Improved teleporter: Per client custom buffers, reset buffers on round start (CVAR), made teleabort chat trigger. Blocked teleport on dead players. Changed ztele to tele in CVAR names.
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03c2a00d22
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525d25efd4
@ -1,3 +1,10 @@
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2009.01.13 - 2.5.1.19
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* Added per-client teleport buffers instead of one common (still only for admins).
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* Made zr_tele_reset_buffers CVAR for resetting custom saved locations on round start. Abuse protection.
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* Fixed spectactors able to teleport, using admin commands.
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* Added !teleabort chat trigger. Doesn't abort cooldown.
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* Changed ztele to tele in CVAR names.
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2008.12.27 - 2.5.1.18
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* Made zr_suicide_world_damage CVAR for respawning as zombie if a zombie was killed by the world.
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* Removed spawn protection on respawned zombies.
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@ -15,7 +15,7 @@
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#undef REQUIRE_PLUGIN
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#include <market>
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#define VERSION "2.5.1.18"
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#define VERSION "2.5.1.19"
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#include "zr/zombiereloaded"
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#include "zr/global"
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@ -66,6 +66,7 @@ enum ZRSettings
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Handle:CVAR_ZTELE_HUMAN_LIMIT,
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Handle:CVAR_ZTELE_ZOMBIE_DELAY,
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Handle:CVAR_ZTELE_ZOMBIE_LIMIT,
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Handle:CVAR_ZTELE_RESET_BUFFERS,
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Handle:CVAR_ZSTUCK,
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Handle:CVAR_ZHP,
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Handle:CVAR_ZHP_DEFAULT,
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@ -137,13 +138,14 @@ CreateCvars()
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gCvars[CVAR_OVERLAYS_ZOMBIE] = CreateConVar("zr_overlays_zombie", "overlays/zr/zombies_win", "The overlay shown to tell everyone that zombies won when zr_overlays is 1");
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gCvars[CVAR_ZMARKET_BUYZONE] = CreateConVar("zr_zmarket_buyzone", "1", "Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)");
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gCvars[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "Allow players to spawn if they just joined the game (0: Disable)");
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gCvars[CVAR_ZTELE] = CreateConVar("zr_ztele", "1", "Allow players to use the teleporter to get to spawn. (0: Disable)");
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gCvars[CVAR_ZTELE_STARTUP_DELAY] = CreateConVar("zr_ztele_startup_delay", "40", "Number of seconds to wait before the teleporter is enabled (0: Always enabled)");
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gCvars[CVAR_ZTELE_COOLDOWN] = CreateConVar("zr_ztele_cooldown", "30", "Number of seconds to wait before the teleporter can be used again, after a teleport. (0: Disable)");
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gCvars[CVAR_ZTELE_HUMAN_DELAY] = CreateConVar("zr_ztele_human_delay", "20", "Teleport delay for humans. (0: No delay)");
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gCvars[CVAR_ZTELE_HUMAN_LIMIT] = CreateConVar("zr_ztele_human_limit", "3", "Maximum number of teleports humans can do. (0: Humans can't use the teleporter. -1: Unlimited)");
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gCvars[CVAR_ZTELE_ZOMBIE_DELAY] = CreateConVar("zr_ztele_zombie_delay", "0", "Teleport delay for zombies. (0: No delay)");
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gCvars[CVAR_ZTELE_ZOMBIE_LIMIT] = CreateConVar("zr_ztele_zombie_limit", "8", "Maximum number of teleports zombies can do. (0: Zombies can't use the teleporter. -1: Unlimited)");
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gCvars[CVAR_ZTELE] = CreateConVar("zr_tele", "1", "Allow players to use the teleporter to get to spawn. (0: Disable)");
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gCvars[CVAR_ZTELE_STARTUP_DELAY] = CreateConVar("zr_tele_startup_delay", "30", "Number of seconds to wait before the teleporter is enabled (0: Always enabled)");
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gCvars[CVAR_ZTELE_COOLDOWN] = CreateConVar("zr_tele_cooldown", "20", "Number of seconds to wait before the teleporter can be used again, after a teleport. (0: Disable)");
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gCvars[CVAR_ZTELE_HUMAN_DELAY] = CreateConVar("zr_tele_human_delay", "10", "Teleport delay for humans. (0: No delay)");
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gCvars[CVAR_ZTELE_HUMAN_LIMIT] = CreateConVar("zr_tele_human_limit", "3", "Maximum number of teleports humans can do. (0: Humans can't use the teleporter. -1: Unlimited)");
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gCvars[CVAR_ZTELE_ZOMBIE_DELAY] = CreateConVar("zr_tele_zombie_delay", "0", "Teleport delay for zombies. (0: No delay)");
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gCvars[CVAR_ZTELE_ZOMBIE_LIMIT] = CreateConVar("zr_tele_zombie_limit", "8", "Maximum number of teleports zombies can do. (0: Zombies can't use the teleporter. -1: Unlimited)");
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gCvars[CVAR_ZTELE_RESET_BUFFERS] = CreateConVar("zr_tele_reset_buffers", "1", "Reset custom saved teleport locations on each round start. (0: Disable)");
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gCvars[CVAR_ZSTUCK] = CreateConVar("zr_zstuck", "1", "Allow players that are stuck together to get unstuck (0: Disable)");
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gCvars[CVAR_ZHP] = CreateConVar("zr_zhp", "1", "Allows clients to enable/disable zombie health display (1: On, 0: Off)");
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gCvars[CVAR_ZHP_DEFAULT] = CreateConVar("zr_zhp_default", "1", "The default value of zombie health display to new clients (1: On, 0: Off)");
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@ -53,6 +53,11 @@ public Action:SayCommand(client, argc)
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ZTeleClientCheck(client);
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}
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else if (StrEqual(args, "!teleabort", false))
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{
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AbortTeleport(client, false);
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}
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else if (StrEqual(args, "!zstuck", false))
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{
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ZStuck(client);
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@ -40,6 +40,8 @@ ZTeleReset()
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ztele_spawned[client] = false;
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ztele_countdown[client] = -1;
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ztele_count[client] = 0;
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bufferLoc[client] = NULL_VECTOR;
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bufferLocSaved[client] = false;
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// Stop any cooldown or teleportation in progress.
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if (ztele_countdown_timer[client] != INVALID_HANDLE)
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@ -110,14 +112,6 @@ public Action:Event_TeleportCountdown(Handle:timer, any:client)
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// Do teleport.
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TeleportClient(client, true);
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// Create cooldown timer if enabled.
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new cooldown = GetConVarInt(gCvars[CVAR_ZTELE_COOLDOWN]);
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if (cooldown)
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{
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ztele_countdown[client] = cooldown;
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ztele_cooldown_timer[client] = CreateTimer(1.0, Event_TeleportCooldown, client, TIMER_REPEAT);
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}
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}
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else if ((ztele_countdown[client] % 3) == 0)
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{
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@ -164,18 +158,23 @@ public Action:Command_Teleport(client, argc)
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for (new i = 0; i < target_count; i++)
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{
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AbortTeleport(target_list[i]);
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TeleportClient(target_list[i], true, true);
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LogAction(client, target_list[i], "\"%L\" teleported \"%L\" to spawn", client, target_list[i]);
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if (IsPlayerAlive(client))
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{
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AbortTeleport(target_list[i]);
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TeleportClient(target_list[i], true, true);
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LogAction(client, target_list[i], "\"%L\" teleported \"%L\" to spawn", client, target_list[i]);
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}
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}
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}
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else
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{
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AbortTeleport(client);
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TeleportClient(client, true, true);
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GetClientName(client, target_name, sizeof(target_name));
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LogAction(client, client, "[ZR] Player %s teleported %s to spawn.", target_name, target_name);
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if (IsPlayerAlive(client))
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{
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AbortTeleport(client);
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TeleportClient(client, true, true);
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GetClientName(client, target_name, sizeof(target_name));
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LogAction(client, client, "[ZR] Player %s teleported %s to spawn.", target_name, target_name);
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}
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}
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if (tn_is_ml)
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@ -207,10 +206,10 @@ public Action:Command_TeleSaveLocation(client, argc)
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if (target_client > 0 && target_client <= MAXPLAYERS)
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{
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GetClientAbsOrigin(target_client, bufferLoc);
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bufferLocSaved = true;
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GetClientAbsOrigin(target_client, bufferLoc[client]);
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bufferLocSaved[client] = true;
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GetClientName(target_client, target_name, sizeof(target_name));
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ReplyToCommand(client, "Saved location to %s (%d, %d, %d).", target_name, bufferLoc[0], bufferLoc[1], bufferLoc[2]);
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ReplyToCommand(client, "Saved location to %s (%d, %d, %d).", target_name, bufferLoc[client][0], bufferLoc[client][1], bufferLoc[client][2]);
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}
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else
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{
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@ -227,7 +226,7 @@ public Action:Command_TeleportToLocation(client, argc)
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new Float:empty_vector[3] = {0.0, 0.0, 0.0};
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// Don't teleport if a location isn't saved yet.
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if (bufferLocSaved)
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if (bufferLocSaved[client])
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{
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if (argc >= 1)
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{
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@ -240,10 +239,14 @@ public Action:Command_TeleportToLocation(client, argc)
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}
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if (target_client > 0 && target_client <= MAXPLAYERS)
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{
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AbortTeleport(target_client);
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TeleportEntity(target_client, bufferLoc, NULL_VECTOR, empty_vector);
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ZR_PrintToChat(client, "!ztele successful");
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if (target_client != client) ZR_PrintToChat(target_client, "!ztele successful");
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if (IsPlayerAlive(client))
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{
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AbortTeleport(target_client);
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TeleportEntity(target_client, bufferLoc[client], NULL_VECTOR, empty_vector);
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ZR_PrintToChat(client, "!ztele successful");
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if (target_client != client) ZR_PrintToChat(target_client, "!ztele successful");
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}
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}
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else
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{
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@ -311,6 +314,7 @@ public Action:Command_TeleportAbort(client, argc)
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ZTeleClientCheck(client)
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{
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// Check if the teleporter is disabled.
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new bool:tele = GetConVarBool(gCvars[CVAR_ZTELE]);
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if (!tele)
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{
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@ -318,19 +322,21 @@ ZTeleClientCheck(client)
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return;
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}
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new team = GetClientTeam(client);
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if (team != CS_TEAM_T && team != CS_TEAM_CT)
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{
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ZR_PrintToChat(client, "Must be alive");
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return;
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}
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// Check if the teleporter is online.
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if (!ztele_online)
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{
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ZR_PrintToChat(client, "!ztele offline");
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return;
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}
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// Check if the player is alive and is not a spectactor.
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new team = GetClientTeam(client);
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if (!IsPlayerAlive(client) || (team != CS_TEAM_T && team != CS_TEAM_CT))
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{
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ZR_PrintToChat(client, "Must be alive");
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return;
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}
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// Check if there's already a teleport in process.
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if (ztele_countdown_timer[client] != INVALID_HANDLE)
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{
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@ -403,7 +409,7 @@ ZTeleClientCheck(client)
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/*
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* Note: free_tele only works if no_delay is true.
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*/
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TeleportClient(client, bool:no_delay = false, bool:free_tele = false)
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TeleportClient(client, bool:no_delay = false, bool:free_tele = false, bool:no_cooldown = false)
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{
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new teleports_left;
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new bool:teleports_unlimited = false;
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@ -461,6 +467,14 @@ TeleportClient(client, bool:no_delay = false, bool:free_tele = false)
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TeleportEntity(client, spawnLoc[client], NULL_VECTOR, empty_vector);
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// Create cooldown timer if enabled.
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new cooldown = GetConVarInt(gCvars[CVAR_ZTELE_COOLDOWN]);
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if (!no_cooldown && cooldown)
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{
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ztele_countdown[client] = cooldown;
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ztele_cooldown_timer[client] = CreateTimer(1.0, Event_TeleportCooldown, client, TIMER_REPEAT);
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}
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ZR_PrintToChat(client, "!ztele successful");
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if (!teleports_unlimited && !free_tele)
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{
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@ -477,7 +491,7 @@ TeleportClient(client, bool:no_delay = false, bool:free_tele = false)
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}
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}
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AbortTeleport(client)
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AbortTeleport(client, bool:abort_cooldown = true)
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{
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ztele_countdown[client] = -1;
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@ -487,7 +501,7 @@ AbortTeleport(client)
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KillTimer(ztele_countdown_timer[client]);
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ztele_countdown_timer[client] = INVALID_HANDLE;
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}
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if (ztele_cooldown_timer[client] != INVALID_HANDLE)
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if (abort_cooldown && ztele_cooldown_timer[client] != INVALID_HANDLE)
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{
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KillTimer(ztele_cooldown_timer[client]);
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ztele_cooldown_timer[client] = INVALID_HANDLE;
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@ -53,9 +53,9 @@ new pNextClass[MAXPLAYERS+1];
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new protCount[MAXPLAYERS+1];
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new Float:spawnLoc[MAXPLAYERS + 1][3];
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new Float:bufferLoc[3];
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new Float:bufferLoc[MAXPLAYERS + 1][3];
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new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...};
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new bool:bufferLocSaved = false;
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new bool:bufferLocSaved[MAXPLAYERS + 1] = {false, ...};
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new ztele_countdown[MAXPLAYERS + 1] = {-1, ...};
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new ztele_count[MAXPLAYERS + 1];
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new bool:ztele_online = false;
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