From 4a4ae4dc1e604dff3936a0da1f5806910141004c Mon Sep 17 00:00:00 2001 From: zaCade Date: Sat, 9 Mar 2019 14:39:09 +0100 Subject: [PATCH] General: Make fire grenades also ignite zombies. --- src/zr/napalm.inc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/zr/napalm.inc b/src/zr/napalm.inc index 5a916f9..e115c37 100644 --- a/src/zr/napalm.inc +++ b/src/zr/napalm.inc @@ -130,7 +130,7 @@ NapalmOnClientHurt(client, attacker, const String:weapon[], dmg_health) } // If weapon is a grenade, then ignite player. - if (StrEqual(weapon, "hegrenade", false)) + if (StrEqual(weapon, "hegrenade", false) || StrEqual(weapon, "inferno", false)) { new bool:reset = GetConVarBool(g_hCvarsList[CVAR_NAPALM_TIME_RESET]); new flags = GetEntityFlags(client);