diff --git a/docs/zr_manual.htm b/docs/zr_manual.htm index 51a4129..e124f0e 100644 --- a/docs/zr_manual.htm +++ b/docs/zr_manual.htm @@ -183,7 +183,7 @@ Written by Richard Helgeby

  • - Gameplay Guidelines + Server Administration Guide
    1. Briefing - Map Configuration Files
    2. Map Balance
    3. @@ -773,41 +773,48 @@ stuff have to be placed in this one to be effective, like changing class attribu

      3.5 Model Configuration

      -

      Note: Work in progress. Some flags explained in this section doesn't exist yet.

      +

      Note: Work in progress. Model list data structure is about to be changed +with support for human models and model restrictions. Currently, assume all models to be public +zombie models that everyone can use.

      The model configuration file is a list of models used on the server. Each line contains the path including the model name, but not the file extension.

      The models listed in this file are also precached when the server starts. Custom models used, -but not listed in this file will cause a "model not precached" error on the server, so remember to -list them in this file.

      +but not listed in this file will cause a "model not precached" error on the server, so they must be +listed in this file.

      In addition certain flags can be added to mark the model as special, such as only for admins/donators, hidden from random selection or only for mother zombies.

      -

      Each line is separated into two fields with ";". The last field is optional and if no flag is -specified it's treated as a regular public model.

      +

      Each line is separated into two fields with ";". The last field is optional.

      + +

      If no flag is specified it's treated as a regular public model.

      Model line syntax:

      <model path>[; flag]

      + + + + - + - + - + - +
      Model Flags
      publicEveryone can use the model.
      adminonlyCan only be used by admins.(Incomplete) Can only be used by admins.
      donatorCan only be used by donators.(Incomplete) Can only be used by donators.
      hiddenIs not included in random selections.(Incomplete) Is not included in random selections.
      motherzombieCan only be used on mother zombies.(Incomplete) Can only be used on mother zombies.
      @@ -826,12 +833,17 @@ specified it's treated as a regular public model.

      3.6 Download List

      Custom models, materials and overlays must be listed in the download list so clients will -download them. The paths must be relative to the "cstrike" folder.

      +download them. Use one line per file with paths relative to the "cstrike" folder.

      -

      List files to be downloaded in:

      +

      List files to be downloaded in the following file:

      addons/sourcemod/configs/zr/downloads.txt

      +

      Look at the default downloads in that file for an example on how to list files to be +downloaded.

      + +

      Note: The ambient sound file do not need to be listed here.

      +

      3.7 Class Configuration

      @@ -1630,7 +1642,7 @@ Place these console variables in the main configuration file:

      -

      Note:This feature is incomplete!

      +

      Note: This feature is incomplete!

      Allow admins to select admin classes. Disable this option to force certain classes on admins depending on what zr_classes_default_admin is set to, - and if admin mode is enabled on the player.

      @@ -3190,8 +3202,8 @@ less annoying for people who don't like to wait too much.

      -

      Respawn as zombie. If the mother zombie haven't spawned yet, players are always spawned - as humans.

      +

      Respawn as zombie. If the mother zombie haven't spawned yet, players are always + respawned as humans.

      Options:
      0 or 1

      @@ -3203,8 +3215,9 @@ less annoying for people who don't like to wait too much.

      -

      Respawn as zombie if the player was killed by world damage. If the mother zombie - haven't spawned yet, players are always spawned as humans.

      +

      Respawn as zombie if a zombie was killed by world damage (doors, + elevators, explosions, or any kind of suicide). If the mother zombie haven't spawned yet, + players are always respawned as humans.

      Options:
      0 or 1

      @@ -3693,6 +3706,9 @@ oposite height and get the second set of coordinates.

      additional attributes.
    +

    Note: Make sure all volumes start a little bit below players' feet so +they are covered by the volume. Otherwise nothing will happend.

    +

    2. Volume Attributes

    Each volume has a set of standard attributes that tell how it should behave and look like. @@ -4821,7 +4837,21 @@ back to a default action.

    be map dependent.
  • -

    6. Gameplay Guidelines

    + +

    6. Server Administration Guide

    + +

    6.1 Adding Custom Content

    + +

    6.1.1 Managing Resources

    + +

    Resources like models, materials and sounds must be made available for download to players on +the server. Zombie:Reloaded need a list of what files do be downloaded on the players' client. +Currently it's only two lists; models and downloads.

    + +

    6.1.2 Adding Models

    + + +

    6.1 Briefing - Map Configuration Files

    6.2 Map Balance

    @@ -4830,7 +4860,7 @@ back to a default action.

    6.5 Servers With Unlimited Ammo And No Reloading

    -

    7. Reporting Bugs And Problems

    +

    7. Reporting Bugs And Problems

    Currently we have no public bug tracker, so issues have to be reported in the Zombie:Reloaded forum.