------
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Ammo entity that belongs to weapons. Don't change this!
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Options:
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@ -947,22 +964,22 @@ These are the allowed attributes:
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ammo_357sig - P228
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ammo_57mm - p90, fiveseven
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---------------------------------------------------------------------------
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ammoprice number -
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---------------------------------------------------------------------------
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Price of ammo for this weapon.
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---------------------------------------------------------------------------
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knockback decimal -
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---------------------------------------------------------------------------
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The knock back multiplier for the weapon. 1.0 is no change, "0.5" gives
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half knock back, and 2.0 gives double knock back.
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---------------------------------------------------------------------------
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zmarketprice number -
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---------------------------------------------------------------------------
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The price of the weapon in ZMarket. Default in configuration file is
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CS:S buymenu price.
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---------------------------------------------------------------------------
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zmarketpurchasemax number -
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---------------------------------------------------------------------------
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The max number of purchases allowed per spawn for the weapon.
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The file structure is Valve's key/value format where the root section is named
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@ -1017,22 +1034,23 @@ Available commands for managing weapon restrictions. These can be used in the
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main configuration file, or on a per-map basis with map configuration files.
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Syntax: Argument: Description:
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---------------------------------------------------------------------------
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===========================================================================
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zr_restrict <weapon|weapon type> [weapon|weapontype] ...
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---------------------------------------------------------------------------
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Restricts one or more weapons or weapon types (group).
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weapon The weapon name.
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weapon type The weapon type group.
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---------------------------------------------------------------------------
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zr_unrestrict
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---------------------------------------------------------------------------
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Unrestricts one or more weapons or weapon types (group).
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weapon The weapon name.
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weapon type The weapon type group.
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---------------------------------------------------------------------------
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zmarket
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---------------------------------------------------------------------------
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Displays the ZMarket weapon menu.
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@ -1055,6 +1073,7 @@ The default file is:
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Attribute: Type: Limits/Requirements:
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===========================================================================
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index number -
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---------------------------------------------------------------------------
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The hit group index.
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Options:
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@ -1068,37 +1087,539 @@ The default file is:
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7 - Right Leg
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8 - Gear
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---------------------------------------------------------------------------
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damage text "yes" or "no"
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---------------------------------------------------------------------------
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Allows damage to be done on the specified hit group for zombies.
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Options:
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"yes" - Allow damage
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"no" - Ignore damage
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---------------------------------------------------------------------------
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knockback decimal -
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---------------------------------------------------------------------------
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The knock back multiplier for the hitgroup. 1.0 for no change.
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3.10 INFECTION SETTINGS
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-------------------------
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3.10 INFECTION MODULE
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-----------------------
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The infection module handles all infection events and does random infection on
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mother zombies.
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Number of mother zombies is based on a ratio setting, so on server with many
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players more mother zombies will be spawned than on a server with few players.
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Server admins can adjust this ratio to tune game balance.
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In addition several infection effects can be enabled or disabled.
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These are the console variables for the infection module:
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Console variable: Default:
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===========================================================================
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zr_infect_mzombie_ratio 5
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---------------------------------------------------------------------------
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Mother zombie ratio. Every random N-th player is infected, in this case
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it's 5. If it's set to 0 there will be only 1 mother zombie.
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Options:
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0 or a positive number
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zr_infect_mzombie_respawn 0
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---------------------------------------------------------------------------
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Teleport mother zombies to spawn place when infected.
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Options:
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0 or 1
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zr_infect_spawntime_min 30.0
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---------------------------------------------------------------------------
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Minimum time when mother zombies spawn. Time is in seconds.
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zr_infect_spawntime_max 50.0
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---------------------------------------------------------------------------
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Maximum time when mother zombies spawn. Time is in seconds.
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zr_infect_consecutive_block 1
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---------------------------------------------------------------------------
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Blocks players from being mother zombie twice in a row.
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Options:
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0 or 1
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zr_infect_weapons_drop 1
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---------------------------------------------------------------------------
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Force players to drop weapons and grenades when infected. So other
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players can use them.
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Options:
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0 or 1
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zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
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---------------------------------------------------------------------------
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Sound played when infected. The file path is relative to the "sounds"
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folder. Leave blank ("") to disable infection sound.
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zr_infect_explosion 1
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---------------------------------------------------------------------------
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Enable explosion effects. If disabled, this setting will also disable
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the following CVARs:
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zr_infect_fireball
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zr_infect_smoke
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zr_infect_smoke
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Options:
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0 or 1
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zr_infect_fireball 1
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---------------------------------------------------------------------------
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Spawn a fire ball effect around the player on infection.
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Options:
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0 or 1
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zr_infect_smoke 1
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---------------------------------------------------------------------------
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Spawn a smoke cloud effect around the player on infection.
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Options:
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0 or 1
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zr_infect_sparks 1
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---------------------------------------------------------------------------
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Emit sparks from the the player on infection.
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Options:
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0 or 1
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zr_infect_esplash 1
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---------------------------------------------------------------------------
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Emit an energy splash effect from the player on infection.
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Options:
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0 or 1
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zr_infect_shake 1
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---------------------------------------------------------------------------
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Shake the player's view on infection.
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Options:
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0 or 1
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zr_infect_shake_amp 15.0
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---------------------------------------------------------------------------
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Shake amplitude, how strong the shake is. Amplitude is in units.
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zr_infect_shake_frequency 1.0
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---------------------------------------------------------------------------
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Shake frequency, how fast the shake is. Frequency is in hertz (cycles
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per second).
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zr_infect_shake_duration 5.0
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---------------------------------------------------------------------------
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Duration of shake, how long the shake lasts. Time is in seconds.
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3.11 DAMAGE CONTROL SETTINGS
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------------------------------
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With damage control it's possible to block suicide attempts, fall damage, blast
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damage and hit group damage. See Hit Group Configuration (3.9) on how to
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configure hit groups.
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3.12 MONEY CONFIGURATION
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--------------------------
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Damage control console variables:
|
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|
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Console variable: Default:
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===========================================================================
|
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zr_damage_hitgroups 1
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---------------------------------------------------------------------------
|
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Enables hit group damage control. See Hit Group Configuration (3.9) on
|
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how to configure hit groups.
|
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|
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Options:
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0 or 1
|
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|
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zr_damage_block_ff 1
|
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---------------------------------------------------------------------------
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Block friendly fire between zombies.
|
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|
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Options:
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0 or 1
|
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|
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zr_damage_block_blast 1
|
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---------------------------------------------------------------------------
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Block blast damage inflicted on self or teammates.
|
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|
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Options:
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0 or 1
|
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|
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zr_damage_suicide_zombie 0
|
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---------------------------------------------------------------------------
|
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Block suicide attempts by regular zombies.
|
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|
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Options:
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0 or 1
|
||||
|
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zr_damage_suicide_mzombie 1
|
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---------------------------------------------------------------------------
|
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Block suicide attempts by mother zombies.
|
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|
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Options:
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0 or 1
|
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|
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zr_damage_suicide_human 0
|
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---------------------------------------------------------------------------
|
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Block suicide attempts by humans.
|
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|
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Options:
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0 or 1
|
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|
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zr_damage_suicide_cmds "kill, spectate, jointeam"
|
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---------------------------------------------------------------------------
|
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List of console commands that are treated as suicide attempts.
|
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Separated by ", ". These commands are often bound to a key on the
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client, like "m" is bound to "jointeam".
|
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|
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|
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3.12 OVERLAY SETTINGS
|
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------------------------
|
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|
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Overlays are pictures displayed on players' screen on certain events. However,
|
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these overlays require DirectX 9 or higher to work. Players with lower DirectX
|
||||
version won't see these overlays.
|
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|
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Since these overlays doesn't last forever, they must be redisplayed at a
|
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certain interval. A refresh once per seconds seems to be enough.
|
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|
||||
When the round ends, overlays for either humans or zombies are displayed,
|
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depending on the winning team.
|
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|
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Overlays are also used as a class attribute, like the zombie vision effect.
|
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|
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These are the overlay console variables:
|
||||
|
||||
Console variable: Default:
|
||||
===========================================================================
|
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zr_overlays_update_time 1.0
|
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---------------------------------------------------------------------------
|
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How often overlays are refreshed. Time is in seconds.
|
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|
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zr_roundend_overlay 1
|
||||
---------------------------------------------------------------------------
|
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Show overlays for the winning team when the round ends.
|
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|
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Options:
|
||||
0 or 1
|
||||
|
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zr_roundend_overlays_human "overlays/zr/humans_win"
|
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---------------------------------------------------------------------------
|
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Overlay to be displayed when humans win. Path is relative to the
|
||||
"materials" folder.
|
||||
|
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zr_roundend_overlays_zombie "overlays/zr/zombies_win"
|
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---------------------------------------------------------------------------
|
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Overlay to be displayed when zombies win. Path is relative to the
|
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"materials" folder.
|
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|
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|
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3.13 MONEY CONFIGURATION
|
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---------------------------
|
||||
|
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Players' cash can be modified on every spawn if enabled.
|
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|
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Console variable: Default:
|
||||
===========================================================================
|
||||
zr_account_cashfill 1
|
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---------------------------------------------------------------------------
|
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Resets player's cash every spawn. Cash amount is specified in
|
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zr_account_cashfill_value.
|
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|
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Options:
|
||||
0 or 1
|
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|
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zr_account_cashfill_value 12000
|
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---------------------------------------------------------------------------
|
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How much cash to give each spawn, if enabled.
|
||||
|
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Min: 0
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Max: 16000
|
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|
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zr_account_cashdmg 0
|
||||
---------------------------------------------------------------------------
|
||||
Attacker receives amount of cash equivalent to the damage that was
|
||||
inflicted. If this one is enabled, the zr_account_cashfill and
|
||||
zr_account_cashfill_value console variables is ignored.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
|
||||
3.14 VISUAL EFFECTS CONFIGURATION
|
||||
------------------------------------
|
||||
|
||||
With visual effects it makes it possible to give a creepy ambience. It's
|
||||
possible to change light style in maps and set dissolve effects on players
|
||||
bodies when they die.
|
||||
|
||||
It supposed to have support for adding fog, but because of technical limits in
|
||||
SourceMod it's not possible yet. For developers who wonder why, it's because
|
||||
it must be a env_fog_controller entity in the map. That entity isn't networked
|
||||
so SourceMod can't modify or create that entity type. SourceMod may get this
|
||||
feature in future versions.
|
||||
|
||||
Console variables for visual effects:
|
||||
|
||||
Console variable: Default:
|
||||
===========================================================================
|
||||
zr_veffects_lightstyle 1
|
||||
---------------------------------------------------------------------------
|
||||
Change light style (brightness) in the map.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_veffects_lightstyle_value "b"
|
||||
---------------------------------------------------------------------------
|
||||
Light brightness value. The brightness is represented by characters
|
||||
from "a" to "z" where "a" is dark, "n" is normal, and "z" is bright.
|
||||
|
||||
Options:
|
||||
a (dark) to z (bright)
|
||||
|
||||
zr_veffects_sky 1
|
||||
---------------------------------------------------------------------------
|
||||
Change skybox of the map.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_veffects_sky_path "sky_borealis01up.vmt"
|
||||
---------------------------------------------------------------------------
|
||||
The skybox to use, if enabled. Path is relative to "materials/skybox".
|
||||
|
||||
zr_veffects_sun_disable 1
|
||||
---------------------------------------------------------------------------
|
||||
Remove the sun entity on the map. Disables sun rendering on the map.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_veffects_fog 0
|
||||
---------------------------------------------------------------------------
|
||||
(NOT SUPPORTED!)
|
||||
Enable fog on the map.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_veffects_fog_override 0
|
||||
---------------------------------------------------------------------------
|
||||
(NOT SUPPORTED!)
|
||||
Override existing fog on the map. If fog exists already on the map,
|
||||
replace it with the new modified fog.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_veffects_fog_pcolor "255 255 255"
|
||||
---------------------------------------------------------------------------
|
||||
(NOT SUPPORTED!)
|
||||
Sets the primary fog color. Three values from 0 to 255 separated by a
|
||||
space, representing amount of red, green and blue.
|
||||
|
||||
Examples:
|
||||
"255 255 0" - Yellow
|
||||
"255 0 255" - Purpule
|
||||
"96 96 96" - Dark grey
|
||||
|
||||
zr_veffects_fog_scolor "255 255 255"
|
||||
---------------------------------------------------------------------------
|
||||
(NOT SUPPORTED!)
|
||||
Sets the secondary fog color. Three values from 0 to 255 separated by a
|
||||
space, representing amount of red, green and blue.
|
||||
|
||||
Examples:
|
||||
"255 255 0" - Yellow
|
||||
"255 0 255" - Purpule
|
||||
"96 96 96" - Dark grey
|
||||
|
||||
zr_veffects_fog_density 0.8
|
||||
---------------------------------------------------------------------------
|
||||
(NOT SUPPORTED!)
|
||||
Density (thickness) of the fog. The value is in percent, 0.0 to 1.0.
|
||||
|
||||
Options:
|
||||
0.0 to 1.0
|
||||
|
||||
zr_veffects_fog_startdist 0
|
||||
---------------------------------------------------------------------------
|
||||
(NOT SUPPORTED!)
|
||||
Distance from player to start rendering foremost fog. Distance is in
|
||||
game units (1 unit is ~1 inch). For reference, default player models
|
||||
are ~75 units tall.
|
||||
|
||||
|
||||
zr_veffects_fog_enddist 400
|
||||
---------------------------------------------------------------------------
|
||||
(NOT SUPPORTED!)
|
||||
Distance from player to stop rendering fog. Distance is in game units
|
||||
(1 unit is ~1 inch). For reference, default player models are ~75 units
|
||||
tall.
|
||||
|
||||
zr_veffects_fog_farz 2000
|
||||
---------------------------------------------------------------------------
|
||||
(NOT SUPPORTED!)
|
||||
Distance to stop render everything, for optimizing purposes. This
|
||||
should be equal to or bigger than fog end distance. There's no reason
|
||||
to render stuff that can't be seen anyways.
|
||||
|
||||
zr_veffects_ragdoll_remove 1
|
||||
---------------------------------------------------------------------------
|
||||
Remove players' bodies when dying.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_veffects_ragdoll_dissolve -1
|
||||
---------------------------------------------------------------------------
|
||||
Dissolve effect to use when removing bodies.
|
||||
|
||||
Options:
|
||||
-2 No effect
|
||||
-1 Random effect
|
||||
0 Energy dissolve
|
||||
1 Heavy electrical dissolve
|
||||
2 Light electrical dissolve
|
||||
3 Core dissolve
|
||||
|
||||
zr_veffects_ragdoll_delay 0.5
|
||||
---------------------------------------------------------------------------
|
||||
Time to wait before removing dead bodies. Time is in seconds.
|
||||
|
||||
|
||||
3.15 SOUND EFFECTS CONFIGURATION
|
||||
-----------------------------------
|
||||
|
||||
|
||||
3.16 SPAWN PROTECT CONFIGURATION
|
||||
-----------------------------------
|
||||
|
||||
|
||||
3.17 RE-SPAWN CONFIGURATION
|
||||
------------------------------
|
||||
|
||||
|
||||
3.18 TELEPORT CONFIGURATION
|
||||
------------------------------
|
||||
|
||||
|
||||
3.19 HP DISPLAY SETTINGS
|
||||
---------------------------
|
||||
|
||||
|
||||
3.20 VOLUMETRIC FEATURES
|
||||
---------------------------
|
||||
|
||||
3.20.1 VOLUME ATTRIBUTES
|
||||
|
||||
3.20.2 FEATURE ATTRIBUTES
|
||||
|
||||
3.20.3 ANTI-CAMP FEATURE
|
||||
|
||||
|
||||
4.0 HOW TO PLAY
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
(how to defend against zombies, in a fair way)
|
||||
(zombie tricks)
|
||||
(zombie tricks, getting through non-solid props)
|
||||
|
||||
4.1 GAME RULES
|
||||
-----------------
|
||||
|
||||
|
||||
4.2 CHAT COMMANDS
|
||||
--------------------
|
||||
|
||||
|
||||
4.3 USING THE MENUS
|
||||
----------------------
|
||||
|
||||
|
||||
4.4 TEAMWORK
|
||||
---------------
|
||||
|
||||
|
||||
4.5 PLAYING AS HUMAN
|
||||
-----------------------
|
||||
|
||||
4.5.1 FINDING A PLACE TO HIDE
|
||||
|
||||
|
||||
4.5.2 MAKING BARRICADES
|
||||
|
||||
|
||||
4.5.3 PLAYING FAIR
|
||||
|
||||
|
||||
4.6 PLAYING AS ZOMBIE
|
||||
------------------------
|
||||
|
||||
4.6.1 CHASING HUMANS
|
||||
|
||||
|
||||
4.6.2 AVOIDING KNOCKBACK
|
||||
|
||||
|
||||
4.6.3 TAKING ADVANTAGE OF THE CLASS SKILLS
|
||||
|
||||
(bunny jump)
|
||||
(invisible, act as a spy and surprise humans)
|
||||
|
||||
|
||||
4.7 PHYSICS STUFF
|
||||
--------------------
|
||||
|
||||
There are glitches and simplified physics stuff that can be used to get an
|
||||
advantage. Some servers may not allow all of these tricks.
|
||||
|
||||
|
||||
4.7.1 GLITCHING THROUGH WALLS
|
||||
|
||||
(bad thing to do, and should not be allowed)
|
||||
|
||||
|
||||
4.7.2 JUMPING THROUGH NON-SOLID PROPS
|
||||
|
||||
Realistig physics in multiplayer games is a expensive task for the server and
|
||||
it appears to be laggy for players. The solution to this is simplified physics
|
||||
on props (that is simplified collision detection).
|
||||
|
||||
Some props aren't solid but pushes players away from it's origin (center of the
|
||||
object). This is NOT a engine bug, but a simplified solution. These props are
|
||||
useful to _delay_ zombies in barricades, but they're still fair to use. If
|
||||
players got enough speed they can run and jump through them.
|
||||
|
||||
There's another trick that works quite good if the knock back is balanced
|
||||
correctly. If a player look straight down or straight up it's possible to
|
||||
simply walk through non-solid props, or at the same time, jumping slowly
|
||||
through them.
|
||||
|
||||
|
||||
4.7.3 JUMPING FAST IN SMALL AREAS
|
||||
|
||||
When zombies have to crouch to enter a area where humans camp (like tubes and
|
||||
vents), jumping fast helps a lot.
|
||||
|
||||
When jumping it's not easy for humans to hit the head and they can't get that
|
||||
good knock back anymore. With multiple zombies jumping fast, pushing eachother
|
||||
on their way into a tube, the humans are doomed. The tube camping problem much
|
||||
better balanced.
|
||||
|
||||
|
||||
4.8 GAMEPLAY GUIDELINE SUGGESTIONS
|
||||
-------------------------------------
|
||||
|
||||
4.8.1 FOR SERVERS WITH UNLIMITED AMMO AND NO RELOADING
|
||||
|
||||
|
||||
5.0 TROUBLESHOOTING
|
||||
|
Loading…
Reference in New Issue
Block a user