Fixed night vision state not remembered. If zomibes turn off zvision, nvgs will be off next time too.
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@ -1,27 +1,33 @@
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2008.10.08 - 2.5.1.5
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2008.10.10 - 2.5.1.6 - Richard
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* Fixed night vision state not remembered. If zomibes turn off zvision, nvgs
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will be off next time too.
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2008.10.08 - 2.5.1.5 - Richard
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* Fixed invalid client index errors.
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2008.10.08 - 2.5.1.4
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2008.10.08 - 2.5.1.4 - Richard
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* Fixed zombie moans not looping when interval is 0 (disabled).
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2008.10.08 - 2.5.1.3
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2008.10.08 - 2.5.1.3 - Richard
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* Made the console commands zr_set_class_knockback and zr_get_class_knockback.
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2008.10.07 - 2.5.1.2
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* Added support for overriding class nvgs with the CVAR. -1: Disable override, 0/1: Off/On
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2008.10.07 - 2.5.1.2 - Richard
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* Added support for overriding class nvgs with the CVAR.
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-1: Disable override, 0/1: Off/On
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2008.09.21 - 2.5.1.1
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2008.09.21 - 2.5.1.1 - mbalex
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* Added centered counter for spawn protection.
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* Made chat commands visible to other players.
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* Made unlimited ammo and hit sounds scripts part of the patch.
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* Added public CVars zombie_enabled and zombie_version.
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* IsClientConnected must always be before IsClientInGame, because IsClientInGame does not implicit call it.
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* IsClientConnected must always be before IsClientInGame, because
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IsClientInGame does not implicit call it.
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2008.09.20 - 2.5.1
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* Fixed spawn protection not protecting against zombies.
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* Made protected players invisible and move faster.
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* Changed class knockback to be a multiplier of the default knockback.
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* Fixed spawn protection not protecting against zombies. (Richard)
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* Made protected players invisible and move faster. (mbalex)
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* Changed class knockback to be a multiplier of the default knockback. (Richard)
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2008.09.17 - 2.5.1
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* Added support for alpha values in classes.
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* Added support for alpha values in classes. (mbalex)
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@ -15,7 +15,7 @@
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#undef REQUIRE_PLUGIN
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#include <market>
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#define VERSION "2.5.1.5"
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#define VERSION "2.5.1.6"
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#include "zr/zombiereloaded"
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#include "zr/global"
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@ -405,8 +405,12 @@ ApplyZombieNightVision(client)
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{
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new bool:nvgs = GetClassNVGs(pClass[client]);
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NightVision(client, nvgs);
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if (bZVision[client])
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{
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NightVisionOn(client, nvgs);
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}
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}
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ApplyZombieFOV(client)
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{
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4
todo.txt
4
todo.txt
@ -38,3 +38,7 @@ Section content is listed in order of importance. Some of these can be ideas too
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* zombie.inc:KnockBack / cvars.inc
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Make a CVAR for setting shotgun/hegrenade knockback boost. The zombies don't
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fly away that much.
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* Fix some zombies not able to zombify some humans when using the infect command
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before the first zombie. (make him a mother zombie, kill infect timer, set some
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switches)
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