Fixed consecutive mother zombie infection prevention not always working.
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@ -577,9 +577,20 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
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// Check if consecutive infection protection is enabled.
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// Check if consecutive infection protection is enabled.
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new bool:infectconsecutiveblock = GetConVarBool(g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]);
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new bool:infectconsecutiveblock = GetConVarBool(g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]);
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if (infectconsecutiveblock)
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// Flag player to be immune from being mother zombie twice, if consecutive infect protection is enabled.
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{
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bInfectImmune[client][INFECT_TYPE_MOTHER] = infectconsecutiveblock ? motherinfect : false;
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// If this is a mother infect, flag the player as immune for next mother
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// infection. Otherwise do nothing and keep the current flag.
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if (motherinfect)
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{
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bInfectImmune[client][INFECT_TYPE_MOTHER] = true;
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}
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}
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else
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{
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// Consecutive infection protection is disabled. No immunity.
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bInfectImmune[client][INFECT_TYPE_MOTHER] = false;
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}
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// Apply effects.
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// Apply effects.
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InfectFireEffects(client);
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InfectFireEffects(client);
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