Added extra notes about LMV speed values.

This commit is contained in:
Richard Helgeby 2013-04-14 02:37:12 +02:00
parent 884c2b001a
commit 5269107303
2 changed files with 2 additions and 2 deletions

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@ -53,7 +53,7 @@
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

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@ -53,7 +53,7 @@
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.