Replaced RemoveEdict with kill entity input command.
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c025ac9479
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@ -786,7 +786,7 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
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if (knife != -1)
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{
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RemovePlayerItem(client, knife);
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RemoveEdict(knife);
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AcceptEntityInput(knife, "Kill");
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GivePlayerItem(client, "weapon_knife");
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}
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@ -85,7 +85,7 @@ stock RoundStartKillObjectives()
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if(StrContains(ROUNDSTART_OBJECTIVE_ENTITIES, classname) > -1)
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{
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// Entity is an objective, kill it.
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RemoveEdict(x);
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AcceptEntityInput(x, "Kill");
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}
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}
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}
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@ -105,7 +105,7 @@ RagdollRemove(ragdoll)
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if (dissolve == VEFFECTS_RAGDOLL_DISSOLVE_EFFECTLESS)
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{
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// Remove entity from world.
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RemoveEdict(ragdoll);
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AcceptEntityInput(ragdoll, "Kill");
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return;
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}
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@ -135,7 +135,7 @@ RagdollRemove(ragdoll)
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AcceptEntityInput(dissolver, "Dissolve");
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// Remove the dissolver.
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RemoveEdict(dissolver);
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AcceptEntityInput(dissolver, "Kill");
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}
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/**
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@ -317,7 +317,7 @@ VAmbienceApplyFog(bool:override = false)
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if (fogindex != -1)
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{
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// Delete fog.
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RemoveEdict(fogindex);
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AcceptEntityInput(fogindex, "Kill");
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}
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}
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@ -126,7 +126,7 @@ VEffectsCreateExplosion(const Float:origin[3], flags)
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AcceptEntityInput(explosion, "Explode");
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// Remove entity from world.
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RemoveEdict(explosion);
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AcceptEntityInput(explosion, "Kill");
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}
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/**
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@ -824,7 +824,7 @@ stock WeaponsRemoveClientGrenades(client, bool:weaponsdrop)
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else
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{
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RemovePlayerItem(client, grenade);
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RemoveEdict(grenade);
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AcceptEntityInput(grenade, "Kill");
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}
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// Find next grenade.
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@ -854,7 +854,7 @@ stock WeaponsRefreshClientWeapon(client, WeaponsSlot:slot)
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// Refresh weapon.
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RemovePlayerItem(client, weaponindex);
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RemoveEdict(weaponindex);
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AcceptEntityInput(weaponindex, "Kill");
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GivePlayerItem(client, entityname);
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}
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@ -885,7 +885,7 @@ stock WeaponsRemoveAllClientWeapons(client, bool:weaponsdrop)
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{
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// Strip knife.
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RemovePlayerItem(client, weapons[x]);
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RemoveEdict(weapons[x]);
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AcceptEntityInput(weapons[x], "Kill");
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continue;
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}
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@ -898,7 +898,7 @@ stock WeaponsRemoveAllClientWeapons(client, bool:weaponsdrop)
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{
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// Strip weapon.
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RemovePlayerItem(client, weapons[x]);
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RemoveEdict(weapons[x]);
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AcceptEntityInput(weapons[x], "Kill");
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}
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}
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