Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire.
This commit is contained in:
@ -18,6 +18,7 @@ enum ZRSettings
|
||||
Handle:CVAR_SOUNDEFFECTS_MOAN,
|
||||
Handle:CVAR_SOUNDEFFECTS_GROAN,
|
||||
Handle:CVAR_SOUNDEFFECTS_DEATH,
|
||||
Handle:CVAR_NAPALM_IGNITEGRENADE,
|
||||
Handle:CVAR_CLASSES,
|
||||
Handle:CVAR_CLASSES_SPAWN,
|
||||
Handle:CVAR_CLASSES_RANDOM,
|
||||
@ -107,7 +108,8 @@ CreateCvars()
|
||||
gCvars[CVAR_AMBIENTSOUNDS_VOLUME] = CreateConVar("zr_ambientsounds_volume", "1.0", "Volume of ambient sounds when zr_ambience is 1 (0.0: Unhearable, 1.0: Max volume)");
|
||||
gCvars[CVAR_SOUNDEFFECTS_MOAN] = CreateConVar("zr_soundeffects_moan", "50", "How often, in seconds, a zombie moans (0: Disable)");
|
||||
gCvars[CVAR_SOUNDEFFECTS_GROAN] = CreateConVar("zr_soundeffects_groan", "5", "Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)");
|
||||
gCvars[CVAR_SOUNDEFFECTS_DEATH] = CreateConVar("zr_soundeffects_death", "1", "Zombie will emit a death sound when killed 0: Disable)");
|
||||
gCvars[CVAR_SOUNDEFFECTS_DEATH] = CreateConVar("zr_soundeffects_death", "1", "Zombie will emit a death sound when killed (0: Disable)");
|
||||
gCvars[CVAR_NAPALM_IGNITEGRENADE] = CreateConVar("zr_napalm_ignitegrenade", "1", "Ignites all thrown grenades. (0: Disable)");
|
||||
gCvars[CVAR_CLASSES] = CreateConVar("zr_classes", "1", "Enable zombie classes");
|
||||
gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
|
||||
gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round. Overrides zr_classes_spawn and default classes. (0: Disable)");
|
||||
|
Reference in New Issue
Block a user