Replaced RemoveEdict with kill entity input command.
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		| @@ -786,7 +786,7 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false) | |||||||
|     if (knife != -1) |     if (knife != -1) | ||||||
|     { |     { | ||||||
|         RemovePlayerItem(client, knife); |         RemovePlayerItem(client, knife); | ||||||
|         RemoveEdict(knife); |         AcceptEntityInput(knife, "Kill"); | ||||||
|         GivePlayerItem(client, "weapon_knife"); |         GivePlayerItem(client, "weapon_knife"); | ||||||
|     } |     } | ||||||
|      |      | ||||||
|   | |||||||
| @@ -85,7 +85,7 @@ stock RoundStartKillObjectives() | |||||||
|         if(StrContains(ROUNDSTART_OBJECTIVE_ENTITIES, classname) > -1) |         if(StrContains(ROUNDSTART_OBJECTIVE_ENTITIES, classname) > -1) | ||||||
|         { |         { | ||||||
|             // Entity is an objective, kill it. |             // Entity is an objective, kill it. | ||||||
|             RemoveEdict(x); |             AcceptEntityInput(x, "Kill"); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -105,7 +105,7 @@ RagdollRemove(ragdoll) | |||||||
|     if (dissolve == VEFFECTS_RAGDOLL_DISSOLVE_EFFECTLESS) |     if (dissolve == VEFFECTS_RAGDOLL_DISSOLVE_EFFECTLESS) | ||||||
|     { |     { | ||||||
|         // Remove entity from world. |         // Remove entity from world. | ||||||
|         RemoveEdict(ragdoll); |         AcceptEntityInput(ragdoll, "Kill"); | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|      |      | ||||||
| @@ -135,7 +135,7 @@ RagdollRemove(ragdoll) | |||||||
|     AcceptEntityInput(dissolver, "Dissolve"); |     AcceptEntityInput(dissolver, "Dissolve"); | ||||||
|      |      | ||||||
|     // Remove the dissolver. |     // Remove the dissolver. | ||||||
|     RemoveEdict(dissolver);  |     AcceptEntityInput(dissolver, "Kill"); | ||||||
| } | } | ||||||
|  |  | ||||||
| /** | /** | ||||||
|   | |||||||
| @@ -317,7 +317,7 @@ VAmbienceApplyFog(bool:override = false) | |||||||
|         if (fogindex != -1) |         if (fogindex != -1) | ||||||
|         { |         { | ||||||
|             // Delete fog. |             // Delete fog. | ||||||
|             RemoveEdict(fogindex); |             AcceptEntityInput(fogindex, "Kill"); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|      |      | ||||||
|   | |||||||
| @@ -126,7 +126,7 @@ VEffectsCreateExplosion(const Float:origin[3], flags) | |||||||
|     AcceptEntityInput(explosion, "Explode"); |     AcceptEntityInput(explosion, "Explode"); | ||||||
|      |      | ||||||
|     // Remove entity from world. |     // Remove entity from world. | ||||||
|     RemoveEdict(explosion); |     AcceptEntityInput(explosion, "Kill"); | ||||||
| } | } | ||||||
|  |  | ||||||
| /** | /** | ||||||
|   | |||||||
| @@ -824,7 +824,7 @@ stock WeaponsRemoveClientGrenades(client, bool:weaponsdrop) | |||||||
|         else |         else | ||||||
|         { |         { | ||||||
|             RemovePlayerItem(client, grenade); |             RemovePlayerItem(client, grenade); | ||||||
|             RemoveEdict(grenade); |             AcceptEntityInput(grenade, "Kill"); | ||||||
|         } |         } | ||||||
|          |          | ||||||
|         // Find next grenade. |         // Find next grenade. | ||||||
| @@ -854,7 +854,7 @@ stock WeaponsRefreshClientWeapon(client, WeaponsSlot:slot) | |||||||
|      |      | ||||||
|     // Refresh weapon. |     // Refresh weapon. | ||||||
|     RemovePlayerItem(client, weaponindex); |     RemovePlayerItem(client, weaponindex); | ||||||
|     RemoveEdict(weaponindex); |     AcceptEntityInput(weaponindex, "Kill"); | ||||||
|     GivePlayerItem(client, entityname); |     GivePlayerItem(client, entityname); | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -885,7 +885,7 @@ stock WeaponsRemoveAllClientWeapons(client, bool:weaponsdrop) | |||||||
|         { |         { | ||||||
|             // Strip knife. |             // Strip knife. | ||||||
|             RemovePlayerItem(client, weapons[x]); |             RemovePlayerItem(client, weapons[x]); | ||||||
|             RemoveEdict(weapons[x]); |             AcceptEntityInput(weapons[x], "Kill"); | ||||||
|             continue; |             continue; | ||||||
|         } |         } | ||||||
|          |          | ||||||
| @@ -898,7 +898,7 @@ stock WeaponsRemoveAllClientWeapons(client, bool:weaponsdrop) | |||||||
|         { |         { | ||||||
|             // Strip weapon. |             // Strip weapon. | ||||||
|             RemovePlayerItem(client, weapons[x]); |             RemovePlayerItem(client, weapons[x]); | ||||||
|             RemoveEdict(weapons[x]); |             AcceptEntityInput(weapons[x], "Kill"); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|      |      | ||||||
|   | |||||||
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