Added extra notes about LMV speed values.
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// health_regen_amount number How much HP to give per interval.
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// health_regen_amount number How much HP to give per interval.
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// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
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// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
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// kill_bonus number How many points to give per kill. Zombies only.
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// kill_bonus number How many points to give per kill. Zombies only.
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// speed decimal The player speed.
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// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
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// health_regen_amount number How much HP to give per interval.
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// health_regen_amount number How much HP to give per interval.
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// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
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// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
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// kill_bonus number How many points to give per kill. Zombies only.
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// kill_bonus number How many points to give per kill. Zombies only.
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// speed decimal The player speed.
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// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
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